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Wwise SDK 2021.1.14
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This is the complete list of members for Ak3DVector, including all inherited members.
| Abs() const | Ak3DVector | inline |
| Ak3DVector() | Ak3DVector | inline |
| Ak3DVector(AkReal32 x, AkReal32 y, AkReal32 z) | Ak3DVector | inline |
| Ak3DVector(const AkVector &b) | Ak3DVector | inline |
| Ak3DVector(const AKSIMD_V4F32 &in_v4f32) | Ak3DVector | inlineexplicit |
| Cross(const Ak3DVector &v) const | Ak3DVector | inline |
| Determinant(const Ak3DVector &a, const Ak3DVector &b, const Ak3DVector &c) | Ak3DVector | inlinestatic |
| Dot(const Ak3DVector &v2) const | Ak3DVector | inline |
| DotProduct(const Ak3DVector &v2) const | Ak3DVector | inline |
| IsAllPositive() const | Ak3DVector | inline |
| L2_Norm() const | Ak3DVector | inline |
| Length() const | Ak3DVector | inline |
| LengthSquared() const | Ak3DVector | inline |
| LinearCombination(const Ak3DVector &A, const Ak3DVector &B, const Ak3DVector &C) const | Ak3DVector | inline |
| Max(const Ak3DVector &A, const Ak3DVector &B) | Ak3DVector | inlinestatic |
| Min(const Ak3DVector &A, const Ak3DVector &B) | Ak3DVector | inlinestatic |
| Normalize() | Ak3DVector | inline |
| operator AkVector() | Ak3DVector | inline |
| operator!=(const Ak3DVector &b) const | Ak3DVector | inline |
| operator*(const Ak3DVector v2) const | Ak3DVector | inline |
| operator*(const AkReal32 f) const | Ak3DVector | inline |
| operator*=(const AkReal32 f) | Ak3DVector | inline |
| operator+(const AkReal32 f) const | Ak3DVector | inline |
| operator+(const Ak3DVector &b) const | Ak3DVector | inline |
| operator-(const AkReal32 f) const | Ak3DVector | inline |
| operator-(const Ak3DVector &b) const | Ak3DVector | inline |
| operator/(const AkReal32 f) const | Ak3DVector | inline |
| operator/=(const AkReal32 f) | Ak3DVector | inline |
| operator<(const Ak3DVector &b) const | Ak3DVector | inline |
| operator<=(const Ak3DVector &b) const | Ak3DVector | inline |
| operator=(const Ak3DVector &b) | Ak3DVector | inline |
| operator=(const AkVector &b) | Ak3DVector | inline |
| operator==(const Ak3DVector &b) const | Ak3DVector | inline |
| operator>(const Ak3DVector b) const | Ak3DVector | inline |
| operator>=(const Ak3DVector &b) const | Ak3DVector | inline |
| PointV4F32() const | Ak3DVector | inline |
| Rotate180X_90Y() const | Ak3DVector | inline |
| SphericalToCartesian(const AkReal32 azimuth, const AkReal32 elevation) | Ak3DVector | inline |
| VectorV4F32() const | Ak3DVector | inline |
| X | Ak3DVector | |
| Y | Ak3DVector | |
| Z | Ak3DVector | |
| Zero() | Ak3DVector | inline |
| ~Ak3DVector() | Ak3DVector | inline |
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