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Wwise Unreal Integration Documentation
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AkAmbientSound is an AActor class used in the same way as the AAmbientSound object that is included with the Unreal Audio system. There are two ways to control its playback: through its own object Blueprint functions, or with the Start All Ambient Sounds and Stop All Ambient Sounds global helper functions. An AkAmbientSound also contains an AkComponent, which has its own Properties.
Properties:
Blueprint Functions:
AkReverbVolume is an AVolume class used in a similar way to the AReverbVolume object that is included with the Unreal Audio system. Any Brush in the Editor can spawn it. The reverb effect is obtained with an AkLateReverbComponent.
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