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Wwise Unreal Integration Documentation
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Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2019.1.0.6947.1299 release of the integration (in addition to upgrading to the new Unreal build).
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Note: This integration does not support experimental Unreal Engine 4 features. |
AnimNotify_AkEvent to log a warning when it creates the AkComponent. For more information, see Animation.GetRTPCValue to Blueprint.AK::SoundEngine::SetSpeakerAngles parameter in_pfSpeakerAngles. It is now const AkReal32* instead of AkReal32*.SetMultipleSpeakerEmitterPositions, which works like SetMultipleChannelEmittePositions but directly accepts a speaker mask instead of a channel configuration. Questions? Problems? Need more info? Contact us, and we can help!
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