Each version of this integration matches a specific build of Unreal Engine. This document lists the changes in the 2023.1.16 release of the integration.
Compatibility:
- Wwise SDK: 2023.1.16
- Unreal: This integration supports, and was compiled against, Unreal Engine versions 5.4, 5.5, and 5.6. It was tested against Unreal Engine 5.6.
 | Note:
This integration does not support experimental Unreal Engine features. |
For earlier versions, see Previous Release Notes.
Behavior Changes
- WG-79376 The Default Audio Routing option was removed from Integration Settings in Unreal.
Bug Fixes
- WG-69386 Fixed: (Acoustics) Fit to Geometry doesn't work on a Portal with non-default brush size.
- WG-70779 Fixed: (Acoustics) AkReverbZone parent Room name does not update as expected.
- WG-78467 Fixed: (Acoustics) Fit to Geometry doesn't work with custom collision channels.
- WG-76672 Fixed: Possible crash when calling
ConditionalBeingDestroy in the Unreal Niagara Module.
- WG-79283 Fixed: An assert is triggered when reloading the Media Info Table or Default Media Table in Unreal 5.5.
- WG-79423 Fixed: Cooking non-determinism in DefaultGeometrySurfacePropertiesTable.
- WG-79424 Fixed: Wwise asset libraries can be garbage collected during the cooking process.
- WG-79637 Fixed: Crash in streaming when closing a game.
Documentation Improvements
- WG-78824 Added information on the Spatial Audio Outdoors Room.
- WG-79666 Added more detail on Acoustic Texture.
- WG-79668 Clarified AkRoomComponent and AkLateReverbComponent documentation.