When targeting Android, make sure that you have matching SDK and NDK versions in your Unreal project settings.

An XML manifest file is provided for Android, which sets the correct permissions and copies additional files, such as the library, at build time. This manifest file is available in the following location:


By default, the GMESDK_APL.xml file automatically requests various permissions. However, in general permissions should be requested at runtime according to the Android guidelines.

Unreal Engine exposes its runtime permission-requesting feature for Android through this Blueprint node.

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