Standard function call result.
Enumerator |
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AK_NotImplemented | This feature is not implemented.
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AK_Success | The operation was successful.
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AK_Fail | The operation failed.
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AK_PartialSuccess | The operation succeeded partially.
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AK_NotCompatible | Incompatible formats.
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AK_AlreadyConnected | The stream is already connected to another node.
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AK_InvalidFile | The provided file is the wrong format or unexpected values causes the file to be invalid.
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AK_AudioFileHeaderTooLarge | The file header is too large.
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AK_MaxReached | The maximum was reached.
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AK_InvalidID | The ID is invalid.
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AK_IDNotFound | The ID was not found.
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AK_InvalidInstanceID | The InstanceID is invalid.
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AK_NoMoreData | No more data is available from the source.
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AK_InvalidStateGroup | The StateGroup is not a valid channel.
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AK_ChildAlreadyHasAParent | The child already has a parent.
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AK_InvalidLanguage | The language is invalid (applies to the Low-Level I/O).
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AK_CannotAddItselfAsAChild | It is not possible to add itself as its own child.
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AK_InvalidParameter | Something is not within bounds, check the documentation of the function returning this code.
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AK_ElementAlreadyInList | The item could not be added because it was already in the list.
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AK_PathNotFound | This path is not known.
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AK_PathNoVertices | Stuff in vertices before trying to start it.
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AK_PathNotRunning | Only a running path can be paused.
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AK_PathNotPaused | Only a paused path can be resumed.
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AK_PathNodeAlreadyInList | This path is already there.
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AK_PathNodeNotInList | This path is not there.
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AK_DataNeeded | The consumer needs more.
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AK_NoDataNeeded | The consumer does not need more.
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AK_DataReady | The provider has available data.
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AK_NoDataReady | The provider does not have available data.
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AK_InsufficientMemory | Memory error.
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AK_Cancelled | The requested action was cancelled (not an error).
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AK_UnknownBankID | Trying to load a bank using an ID which is not defined.
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AK_BankReadError | Error while reading a bank.
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AK_InvalidSwitchType | Invalid switch type (used with the switch container)
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AK_FormatNotReady | Source format not known yet.
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AK_WrongBankVersion | The bank version is not compatible with the current bank reader.
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AK_FileNotFound | File not found.
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AK_DeviceNotReady | Specified ID doesn't match a valid hardware device: either the device doesn't exist or is disabled.
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AK_BankAlreadyLoaded | The bank load failed because the bank is already loaded.
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AK_RenderedFX | The effect on the node is rendered.
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AK_ProcessNeeded | A routine needs to be executed on some CPU.
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AK_ProcessDone | The executed routine has finished its execution.
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AK_MemManagerNotInitialized | The memory manager should have been initialized at this point.
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AK_StreamMgrNotInitialized | The stream manager should have been initialized at this point.
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AK_SSEInstructionsNotSupported | The machine does not support SSE instructions (required on PC).
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AK_Busy | The system is busy and could not process the request.
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AK_UnsupportedChannelConfig | Channel configuration is not supported in the current execution context.
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AK_PluginMediaNotAvailable | Plugin media is not available for effect.
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AK_MustBeVirtualized | Sound was Not Allowed to play.
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AK_CommandTooLarge | SDK command is too large to fit in the command queue.
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AK_RejectedByFilter | A play request was rejected due to the MIDI filter parameters.
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AK_InvalidCustomPlatformName | Detecting incompatibility between Custom platform of banks and custom platform of connected application.
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AK_DLLCannotLoad | Plugin DLL could not be loaded, either because it is not found or one dependency is missing.
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AK_DLLPathNotFound | Plugin DLL search path could not be found.
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AK_NoJavaVM | No Java VM provided in AkInitSettings.
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AK_OpenSLError | OpenSL returned an error. Check error log for more details.
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AK_PluginNotRegistered | Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary.
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AK_DataAlignmentError | A pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)
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AK_DeviceNotCompatible | Incompatible Audio device.
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AK_DuplicateUniqueID | Two Wwise objects share the same ID.
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AK_InitBankNotLoaded | The Init bank was not loaded yet, the sound engine isn't completely ready yet.
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AK_DeviceNotFound | The specified device ID does not match with any of the output devices that the sound engine is currently using.
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AK_PlayingIDNotFound | Calling a function with a playing ID that is not known.
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AK_InvalidFloatValue | One parameter has a invalid float value such as NaN, INF or FLT_MAX.
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AK_FileFormatMismatch | Media file format unexpected.
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AK_NoDistinctListener | No distinct listener provided for AddOutput.
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AK_ResourceInUse | Resource is in use and cannot be released.
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AK_InvalidBankType | Invalid bank type. The bank type was either supplied through a function call (e.g. LoadBank) or obtained from a bank loaded from memory.
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AK_AlreadyInitialized | Init() was called but that element was already initialized.
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AK_NotInitialized | The component being used is not initialized. Most likely AK::SoundEngine::Init() was not called yet, or AK::SoundEngine::Term was called too early.
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AK_FilePermissionError | The file access permissions prevent opening a file.
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AK_UnknownFileError | Rare file error occured, as opposed to AK_FileNotFound or AK_FilePermissionError. This lumps all unrecognized OS file system errors.
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AK_TooManyConcurrentOperations | When using StdStream, file operations can be blocking or not. When not blocking, operations need to be synchronized externally properly. If not, this error occurs.
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AK_InvalidFileSize | The file requested was found and opened but is either 0 bytes long or not the expected size. This usually point toward a Low Level IO Hook implementation error.
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AK_Deferred | Returned by functions to indicate to the caller the that the operation is done asynchronously. Used by Low Level IO Hook implementations when async operation are suppored by the hardware.
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AK_FilePathTooLong | The combination of base path and file name exceeds maximum buffer lengths.
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AK_InvalidState | This method should not be called when the object is in its current state.
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AKRESULT_Last | End of enum, invalid value.
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