Wwise 2011.1 is now available for download (released on March 29, 2011). This new release focuses on performance, workflow enhancements, new features, and some bug fixes. Here is an overview of the release.
A forum now exists on Audiokinetic's web site for Wwise users to communicate and share ideas.
Wwise now supports Apple iOS and Nintendo 3DS.
Solo and Mute buttons have been added for monitoring purposes in several views, including the Mixing Desk, Property Editor, Schematic View, Soundcaster, Music Segment editor, and so on.
It is now possible to EQ the impulse response. This multiplies the number of different rooms that can be created out of a single impulse response.
The List View streamlines daily operations including searching, validating and editing a list of objects. Batch editing is also possible.
Notes, Attenuation ShareSets, Positioning and new object types have been added to the Multi-Editor.
The severity of SoundBank log messages can now be modified to allow more control over the code returned when using the Wwise command line application.
It is now possible to drive game parameter using event actions. The action parameters offer Absolute/Relative values and transition curves.
It is now possible to modify event action properties and instance limits on objects at runtime when you are connected to the game.
See the release notes for more information on this version.