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Wwise SDK 2025.1.1
IAkPlugin.h
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26 
27 /// \file
28 /// Software source plug-in and effect plug-in interfaces.
29 
30 #ifndef _IAK_PLUGIN_H_
31 #define _IAK_PLUGIN_H_
32 
38 #include <AK/Tools/Common/AkAssert.h>
39 #include <AK/Tools/Common/AkLock.h>
42 #include <AK/Tools/Common/AkRng.h>
49 #include <AK/AkWwiseSDKVersion.h>
50 
51 #include <math.h>
52 
53 #if defined AK_CPU_X86 || defined AK_CPU_X86_64 || defined (AK_CPU_WASM)
54 #include <xmmintrin.h>
55 #endif
56 
57 /// Plug-in information structure.
58 /// \remarks The bIsInPlace field is only relevant for effect plug-ins.
59 /// \sa
60 /// - \ref iakeffect_geteffectinfo
61 struct AkPluginInfo
62 {
63  /// Constructor for default values
66  , uBuildVersion( 0 )
67  , bIsInPlace(true)
68  , bCanChangeRate(false)
69  , bReserved(false)
70  , bCanProcessObjects(false)
71  , bIsDeviceEffect(false)
72  , bCanRunOnObjectConfig(true)
73  , bUsesGainAttribute(false)
74  {}
75 
76  AkPluginType eType; ///< Plug-in type
77  AkUInt32 uBuildVersion; ///< Plug-in build version, must match the AK_WWISESDK_VERSION_COMBINED macro from AkWwiseSDKVersion.h. Prevents usage of plugins compiled for other versions, avoiding crashes or data issues.
78  bool bIsInPlace; ///< Buffer usage (in-place or not). If true, and the plug-in is an insert effect, it should implement IAkInPlaceEffectPlugin, otherwise it should implement IAkOutOfPlaceEffectPlugin. If it is an object processor (see CanProcessObjects, below), it should implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectPlugin respectively.
79  bool bCanChangeRate; ///< True for effects whose sample throughput is different between input and output. Effects that can change rate need to be out-of-place (!bIsInPlace), and cannot exist on busses.
80  bool bReserved; ///< Legacy bIsAsynchronous plug-in flag, now unused. Preserved for plug-in backward compatibility. bReserved should be false for all plug-in.
81  bool bCanProcessObjects; ///< Plug-in can process audio objects. They must implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectPlugin, depending on if they work in-place or out-of-place. Out-of-place object processors only work on busses.
82  bool bIsDeviceEffect; ///< Plug-in can process final mixes and objects right before sending them to the audio device for output. Plug-ins that process the main mix, passthrough mix and objects directly at the end of the pipeline must implement IAkAudioDeviceEffectPlugin. Audio device effect plug-ins must be in place (bIsInPlace = true) and must be able to process objects (bCanProcessObjects = true).
83  bool bCanRunOnObjectConfig; ///< Plug-in can run on bus with Audio Object configuration. Effect plug-ins are instantiated once per Audio Objects on those busses. While this may be fine for effects such as EQs, it is an user error for effects such as reverbs, or for any effect that is non-linear. Effects that return false will fail to initialize when created on busses with Audio Object Configuration.
84  bool bUsesGainAttribute; ///< Plug-in knows how to process objects separately from the cumulativeGain of the object (or the processing of the object's audio is independent of the overall object gain). bCanProcessObjects must also be true, as this relies on Object Metadata.
85 };
86 
87 //Forward declarations.
88 namespace AK
89 {
90  class PluginRegistration;
91 }
93 
94 struct AkAcousticTexture;
95 struct AkAudioObject;
96 struct AkAudioObjects;
97 
98 namespace AK
99 {
100  class IAkStreamMgr;
101  class IAkGlobalPluginContext;
102 
103  /// Game object information available to plugins.
105  {
106  protected:
107  /// Virtual destructor on interface to avoid warnings.
109 
110  public:
111 
112  /// Get the ID of the game object.
113  virtual AkGameObjectID GetGameObjectID() const = 0;
114 
115  /// Retrieve the number of emitter-listener pairs (rays) of the game object.
116  /// A game object may have more than one position, and be listened to more than one listener.
117  /// The returned value is the product of these two numbers. Use the returned value as a higher
118  /// bound for the index of GetEmitterListenerPair().
119  /// Note that rays whose listener is irrelevant to the current context are ignored. For example,
120  /// if the calling plug-in exists on a bus, only listeners that are routed to the end point's
121  /// device are considered.
122  /// \sa
123  /// - AK::SoundEngine::SetPosition()
124  /// - AK::SoundEngine::SetMultiplePositions()
125  /// - AK::SoundEngine::SetListeners()
126  /// - AK::IAkGameObjectPluginInfo::GetEmitterListenerPair()
127  virtual AkUInt32 GetNumEmitterListenerPairs() const = 0;
128 
129  /// Retrieve the emitter-listener pair (ray) of the game object at index in_uIndex.
130  /// Call GetNumEmitterListenerPairs() prior to this function to get the total number of
131  /// emitter-listener pairs of the game object.
132  /// The emitter-listener pair is expressed as the game object's position relative to the
133  /// listener, in spherical coordinates.
134  /// \note
135  /// - The distance takes game object and listener scaling factors into account.
136  /// - Returned distance and angles are those of the game object, and do not necessarily correspond
137  /// to any sound's positioning data.
138  /// \return AK_Fail if the index is invalid, AK_Success otherwise.
139  /// \sa
140  /// - AK::SoundEngine::SetScalingFactor()
141  /// - AK::IAkGameObjectPluginInfo::GetNumEmitterListenerPairs()
143  AkUInt32 in_uIndex, ///< Index of the pair, [0, GetNumEmitterListenerPairs()[
144  AkEmitterListenerPair & out_emitterListenerPair ///< Returned relative source position in spherical coordinates.
145  ) const = 0;
146 
147  /// Get the number of positions of the game object. Use this value to determine the indices to be
148  /// passed to GetGameObjectPosition().
149  /// \sa
150  /// - AK::SoundEngine::SetPosition()
151  /// - AK::SoundEngine::SetMultiplePositions()
152  /// - AK::IAkGameObjectPluginInfo::GetGameObjectPosition();
153  virtual AkUInt32 GetNumGameObjectPositions() const = 0;
154 
155  /// Get the raw position of the game object at index in_uIndex.
156  /// Use GetNumGameObjectPositions() prior to this function to get the total number of positions
157  /// of that game object.
158  /// \return AK_Fail if the index is out of bounds, AK_Success otherwise.
159  /// \sa
160  /// - AK::SoundEngine::SetPosition()
161  /// - AK::SoundEngine::SetMultiplePositions()
162  /// - AK::IAkGameObjectPluginInfo::GetNumGameObjectPositions()
164  AkUInt32 in_uIndex, ///< Index of the position, [0, GetNumGameObjectPositions()[
165  AkSoundPosition & out_position ///< Returned raw position info.
166  ) const = 0;
167 
168  /// Get the multi-position type assigned to the game object.
169  /// \return AkMultiPositionType_MultiSources when the effect is instantiated on a bus.
170  /// \sa
171  /// - AK::SoundEngine::SetPosition()
172  /// - AK::SoundEngine::SetMultiplePositions()
174 
175  /// Get the distance scaling factor of the associated game object.
176  /// \sa
177  /// - AK::SoundEngine::SetScalingFactor()
178  virtual AkReal32 GetGameObjectScaling() const = 0;
179 
180  /// Get the game object IDs of listener game objects that are listening to the emitter game object.
181  /// Note that only listeners relevant to the current context are considered. For example,
182  /// if the calling plug-in exists on a bus, only listeners that are routed to the end point's
183  /// device are added to the returned array.
184  /// \return True if the call succeeded, false if all the listeners could not fit into the array,
185  /// \sa
186  /// - AK::SoundEngine::SetListeners()
187  virtual bool GetListeners(
188  AkGameObjectID* out_aListenerIDs, ///< Array of listener IDs to fill, or NULL to query the size needed.
189  AkUInt32& io_uSize ///< In: max size of the array, out: number of valid elements returned in out_aListenerIDs.
190  ) const = 0;
191 
192  /// Get information about a listener. Use GetListeners() prior to this function
193  /// in order to know which listeners are listening to the associated game object.
194  /// \return AK_Fail if the listener ID is invalid. AK_Success otherwise.
195  /// \sa
196  /// - AK::SoundEngine::SetListeners()
197  /// - AK::IAkGameObjectPluginInfo::GetListeners()
199  AkGameObjectID in_uListener, ///< Bit field identifying the listener for which you desire information.
200  AkListener & out_listener ///< Returned listener info.
201  ) const = 0;
202 
203  /// Get the position of a distance probe associated with the given listener.
204  /// Use GetListeners() prior to this function
205  /// in order to know which listeners are listening to the associated game object.
206  /// Returns AK_Success if a distance probe is associated with the specified listener.
207  /// If no distance probe game object is associated with the specified listener,
208  /// or the listener is not valid, AK_Fail is returned.
209  /// - AK::SoundEngine::SetDistanceProbe()
210  /// - AK::SoundEngine::SetListeners()
211  /// - AK::IAkGameObjectPluginInfo::GetListeners()
213  AkGameObjectID in_uListener, ///< Listener Game Object
214  AkWorldTransform& out_position ///< Returned raw position info.
215  ) const = 0;
216  };
217 
218  /// Voice-specific information available to plug-ins.
220  {
221  protected:
222  /// Virtual destructor on interface to avoid warnings.
223  virtual ~IAkVoicePluginInfo(){}
224 
225  public:
226 
227  /// Retrieve the Playing ID of the event corresponding to this voice (if applicable).
228  virtual AkPlayingID GetPlayingID() const = 0;
229 
230  /// Get priority value associated to this voice. When priority voice is modified by distance, the minimum distance among emitter-listener pairs is used.
231  /// \return The priority between AK_MIN_PRIORITY and AK_MAX_PRIORITY inclusively.
232  virtual AkPriority GetPriority() const = 0;
233  };
234 
235  /// Interface to retrieve contextual information available to all types of plugins.
237  {
238  protected:
239  /// Virtual destructor on interface to avoid warnings.
240  virtual ~IAkPluginContextBase(){}
241 
242  public:
243 
244  /// \return The global sound engine context.
245  /// \sa IAkGlobalPluginContext
246  virtual IAkGlobalPluginContext* GlobalContext() const = 0;
247 
248  /// Obtain the interface to access the game object on which the plugin is instantiated.
249  /// \return The interface to GameObject info, nullptr if undefined.
251 
252  /// Identify the output device into which the data processed by this plugin will end up.
253  /// Applicable to plug-ins instantiated as bus effects and to sink plugins.
254  /// Plug-ins instantiated in the Containers hierarchy (i.e. on voices) return AK_NotCompatible.
255  /// \sa integrating_secondary_outputs
256  /// \return The device type and unique identifier. AK_Success if successful, AK_NotCompatible otherwise.
258  AkUInt32 & out_uOutputID, ///< Device identifier, when multiple devices of the same type are possible.
259  AkPluginID & out_uDevicePlugin ///< Device plugin ID.
260  ) const = 0;
261 
262  /// Return the pointer and size of the plug-in media corresponding to the specified index.
263  /// The pointer returned will be NULL if the plug-in media is either not loaded or inexistant.
264  /// When this function is called and returns a valid data pointer, the data can only be used by this
265  /// instance of the plugin and is guaranteed to be valid only during the plug-in lifespan.
266  virtual void GetPluginMedia(
267  AkUInt32 in_dataIndex, ///< Index of the plug-in media to be returned.
268  AkUInt8* &out_rpData, ///< Pointer to the data
269  AkUInt32 &out_rDataSize ///< size of the data returned in bytes.
270  ) = 0;
271 
272  /// Return the pointer and size of the game data corresponding to the specified index, sent by the game using AK::SoundEngine::SendPluginCustomGameData().
273  /// The pointer returned will be NULL if the game data is inexistent.
274  /// When this function is called and returns a valid data pointer, the data can only be used by this
275  /// instance of the plugin and is guaranteed to be valid only during the frame.
276  virtual void GetPluginCustomGameData(
277  void* &out_rpData, ///< Pointer to the data
278  AkUInt32 &out_rDataSize ///< size of the data returned in bytes.
279  ) = 0;
280 
281  /// Post a custom blob of data to the UI counterpart of this plug-in.
282  /// Data is sent asynchronously through the profiling system.
283  /// Notes:
284  /// - You may call CanPostMonitorData() to determine if your plug-in can send data to the UI.
285  /// - Data is copied into the communication buffer within this method,
286  /// so you may discard it afterwards.
287  /// - Sending data to the UI is only possible in Debug and Profile. Thus, you should
288  /// enclose your calls to package and send that data within !AK_OPTIMIZED preprocessor flag.
289  /// \return AK_Success if the plug-in exists on a bus, AK_Fail otherwise.
291  void * in_pData, ///< Blob of data.
292  AkUInt32 in_uDataSize ///< Size of data.
293  ) = 0;
294 
295  /// Query the context to know if it is possible to send data to the UI counterpart of this plug-in.
296  /// \return True if the authoring tool is connected and monitoring the game, false otherwise.
297  /// \sa PostMonitorData()
298  virtual bool CanPostMonitorData() = 0;
299 
300  /// Post a monitoring message or error string. This will be displayed in the Wwise capture
301  /// log.
302  /// \return AK_Success if successful, AK_Fail if there was a problem posting the message.
303  /// In optimized mode, this function returns AK_NotCompatible.
304  /// \remark This function is provided as a tracking tool only. It does nothing if it is
305  /// called in the optimized/release configuration and return AK_NotCompatible.
307  const char* in_pszError, ///< Message or error string to be displayed
308  AK::Monitor::ErrorLevel in_eErrorLevel ///< Specifies whether it should be displayed as a message or an error
309  ) = 0;
310 
311  /// Get the cumulative gain of all mixing stages, from the host audio node down to the device end point.
312  /// Returns 1.f when the node is a Property Container (voice), because a voice may be routed to several mix chains.
313  /// \return The cumulative downstream gain.
314  virtual AkReal32 GetDownstreamGain() = 0;
315 
316  /// Return the channel configuration of the parent node that this plug-in will mix into. GetParentChannelConfig() may be used to set the output configuration of an
317  /// out-of-place effect to avoid additional up/down mixing stages. Please note however that it is possible for out-of-place effects later in the chain to change
318  /// this configuration.
319  /// Returns not out_channelConfig.IsValid() when the node is a Property Container (voice), because a voice may be routed to several mix chains.
320  /// \return AK_Success if the channel config of the primary, direct parent bus could be determined, AK_Fail otherwise.
322  AkChannelConfig& out_channelConfig ///< Channel configuration of parent node (downstream bus).
323  ) const = 0;
324 
325  /// Return an interface to query processor specific features.
327 
328  /// Get internal ID of hosting sound structure (Property Container or bus).
329  /// In the case of a voice, the ID is internal but corresponds to what you would get from the duration
330  /// callback (see AkDurationCallbackInfo::audioNodeID). In the case of a bus, it can be matched with the bus name converted
331  /// to a unique ID using AK::SoundEngine::GetIDFromString().
332  /// In the case if an audio device (sink), it is AK_INVALID_UNIQUE_ID.
333  /// \return ID of input.
334  /// \sa
335  /// - AkDurationCallbackInfo
336  /// - AK::SoundEngine::PostEvent()
337  /// - AK::SoundEngine::GetIDFromString()
338  virtual AkUniqueID GetAudioNodeID() const = 0;
339 
340  /// Get the expected input of the audio device (sink) at the end of the bus pipeline from the caller's perspective.
341  /// When called from a bus, the bus hierarchy is traversed upward until the master bus is reached. The audio device connected to this master bus is the sink consulted.
342  /// When called from a source, the source's output bus is the starting point of the traversal.
343  /// When called from a sink, that sink is consulted.
344  /// \return AK_Success if the bus hierarchy traversal was successful and a sink was found, AK_Fail otherwise.
346  AkChannelConfig& out_sinkConfig, // The channel config of the sink; if set to "Objects", then the sink is in 3D audio mode. Any other config means 3D audio is not active.
347  Ak3DAudioSinkCapabilities& out_3dAudioCaps // When out_sinkConfig is set to Objects, inspect this struct to learn which 3D audio features are supported by the sink
348  ) const = 0;
349  };
350 
351  /// Interface to retrieve contextual information for an effect plug-in.
352  /// \sa
353  /// - \ref iakmonadiceffect_init
355  {
356  protected:
357  /// Virtual destructor on interface to avoid warnings.
359 
360  public:
361 
362  /// Determine whether the effect is to be used in Send Mode or not.
363  /// Effects used in auxiliary busses are always used in Send Mode.
364  /// \return True if the effect is in Send Mode, False otherwise
365  virtual bool IsSendModeEffect() const = 0;
366 
367  /// Obtain the interface to access the voice in which the plugin is inserted.
368  /// \return The interface to voice info. NULL if the plugin is instantiated on a bus.
369  virtual IAkVoicePluginInfo * GetVoiceInfo() = 0;
370 
371  /// Obtain the interface to access services available on busses.
372  /// \return The interface to mixing context if the plugin is instantiated on a bus. NULL if it is instantiated on a voice.
374 
375  /// \name For object processors:
376  /// Output object management.
377  //@{
378 
379  /// Create new objects on the output side. Only out-of-place object processors (plugins implementing AK::IAkOutOfPlaceObjectPlugin) may create output objects.
380  /// If successful, the newly constructed objects will be available in out_ppBuffer/out_ppObjects.
381  /// To obtain all the output objects in a single array after having created objects using this function, use GetOutputObjects, or wait for the next call to AK::IAkOutOfPlaceObjectPlugin::Execute
382  /// where output objects are passed via the in_pObjectBuffersOut/in_pObjectsOut arguments.
383  /// Object processors inform the host that an output object may be disposed of by setting its state to AK_NoMoreData from within AK::IAkOutOfPlaceObjectPlugin::Execute.
384  /// \aknote You should never store the pointers returned by out_ppBuffer/out_ppObjects, as the location of pointed objects may change at each frame, or after subsequent calls to CreateOutputObjects.\endaknote
385  /// \return AK_Success if all objects were created successfully, AK_Fail otherwise.
386  /// The optional arguments out_ppBuffer and out_ppObjects may be used to obtain the output objects newly created.
387  /// \sa
388  /// - GetOutputObjects
389  /// - AK::IAkOutOfPlaceObjectPlugin::Execute
391  AkChannelConfig in_channelConfig, ///< Desired channel configuration for all new objects.
392  AkAudioObjects& io_objects ///< AkAudioObjects::uNumObjects, the number of objects to create.
393  ///< AkAudioObjects::ppObjectBuffers, Returned array of pointers to the object buffers newly created, allocated by the caller. Pass nullptr if they're not needed.
394  ///< AkAudioObjects::ppObjects, Returned array of pointers to the objects newly created, allocated by the caller. Pass nullptr if they're not needed.
395  ) = 0;
396 
397  /// Access the output objects. This function is helpful when CreateOutputObjects is called from within AK::IAkOutOfPlaceObjectPlugin::Execute.
398  /// You need to allocate the array of pointers. You may initially obtain the number of objects that will be returned by calling this function with io_numObjects = 0.
399  /// \aknote You should never store the pointers returned by GetOutputObjects, as the location of pointed objects may change at each frame, or after calls to CreateOutputObjects.\endaknote
400  virtual void GetOutputObjects(
401  AkAudioObjects& io_objects ///< AkAudioObjects::uNumObjects, The number of objects. If 0 is passed, io_objects::numObjects returns with the total number of objects.
402  ///< AkAudioObjects::ppObjectBuffers, Returned array of pointers to object buffers, allocated by the caller. The number of objects is the smallest between io_numObjects and the total number of objects.
403  ///< AkAudioObjects::ppObjects, Returned array of pointers to objects, allocated by the caller. The number of objects is the smallest between io_numObjects and the total number of objects.
404  ) = 0;
405 
406  //@}
407 
408 
409  /// \name For effects:
410  /// Sidechain mix management.
411  //@{
412 
413  // Fetches the current channel config set for the specified sidechain, writing the contents to the address.
414  // Note that this channel config may change at runtime due to live-editing of the sidechain mix, or changes to the primary output device, so it should be regularly refreshed
415  // Returns AK_Success if in_uSidechainId is registered, or AK_IDNotFound otherwise.
416  virtual AKRESULT GetSidechainMixChannelConfig(AkUniqueID in_uSidechainId, AkChannelConfig* out_pChannelCfg) = 0;
417 
418  // Accumulates the provided audio buffer to the target sidechain, with the provided scope of in_uSidechainScopeId.
419  // If the sidechain is not registered, returns AK_IDNotFound.
420  // If the audioBuffer's channel config does not match the sidechain's channelconfig, or the audioBuffer's maxFrames does not match the soundengine granularity, returns AK_InvalidParameter.
421  // May return AK_InsufficientMemory if sufficient memory for the sidechain is not available.
422  virtual AKRESULT SendToSidechainMix(AkUniqueID in_uSidechainId, AkUInt64 in_uSidechainScopeId, AkAudioBuffer* in_pAudioBuffer) = 0;
423 
424  // Copies the mixed result of the sidechain, with the matching in_uSidechainScopeId, from the previous soundengine tick into the provided audio buffer.
425  // The provided audiobuffer must have a matching config, as well as a matching number of maxframes, and pre-allocated space for the sidechain storage.
426  // If the sidechain is not registered, or combination of sidechainId and extraId was not saved on the previous tick, returns AK_IDNotFound, and the audio buffer will be unmodified.
427  virtual AKRESULT ReceiveFromSidechainMix(AkUniqueID in_uSidechainId, AkUInt64 in_uSidechainScopeId, AkAudioBuffer* out_pAudioBuffer) = 0;
428 
429  //@}
430 
431  };
432 
433  /// Interface to retrieve contextual information for a source plug-in.
434  /// \sa
435  /// - \ref iaksourceeffect_init
437  {
438  protected:
439  /// Virtual destructor on interface to avoid warnings.
441 
442  public:
443 
444  /// Retrieve the number of loops the source should produce.
445  /// \return The number of loop iterations the source should produce (0 if infinite looping)
446  virtual AkUInt16 GetNumLoops() const = 0;
447 
448  /// Obtain the interface to access the voice in which the plugin is inserted.
449  /// \return The interface to voice info.
450  virtual IAkVoicePluginInfo * GetVoiceInfo() = 0;
451 
452  /// Obtain the MIDI event info associated to the source.
453  /// \return The MIDI event info.
454  ///
455  virtual AkMIDIEvent GetMidiEvent() const = 0;
456 
457  /// Retrieve Cookie information for a Source Plugin
458  /// \return the void pointer of the Cookie passed to the PostEvent
459  virtual void* GetCookie() const = 0;
460  };
461 
462  /// Interface to retrieve contextual information for a mixer.
464  {
465  protected:
466  /// Virtual destructor on interface to avoid warnings.
468 
469  public:
470 
471  /// DEPRECATED.
472  /// Get the type of the bus on which the mixer plugin is instantiated.
473  /// AkBusHierachyFlags is a bit field, indicating whether the bus is the master (top-level) bus or not,
474  /// and whether it is in the primary or secondary mixing graph.
475  /// \return The bus type.
476  virtual AkUInt32 GetBusType() = 0;
477 
478  /// Get speaker angles of the specified device.
479  /// The speaker angles are expressed as an array of loudspeaker pairs, in degrees, relative to azimuth ]0,180].
480  /// Supported loudspeaker setups are always symmetric; the center speaker is always in the middle and thus not specified by angles.
481  /// Angles must be set in ascending order.
482  /// You may call this function with io_pfSpeakerAngles set to NULL to get the expected number of angle values in io_uNumAngles,
483  /// in order to allocate your array correctly. You may also obtain this number by calling
484  /// AK::GetNumberOfAnglesForConfig( AK_SPEAKER_SETUP_DEFAULT_PLANE ).
485  /// If io_pfSpeakerAngles is not NULL, the array is filled with up to io_uNumAngles.
486  /// Typical usage:
487  /// - AkUInt32 uNumAngles;
488  /// - GetSpeakerAngles( NULL, uNumAngles );
489  /// - AkReal32 * pfSpeakerAngles = AkAlloca( uNumAngles * sizeof(AkReal32) );
490  /// - GetSpeakerAngles( pfSpeakerAngles, uNumAngles );
491  /// \warning Call this function only after the sound engine has been properly initialized.
492  /// \return AK_Success if the end point device is properly initialized, AK_Fail otherwise.
493  /// \sa AK::SoundEngine::GetSpeakerAngles()
495  AkReal32 * io_pfSpeakerAngles, ///< Returned array of loudspeaker pair angles, in degrees relative to azimuth [0,180]. Pass NULL to get the required size of the array.
496  AkUInt32 & io_uNumAngles, ///< Returned number of angles in io_pfSpeakerAngles, which is the minimum between the value that you pass in, and the number of angles corresponding to the output configuration, or just the latter if io_pfSpeakerAngles is NULL.
497  AkReal32 & out_fHeightAngle ///< Elevation of the height layer, in degrees relative to the plane.
498  ) = 0;
499 
500  /// \name Services.
501  //@{
502 
503  /// Compute a direct speaker assignment volume matrix with proper downmixing rules between two channel configurations.
504  /// You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
505  /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
506  /// \return AK_Success if successful, AK_Fail otherwise.
507  /// \sa IAkGlobalPluginContext
509  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
510  AkChannelConfig in_outputConfig, ///< Channel configuration of the mixer output.
511  AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs with standard output configurations that have a center channel.
512  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
513  ) = 0;
514 
515  /// Compute a volume matrix given the position of the panner (Wwise 2D panner).
516  /// You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
517  /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for 3D spatialization, and should be favored.\endaknote
518  /// \return AK_Success if successful, AK_Fail otherwise.
519  /// \sa IAkGlobalPluginContext
521  AkSpeakerPanningType in_ePannerType, ///< Panner type
522  const AkVector & in_position, ///< x,y,z panner position [-1,1]. Note that z has no effect at the moment.
523  AkReal32 in_fCenterPct, ///< Center percentage.
524  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
525  AkChannelConfig in_outputConfig, ///< Channel configuration of the mixer output.
526  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
527  ) = 0;
528 
529  /// Compute panning gains on the plane given an incidence angle and channel configuration.
530  /// You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
531  /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
532  /// \return AK_Success if successful, AK_Fail otherwise.
533  /// \sa IAkGlobalPluginContext
535  AkReal32 in_fAngle, ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise)
536  AkChannelConfig in_outputConfig, ///< Desired output configuration.
537  AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs to outputs that have no center.
538  AK::SpeakerVolumes::VectorPtr out_vVolumes ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired configuration.
539  ) = 0;
540 
541  /// Initialize spherical VBAP
542  /// \return AK_Success if successful, AK_Fail otherwise.
544  AK::IAkPluginMemAlloc* in_pAllocator, ///< Memory allocator
545  const AkSphericalCoord* in_SphericalPositions, ///< Array of points in spherical coordinates, containing the position of each channel.
546  const AkUInt32 in_NbPoints, ///< Number of points in the position array
547  void *& out_pPannerData ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
548  ) = 0;
549 
550  /// Compute panning gains on the plane given an incidence angle and channel configuration.
551  /// \aknote ComputePositioning is more general than this one, as it handles spread and focus, and can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
552  /// \return AK_Success if successful, AK_Fail otherwise.
554  void* in_pPannerData, ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
555  AkReal32 in_fAzimuth, ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise)
556  AkReal32 in_fElevation, ///< Incident angle, in radians [0,pi], where 0 is the elevation (positive values are clockwise)
557  AkUInt32 in_uNumChannels, ///< Number of output channels.
558  AK::SpeakerVolumes::VectorPtr out_vVolumes ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired configuration.
559  ) = 0;
560 
561  /// Clear panner data obtained from InitSphericalVBAP().
562  /// \return AK_Success if successful, AK_Fail otherwise.
564  AK::IAkPluginMemAlloc* in_pAllocator, ///< Memory allocator
565  void* in_pPannerData ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
566  ) = 0;
567 
568  /// Compute standard 3D positioning.
569  /// You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
570  /// \aknote The cartesian counterpart of Compute3DPositioning, that uses emitter and listener transforms, should be used instead of this function.
571  /// It is more complete and more efficient. \endaknote
572  /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
573  /// \return AK_Success if successful, AK_Fail otherwise.
574  /// \sa IAkGlobalPluginContext
576  AkReal32 in_fAngle, ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise).
577  AkReal32 in_fElevation, ///< Incident elevation angle, in radians [-pi/2,pi/2], where 0 is the horizon (positive values are above the horizon).
578  AkReal32 in_fSpread, ///< Spread ([0,1]).
579  AkReal32 in_fFocus, ///< Focus ([0,1]).
580  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
581  AkChannelMask in_uInputChanSel, ///< Mask of input channels selected for panning (excluded input channels don't contribute to the output).
582  AkChannelConfig in_outputConfig, ///< Desired output configuration.
583  AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs to outputs that have a center.
584  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
585  ) = 0;
586 
587  /// Compute standard 3D positioning.
588  /// You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
589  /// \aknote This function is more complete and more efficient than the Compute3DPositioning service that uses spherical coordinates, and should be favored.\endaknote
590  /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
591  /// \return AK_Success if successful, AK_Fail otherwise.
592  /// \sa IAkGlobalPluginContext
594  const AkWorldTransform & in_emitter, ///< Emitter transform.
595  const AkWorldTransform & in_listener, ///< Listener transform.
596  AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs to outputs that have a center.
597  AkReal32 in_fSpread, ///< Spread ([0,1]).
598  AkReal32 in_fFocus, ///< Focus ([0,1]).
599  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
600  AkChannelMask in_uInputChanSel, ///< Mask of input channels selected for panning (excluded input channels don't contribute to the output).
601  AkChannelConfig in_outputConfig, ///< Desired output configuration.
602  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
603  ) = 0;
604 
605  /// Compute the speaker volume matrix of built-in positioning in Wwise from given positioning data and input and output channel configurations.
606  /// You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
607  /// Any known (non-anonymous) combination of configurations will work. For example, ambisonics will be decoded or encoded if needed.
608  /// Additionally, anonymous configurations registered via RegisterAnonymousConfig are partially supported as output channel configurations.
609  /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote
610  /// All panning or spatialization types are honored.
611  /// 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0,1,0), left handed.
612  /// \return AK_Success if succeeded, AK_InvalidParameter if the input or output configuration is object-based, or AK_Fail if the channel configurations are unknown or unhandled.
613  /// \sa IAkGlobalPluginContext
614  /// \sa IAkMixerPluginContext::RegisterAnonymousConfig
616  const AkPositioningData& in_posData, ///< Positioning data. The field "threeD" is ignored if in_posData.behavioral.spatMode is AK_SpatializationMode_None.
617  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
618  AkChannelConfig in_outputConfig, ///< Channel configuration of the output.
619  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
620  ) = 0;
621 
622 
623  //@}
624 
625  /// \name Metering.
626  //@{
627 
628  /// Set flags for controlling computation of metering values on the mix buffer.
629  /// Pass AK_NoMetering to disable metering.
630  /// \sa
631  /// - AK::AkMetering
632  virtual void EnableMetering( AkMeteringFlags in_eFlags ) = 0;
633 
634  //@}
635 
636  /// Register an anonymous configuration for use with ComputePositioning. This enables use of arbitrary
637  /// speaker configurations with 3d panning and ambisonics decoding. Some positioning features are not
638  /// supported with anonymous configurations: this includes center%, height spread, balance-fade, and
639  /// steering. An UnregisterAnonymousConfig call for each registered configuration should be made before
640  /// termination of the plug-in. Calling RegisterAnonymousConfig multiple times with the same number of
641  /// channels will result in the last coordinates taking precedence.
642  /// \sa IAkMixerPluginContext::UnregisterAnonymousConfig
643  /// \sa IAkMixerPluginContext::ComputePositioning
645  AkUInt32 in_uNumChannels, ///< Number of channels of the anonymous configuration being registered.
646  const AkSphericalCoord* in_SphericalPositions ///< Array of points in spherical coordinates, containing the position of each channel.
647  ) = 0;
648 
649  /// Unregister an anonymous configuration previously registered with RegisterAnonymousConfig.
650  /// \sa IAkMixerPluginContext::RegisterAnonymousConfig
651  /// \sa IAkMixerPluginContext::ComputePositioning
653  AkUInt32 in_uNumChannels ///< Number of channels of the anonymous configuration being unregistered.
654  ) = 0;
655  };
656 
657  /// Parameter node interface, managing access to an enclosed parameter structure.
658  /// \aknote The implementer of this interface should also expose a static creation function
659  /// that will return a new parameter node instance when required (see \ref se_plugins_overview). \endaknote
660  /// \sa
661  /// - \ref shared_parameter_interface
663  {
664  protected:
665  /// Virtual destructor on interface to avoid warnings.
666  virtual ~IAkPluginParam(){}
667 
668  public:
669  /// Create a duplicate of the parameter node instance in its current state.
670  /// \aknote The allocation of the new parameter node should be done through the AK_PLUGIN_NEW() macro. \endaknote
671  /// \return Pointer to a duplicated plug-in parameter node interface
672  /// \sa
673  /// - \ref iakeffectparam_clone
674  virtual IAkPluginParam * Clone(
675  IAkPluginMemAlloc * in_pAllocator ///< Interface to memory allocator to be used
676  ) = 0;
677 
678  /// Initialize the plug-in parameter node interface.
679  /// Initializes the internal parameter structure to default values or with the provided parameter
680  /// block if it is valid. \endaknote
681  /// \aknote If the provided parameter block is valid, use SetParamsBlock() to set all parameters at once. \endaknote
682  /// \return Possible return values are: AK_Success, AK_Fail, AK_InvalidParameter
683  /// \sa
684  /// - \ref iakeffectparam_init
685  virtual AKRESULT Init(
686  IAkPluginMemAlloc * in_pAllocator, ///< Interface to the memory allocator to be used
687  const void * in_pParamsBlock, ///< Pointer to a parameter structure block
688  AkUInt32 in_uBlockSize ///< Size of the parameter structure block
689  ) = 0;
690 
691  /// Called by the sound engine when a parameter node is terminated.
692  /// \aknote The self-destruction of the parameter node must be done using the AK_PLUGIN_DELETE() macro. \endaknote
693  /// \return AK_Success if successful, AK_Fail otherwise
694  /// \sa
695  /// - \ref iakeffectparam_term
696  virtual AKRESULT Term(
697  IAkPluginMemAlloc * in_pAllocator ///< Interface to memory allocator to be used
698  ) = 0;
699 
700  /// Set all plug-in parameters at once using a parameter block.
701  /// \return AK_Success if successful, AK_InvalidParameter otherwise
702  /// \sa
703  /// - \ref iakeffectparam_setparamsblock
705  const void *in_pParamsBlock, ///< Pointer to a parameter structure block
706  AkUInt32 in_uBlockSize ///< Size of the parameter structure block
707  ) = 0;
708 
709  /// Update a single parameter at a time and perform the necessary actions on the parameter changes.
710  /// \aknote The parameter ID corresponds to the AudioEnginePropertyID in the plug-in XML description file. \endaknote
711  /// \return AK_Success if successful, AK_InvalidParameter otherwise
712  /// \sa
713  /// - \ref iakeffectparam_setparam
714  virtual AKRESULT SetParam(
715  AkPluginParamID in_paramID, ///< ID number of the parameter to set
716  const void * in_pValue, ///< Pointer to the value of the parameter to set
717  AkUInt32 in_uParamSize ///< Size of the value of the parameter to set
718  ) = 0;
719 
720  /// Use this constant with AK::Wwise::IPluginPropertySet::NotifyInternalDataChanged,
721  /// AK::Wwise::IAudioPlugin::GetPluginData and IAkPluginParam::SetParam. This tells
722  /// that the whole plugin data needs to be saved/transferred.
723  ///\sa
724  /// - AK::Wwise::IPluginPropertySet::NotifyInternalDataChanged
725  /// - AK::Wwise::IAudioPlugin::GetPluginData
726  /// - AK::IAkPluginParam::SetParam
727  static const AkPluginParamID ALL_PLUGIN_DATA_ID = 0x7FFF;
728  };
729 
730  /// Wwise sound engine plug-in interface. Shared functionality across different plug-in types.
731  /// \aknote The implementer of this interface should also expose a static creation function
732  /// that will return a new plug-in instance when required (see \ref soundengine_plugins). \endaknote
733  class IAkPlugin
734  {
735  protected:
736  /// Virtual destructor on interface to avoid warnings.
737  virtual ~IAkPlugin(){}
738 
739  public:
740  /// Release the resources upon termination of the plug-in.
741  /// \return AK_Success if successful, AK_Fail otherwise
742  /// \aknote The self-destruction of the plug-in must be done using AK_PLUGIN_DELETE() macro. \endaknote
743  /// \sa
744  /// - \ref iakeffect_term
745  virtual AKRESULT Term(
746  IAkPluginMemAlloc * in_pAllocator ///< Interface to memory allocator to be used by the plug-in
747  ) = 0;
748 
749  /// The reset action should perform any actions required to reinitialize the state of the plug-in
750  /// to its original state (e.g. after Init() or on effect bypass).
751  /// \return AK_Success if successful, AK_Fail otherwise.
752  /// \sa
753  /// - \ref iakeffect_reset
754  virtual AKRESULT Reset() = 0;
755 
756  /// Plug-in information query mechanism used when the sound engine requires information
757  /// about the plug-in to determine its behavior.
758  /// \warning This function can be called before Init. Implementation of this function should not rely on internal state initialized in Init.
759  /// \return AK_Success if successful.
760  /// \sa
761  /// - \ref iakeffect_geteffectinfo
763  AkPluginInfo & out_rPluginInfo ///< Reference to the plug-in information structure to be retrieved
764  ) = 0;
765 
766  /// Some plug-ins are accessing Media from the Wwise sound bank system.
767  /// If the IAkPlugin object is not using media, this function will not be used and should simply return false.
768  /// If the IAkPlugin object is using media, the RelocateMedia feature can be optionally implemented.
769  /// To implement correctly the feature, the plugin must be able to "Hot swap" from a memory location to another one in a single blocking call (AK::IAkPlugin::RelocateMedia)
770  ///
771  /// \sa
772  /// - AK::IAkPlugin::RelocateMedia
773  virtual bool SupportMediaRelocation() const
774  {
775  return false;
776  }
777 
778  /// Some plug-ins are accessing Media from the Wwise sound bank system.
779  /// If the IAkPlugin object is not using media, this function will not be used.
780  /// If the IAkPlugin object is using media, the RelocateMedia feature can be optionally implemented.
781  /// When this function is being called, the IAkPlugin object must make the required changes to remove all
782  /// referenced from the old memory pointer (previously obtained by GetPluginMedia() (and offsets to) to not access anymore the content of the old memory data and start using the newly provided pointer instead.
783  /// The change must be done within the function RelocateMedia().
784  /// After this call, the memory space in in_pOldInMemoryData will be invalidated and cannot be used safely anymore.
785  ///
786  /// This function will not be called if SupportMediaRelocation returned false.
787  ///
788  /// \sa
789  /// - AK::IAkPlugin::SupportMediaRelocation
791  AkUInt8* /*in_pNewMedia*/,
792  AkUInt8* /*in_pOldMedia*/
793  )
794  {
795  return AK_NotImplemented;
796  }
797 
798  };
799 
800  /// Software effect plug-in interface (see \ref soundengine_plugins_effects).
801  class IAkEffectPlugin : public IAkPlugin
802  {
803  protected:
804  /// Virtual destructor on interface to avoid warnings.
805  virtual ~IAkEffectPlugin(){}
806 
807  public:
808  /// Software effect plug-in initialization. Prepares the effect for data processing, allocates memory and sets up the initial conditions.
809  /// \aknote Memory allocation should be done through appropriate macros (see \ref fx_memory_alloc). \endaknote
810  /// \sa
811  /// - \ref iakmonadiceffect_init
812  virtual AKRESULT Init(
813  IAkPluginMemAlloc * in_pAllocator, ///< Interface to memory allocator to be used by the effect
814  IAkEffectPluginContext * in_pEffectPluginContext, ///< Interface to effect plug-in's context
815  IAkPluginParam * in_pParams, ///< Interface to plug-in parameters
816  AkAudioFormat & io_rFormat ///< Audio data format of the input/output signal. Only an out-of-place plugin is allowed to change the channel configuration. Object processors may receive a channel configuration with type "object" if attached to a bus configured for Audio Objects processing, but otherwise may receive a config for just 1 source. Out-of-place object processors may change the format type, in which case the host bus will automatically create an output object with the desired channel configuration.
817  ) = 0;
818  };
819 
820  /// Software effect plug-in interface for in-place processing (see \ref soundengine_plugins_effects).
822  {
823  public:
824  /// Software effect plug-in DSP execution for in-place processing.
825  /// \aknote The effect should process all the input data (uValidFrames) as long as AK_DataReady is passed in the eState field.
826  /// When the input is finished (AK_NoMoreData), the effect can output more sample than uValidFrames up to MaxFrames() if desired.
827  /// All sample frames beyond uValidFrames are not initialized and it is the responsibility of the effect to do so when outputting an effect tail.
828  /// The effect must notify the pipeline by updating uValidFrames if more frames are produced during the effect tail.
829  /// \aknote The effect will stop being called by the pipeline when AK_NoMoreData is returned in the the eState field of the AkAudioBuffer structure.
830  /// See \ref iakmonadiceffect_execute_general.
831  virtual void Execute(
832  AkAudioBuffer * io_pBuffer ///< In/Out audio buffer data structure (in-place processing)
833  ) = 0;
834 
835  /// Skips execution of some frames, when the voice is virtual playing from elapsed time.
836  /// This can be used to simulate processing that would have taken place (e.g. update internal state).
837  /// Return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
838  virtual AKRESULT TimeSkip(
839  AkUInt32 in_uFrames ///< Number of frames the audio processing should advance.
840  ) = 0;
841  };
842 
843 
844  /// Software effect plug-in interface for out-of-place processing (see \ref soundengine_plugins_effects).
846  {
847  public:
848  /// Software effect plug-in for out-of-place processing.
849  /// \aknote An input buffer is provided and will be passed back to Execute() (with an advancing offset based on uValidFrames consumption by the plug-in).
850  /// The output buffer should be filled entirely by the effect (at which point it can report AK_DataReady) except on last execution where AK_NoMoreData should be used.
851  /// AK_DataNeeded should be used when more input data is necessary to continue processing.
852  /// \aknote Only the output buffer eState field is looked at by the pipeline to determine the effect state.
853  /// See \ref iakmonadiceffect_execute_outofplace.
854  virtual void Execute(
855  AkAudioBuffer * in_pBuffer, ///< Input audio buffer data structure
856  AkUInt32 in_uInOffset, ///< Offset position into input buffer data
857  AkAudioBuffer * out_pBuffer ///< Output audio buffer data structure
858  ) = 0;
859 
860  /// Skips execution of some frames, when the voice is virtual playing from elapsed time.
861  /// This can be used to simulate processing that would have taken place (e.g. update internal state).
862  /// Return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
863  virtual AKRESULT TimeSkip(
864  AkUInt32 &io_uFrames ///< Number of frames the audio processing should advance. The output value should be the number of frames that would be consumed to output the number of frames this parameter has at the input of the function.
865  ) = 0;
866  };
867 
868  /// In-place Object Processor plug-in interface. Implement this interface when your plugin returns both AkPluginInfo::bCanProcessObjects
869  /// and AkPluginInfo::bIsInPlace set to true.
870  /// In-place object processors just modify objects' audio or metadata, but do not destroy objects create additional output objects.
871  /// An object processor may be initialized with an Object configuration, or any channel configuration, depending on the configuration of its input.
872  /// It is not allowed to change the channel configuration in Init.
874  {
875  public:
876 
877  /// In-place object processor plug-in DSP execution.
878  /// \aknote The effect should process all the input data (uValidFrames) of each input object in in_pObjectsIn as long as AK_DataReady is passed in their corresponding eState field.
879  /// When an input object is finished (eState is AK_NoMoreData), the effect can output more samples than uValidFrames, up to MaxFrames() if desired.
880  /// The effect must notify the pipeline by updating uValidFrames of a given object if more frames are produced, and by setting its eState to AK_DataReady as long as more samples will be produced.\endaknote.
881  /// \sa AK::IAkEffectPlugin::Init.
882  virtual void Execute(
883  const AkAudioObjects& io_objects ///< Input/Output objects and object buffers.
884  ) = 0;
885  };
886 
887  /// Out-of-place Object Processor plug-in interface. Implement this interface when your plugin returns AkPluginInfo::bCanProcessObjects set to true
888  /// and AkPluginInfo::bIsInPlace set to false.
889  /// With out-of-place object processors, the set of output objects is different than that of the input objects. Out-of-place object processors typically create
890  /// their own output objects using IAkEffectPluginContext::CreateObject. Alternatively, an output object is created by the host bus if the channel configuration
891  /// returned from Init is not of type AK_ChannelConfigType_Objects.
892  /// Only out-of-place object processors may create output objects or change the output channel configuration.
894  {
895  public:
896 
897  /// Out-of-place object processor plug-in DSP execution.
898  /// \aknote When running out-of-place, the effect must only update uValidFrames and eState fields of output objects.
899  /// When the object processor sets an output object's eState field to AK_NoMoreData, the host will garbage collect them afterwards. \endaknote
900  /// \akwarning If an out-of-place object processor calls AK::IAkEffectPluginContext::CreateOutputObjects from within Execute, it must not access the output objects passed in out_objects, as the pointed objects may have moved elsewhere in memory.
901  /// In that case it must use AK::IAkEffectPluginContext::GetOutputObjects. Arguments in_pObjectBuffersOut and in_pObjectsOut can only be safely used if the plugin creates objects during Init, either via
902  /// AK::IAkEffectPluginContext::CreateOutputObjects, or by setting the channelConfig field of io_rFormat to a normal channel configuration (i.e. whose eConfigType is not AK_ChannelConfigType_Objects). \endakwarning
903  /// \sa AK::IAkEffectPlugin::Init.
904  virtual void Execute(
905  const AkAudioObjects& in_objects, ///< Input objects and object audio buffers.
906  const AkAudioObjects& out_objects ///< Output objects and object audio buffers.
907  ) = 0;
908  };
909 
911  {
912  public:
913  /// Compute the speaker volume matrix of built-in positioning in Wwise from given positioning data and input and output channel configurations.
914  /// Any known (non-anonymous) combination of configurations will work. For example, ambisonics will be decoded or encoded if needed.
915  /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote
916  /// All panning or spatialization types are honored.
917  /// 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0,1,0), left handed.
918  /// \return AK_Success if succeeded, AK_InvalidParameter if the input or output configuration is object-based, or AK_Fail if the channel configurations are unknown or unhandled.
920  const AkPositioningData& in_posData, ///< Positioning data. The field "threeD" is ignored if in_posData.behavioral.spatMode is AK_SpatializationMode_None.
921  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
922  AkChannelConfig in_outputConfig, ///< Channel configuration of the output.
923  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
924  ) = 0;
925  };
926 
927  /// Audio device effect plug-in interface. Implement this interface for in-place effects that must be applied at the very end of the pipeline.
928  /// Audio device effects are applied right before sending audio buffers (main mix, passthrough and objects) to the audio device output through IAkSinkPlugin/IAk3DAudioSinkPlugin.
929  /// The format of the audio buffers passed to the effect matches the format requested by the sink plug-in. This means that audio device effects must be in-place; they cannot change io_rFormat in Init().
931  {
932  protected:
933  /// Virtual destructor on interface to avoid warnings.
935 
936  public:
937  /// Audio device effect plug-in initialization. Prepares the effect for data processing, allocates memory and sets up the initial conditions.
938  /// \aknote Memory allocation should be done through appropriate macros (see \ref fx_memory_alloc). \endaknote
939  virtual AKRESULT Init(
940  IAkPluginMemAlloc* in_pAllocator, ///< Interface to memory allocator to be used by the effect
941  IAkAudioDeviceEffectPluginContext* in_pEffectPluginContext, ///< Interface to audio effect's plug-in context
942  IAkPluginParam* in_pParams, ///< Interface to plug-in parameters
943  const AkAudioFormat& in_rFormat, ///< Audio data format of the input/output signal. Matches the channel configuration of the audio device sink plug-in. If format is object-based (AkChannelConfig::eConfigType is Ak_ChannelConfigType_Objects), the plug-in should verify Ak3DAudioSinkCapabilities to determine which inputs it can expect in Execute (main mix, passthrough, objects).
944  const Ak3DAudioSinkCapabilities& in_3dCapabilities ///< 3D capabilities of the output device sink plug-in. If io_rFormat is not object-based, this can be ignored and only the main mix will be submitted to Execute().
945  ) = 0;
946 
947  virtual void Execute(
948  AkAudioBuffer* io_pMainMix, ///< Audio buffer data structure for the main mix (binauralized or not, depending on if binauralization is supported and enabled).
949  AkAudioBuffer* io_pPassthroughMix, ///< The stereo mix to send out to the system in passthrough fashion (no binauralization). NULL if the channel configuration of the device is not object-based or does not have a passthrough.
950  const AkAudioObjects& io_objects, ///< 3D Audio objects and object audio buffers to be consumed. The audio buffers are in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output.
951  AkRamp& io_gain ///< Volume gain to apply to all inputs. If the effect applies the gain, it must reset the gain to 1.0f so that it's not applied a second time in the sink plug-in.
952  ) = 0;
953  };
954 
955  /// Interface to retrieve information about an input of a mix connection (for processing during the SpeakerVolumeMatrix Callback)
957  {
958  public:
959  /// Obtain the interface to access the voice info of this input.
960  /// \return The interface to voice info. NULL when the input is not a voice but the output of another bus instead.
962 
963  /// Obtain the interface to access the game object on which the plugin is instantiated.
964  /// \return The interface to GameObject info.
966 
967  /// Query the nature of the connection between this input and the mixer.
968  /// \return The connection type (direct/dry, user-defined auxiliary send, game-defined auxiliary send). Bus inputs are always "direct".
970 
971  /// Use this method to retrieve user data to this context. It is always initialized to NULL until you decide to set it otherwise.
972  /// \return Attached user data.
973  /// \sa SetUserData()
974  virtual void* GetUserData() = 0;
975 
976  /// Use this method to attach user data to this context. It is always initialized to NULL until you decide to set it otherwise.
977  /// \sa GetUserData()
978  virtual void SetUserData(void* in_pUserData) = 0;
979 
980  /// Retrieve center percentage of this input.
981  /// \return Center percentage, between 0 and 1.
982  virtual AkReal32 GetCenterPerc() = 0;
983 
984  /// Retrieve the speaker panning type: type of panning logic when object is not 3D spatialized.
985  /// Note that the returned value is only relevant when the object is not 3D spatialized,
986  /// that is Get3DSpatializationMode returns AK_SpatializationMode_None.
987  /// \sa
988  /// - Get3DSpatializationMode()
990 
991  /// Speaker panning:
992  /// Retrieve the panner position (each vector component is between -1 and 1) of this input.
993  /// Note that the returned value is only relevant when the object is not 3D spatialized,
994  /// (Get3DSpatializationMode returns AK_SpatializationMode_None), and if speaker panning is not direct assignment
995  /// (GetSpeakerPanningType does not return AK_DirectSpeakerAssignment).
996  /// \sa
997  /// - GetSpeakerPanningType()
998  /// - Get3DSpatializationMode()
999  virtual void GetPannerPosition(
1000  AkVector& out_position ///< Returned sound position.
1001  ) = 0;
1002 
1003  /// Get the value of this input's Listener Relative Routing option, that is, if the emitter-listener relative
1004  /// association is calculated at this node. Listener Relative Routing needs to be calculated in order for a node
1005  /// to be spatialized or attenuated with respect to in-game emitter and listener positions. Otherwise it can only
1006  /// be panned.
1007  /// \sa
1008  /// - Get3DSpatializationMode()
1009  /// - Get3DPositionType()
1010  /// - GetNum3DPositions()
1011  virtual bool HasListenerRelativeRouting() = 0;
1012 
1013  /// Get whether the emitter position is defined by the game alone (AK_3DPositionType_Emitter), or if it is further automated
1014  /// (AK_3DPositionType_EmitterWithAutomation, AK_3DPositionType_ListenerWithAutomation).
1015  /// The resulting 3D position(s) may be obtained by Get3DPosition(), and used for 3D spatialization or attenuation.
1016  /// \sa
1017  /// - Get3DPosition()
1018  /// - GetNum3DPositions()
1019  /// - HasListenerRelativeRouting()
1021 
1022  /// 3D spatialization:
1023  /// Retrieve the number of emitter-listener pairs (rays) of this input.
1024  /// Note that the returned value is always 0 unless the input has listener relative routing (see HasListenerRelativeRouting()).
1025  /// Use this function with Get3DPosition().
1026  /// \sa
1027  /// - Get3DPosition()
1028  /// - HasListenerRelativeRouting()
1029  virtual AkUInt32 GetNum3DPositions() = 0;
1030 
1031  /// 3D spatialization:
1032  /// Retrieve the spherical coordinates of the desired emitter-listener pair (ray) corresponding to this
1033  /// input, as automated by the engine. Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1034  /// Returned rays are those that result from engine automation, if applicable.
1035  /// \return AK_Success if the pair index is valid, AK_Fail otherwise.
1036  /// \sa
1037  /// - HasListenerRelativeRouting()
1038  /// - GetNum3DPositions()
1040  AkUInt32 in_uIndex, ///< Index of the pair, [0, GetNum3DPositions()[
1041  AkEmitterListenerPair& out_soundPosition ///< Returned sound position, in spherical coordinates.
1042  ) = 0;
1043 
1044  /// 3D spatialization:
1045  /// Evaluate spread value at the distance of the desired emitter-listener pair for this input.
1046  /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1047  /// \return The spread value, between 0 and 1. 0 if the pair index is invalid.
1048  /// \sa
1049  /// - HasListenerRelativeRouting()
1050  /// - GetNum3DPositions()
1051  /// - Get3DPosition()
1052  virtual AkReal32 GetSpread(
1053  AkUInt32 in_uIndex ///< Index of the pair, [0, GetNum3DPositions()[
1054  ) = 0;
1055 
1056  /// 3D spatialization:
1057  /// Evaluate focus value at the distance of the desired emitter-listener pair for this input.
1058  /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1059  /// \return The focus value, between 0 and 1. 0 if the pair index is invalid.
1060  /// \sa
1061  /// - HasListenerRelativeRouting()
1062  /// - GetNum3DPositions()
1063  /// - Get3DPosition()
1064  virtual AkReal32 GetFocus(
1065  AkUInt32 in_uIndex ///< Index of the pair, [0, GetNum3DPositions()[
1066  ) = 0;
1067 
1068  /// Get the max distance as defined in the attenuation editor.
1069  /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1070  /// \return True if this input has attenuation, false otherwise.
1072  AkReal32& out_fMaxAttenuationDistance ///< Returned max distance.
1073  ) = 0;
1074 
1075  /// Query the 3D spatialization mode used by this input.
1076  /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1077  /// \return The 3D spatialization mode (see Ak3DSpatializationMode). AK_SpatializationMode_None if not set, or if the input is not a node where the game object is evaluated against its listener.
1078  /// \sa
1079  /// - HasListenerRelativeRouting()
1081  };
1082 
1083  /// Interface to retrieve contextual information for a sink plugin.
1084  /// \sa
1085  /// - AK::IAkSinkPlugin
1087  {
1088  protected:
1089  /// Virtual destructor on interface to avoid warnings.
1091 
1092  public:
1093 
1094  /// Query if the sink plugin is instantiated on the main output device (primary tree).
1095  /// \return True if the sink plugin is instantiated on the main output device (primary tree), false otherwise.
1096  /// \sa
1097  /// - AK::IAkSinkPlugin::IsDataNeeded()
1098  /// - AK::IAkSinkPlugin::Consume()
1099  virtual bool IsPrimary() = 0;
1100 
1101  /// Sink plugins may need to call this function to notify the audio thread that it should wake up
1102  /// in order to potentially process an audio frame. Note that the audio thread may wake up for other
1103  /// reasons, for example following calls to AK::SoundEngine::RenderAudio().
1104  /// Once the audio thread is awaken, it will ask the sink plugin how many audio frames need to be
1105  /// processed and presented to the plugin. This is done through AK::IAkSinkPlugin::IsDataNeeded()
1106  /// and AK::IAkSinkPlugin::Consume() respectively.
1107  /// Note that only the sink plugin that is instantiated on the main output device (primary tree) may control
1108  /// the audio thread synchronization.
1109  /// \return AK_Success if the calling plugin is instantiated on the main output device (primary tree),
1110  /// AK_Fail otherwise.
1111  /// \sa
1112  /// - AK::IAkSinkPluginContext::IsPrimary()
1113  /// - AK::IAkSinkPlugin::IsDataNeeded()
1114  /// - AK::IAkSinkPlugin::Consume()
1115  virtual AKRESULT SignalAudioThread() = 0;
1116 
1117  /// Query engine's user-defined sink queue depth (AkPlatformInitSettings::uNumRefillsInVoice).
1118  /// \return The engine's AkPlatformInitSettings::uNumRefillsInVoice value on platforms for which it exists, 0 otherwise.
1120 
1121  /// Compute the speaker volume matrix of built-in positioning in Wwise from given positioning data and input and output channel configurations.
1122  /// Any known (non-anonymous) combination of configurations will work. For example, ambisonics will be decoded or encoded if needed.
1123  /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote
1124  /// All panning or spatialization types are honored.
1125  /// 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0,1,0), left handed.
1126  /// \return AK_Success if succeeded, AK_InvalidParameter if the input or output configuration is object-based, or AK_Fail if the channel configurations are unknown or unhandled.
1128  const AkPositioningData& in_posData, ///< Positioning data. The field "threeD" is ignored if in_posData.behavioral.spatMode is AK_SpatializationMode_None.
1129  AkChannelConfig in_inputConfig, ///< Channel configuration of the input.
1130  AkChannelConfig in_outputConfig, ///< Channel configuration of the output.
1131  AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
1132  ) = 0;
1133 
1134  /// Returns the panning rule for the output device to which the sink plug-in is attached.
1135  virtual AkPanningRule GetPanningRule() const = 0;
1136  };
1137 
1139  {
1142  };
1143 
1144  /// Software interface for sink (audio endpoint) plugins.
1145  /// This interface should not be implemented directly,
1146  /// Plug-ins should either implement:
1147  /// - IAkSinkPlugin: for audio endpoint that do not support 3D audio, or
1148  /// - IAk3DAudioSinkPlugin: for audio endpoints that support 3D audio features.
1149  class IAkSinkPluginBase : public IAkPlugin
1150  {
1151  public:
1152  /// Initialization of the sink plugin.
1153  ///
1154  /// This method prepares the audio device plug-in for data processing, allocates memory, and sets up initial conditions.
1155  /// The plug-in is passed in a pointer to a memory allocator interface (AK::IAkPluginMemAlloc).You should perform all dynamic memory allocation through this interface using the provided memory allocation macros(see \ref fx_memory_alloc).For the most common memory allocation needs, namely allocation at initialization and release at termination, the plug-in does not need to retain a pointer to the allocator.It will also be provided to the plug-in on termination.
1156  /// The AK::IAkSinkPluginContext interface allows to retrieve information related to the context in which the audio device plug-in is operated.
1157  /// The plug-in also receives a pointer to its associated parameter node interface (AK::IAkPluginParam).Most plug-ins will want to keep a reference to the associated parameter node to be able to retrieve parameters at runtime. See \ref iakeffectparam_communication for more details.
1158  /// All of these interfaces will remain valid throughout the plug-in's lifespan so it is safe to keep an internal reference to them when necessary.
1159  /// Plug-ins also receive the output audio format(which stays the same during the lifespan of the plug-in) to be able to allocate memory and setup processing for a given channel configuration.
1160  /// Note that the channel configuration is suggestive and may even be specified as not AkChannelConfig::IsValid().The plugin is free to determine the true channel configuration(this is an io parameter).
1161  ///
1162  /// \return AK_Success if successful.
1163  /// \return AK_NotCompatible if the system doesn't support this sink type. Return this if you want to fall back to the default sinks. This sink will never be requested again. Do not return this code if the device is simply unplugged.
1164  /// \return AK_DeviceNotCompatible if the requested output device doesn't support this sink type. Return this if you want to fall back to the dummy audio sink, which will result in no audio for the associated bus hierarchy. This sink will never be requested again.
1165  /// All other return codes will be treated as temporary failures conditions and the sink will be requested again later.
1166 
1167  virtual AKRESULT Init(
1168  IAkPluginMemAlloc * in_pAllocator, ///< Interface to memory allocator to be used by the effect.
1169  IAkSinkPluginContext * in_pSinkPluginContext, ///< Interface to sink plug-in's context.
1170  IAkPluginParam * in_pParams, ///< Interface to plug-in parameters.
1171  AkAudioFormat & io_rFormat ///< Audio data format of the input signal. Note that the channel configuration is suggestive and may even be specified as not AkChannelConfig::IsValid(). The plugin is free to determine the true channel configuration.
1172  ) = 0;
1173 
1174  /// Obtain the number of audio frames that should be processed by the sound engine and presented
1175  /// to this plugin via AK::IAkSinkPlugin::Consume(). The size of a frame is determined by the sound engine and
1176  /// obtainable via AK::IAkPluginContextBase::GetMaxBufferLength().
1177  /// \return AK_Success if successful, AK_Fail if there was a critical error.
1178  /// \sa
1179  /// - AK::IAkSinkPlugin::Consume()
1180  /// - AK::IAkSinkPluginContext::SignalAudioThread()
1182  AkUInt32& out_uNumFramesNeeded ///< Returned number of audio frames needed.
1183  ) = 0;
1184 
1185  /// Called at the end of the audio frame. If no Consume calls were made prior to OnFrameEnd, this means no audio was sent to the device. Assume silence.
1186  /// \sa
1187  /// - AK::IAkSinkPlugin::Consume()
1188  virtual void OnFrameEnd() = 0;
1189 
1190  /// Ask the plug-in whether starvation occurred.
1191  /// \return True if starvation occurred, false otherwise.
1192  virtual bool IsStarved() = 0;
1193 
1194  /// Reset the "starvation" flag after IsStarved() returned true.
1195  virtual void ResetStarved() = 0;
1196 
1197  virtual AkSinkPluginType GetSinkPluginType() const = 0;
1198  };
1199 
1200  /// Software interface for sink (audio endpoint) plugins.
1202  {
1203  protected:
1204  /// Virtual destructor on interface to avoid warnings.
1205  virtual ~IAkSinkPlugin() {}
1206 
1207  public:
1208  /// Present an audio buffer to the sink. The audio buffer is in the native format of the sound engine
1209  /// (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the
1210  /// plugin to transform it into a format that is compatible with its output.
1211  /// Note that Consume() is not called if the output for this frame consists of silence. Plugins should
1212  /// detect this in OnFrameEnd().
1213  /// \sa
1214  /// - AK::IAkSinkPlugin::IsDataNeeded()
1215  /// - AK::IAkSinkPlugin::OnFrameEnd()
1216  virtual void Consume(
1217  AkAudioBuffer * in_pInputBuffer, ///< Input audio buffer data structure. Plugins should avoid processing data in-place.
1218  AkRamp in_gain ///< Volume gain to apply to this input (prev corresponds to the beginning, next corresponds to the end of the buffer).
1219  ) = 0;
1220 
1221  virtual AkSinkPluginType GetSinkPluginType() const override final { return AkSinkPluginType_Sink; }
1222  };
1223 
1224  /// Software plug-in interface for sink (audio end point) which supports 3D audio features.
1226  {
1227  protected:
1228  /// Virtual destructor on interface to avoid warnings.
1229  virtual ~IAk3DAudioSinkPlugin() {}
1230 
1231  public:
1232  /// Returns the capabilities of the sink's 3D audio system
1233  virtual void Get3DAudioCapabilities(
1234  Ak3DAudioSinkCapabilities& out_rCapabilities ///< Capabilities of the 3D Audio system
1235  ) = 0;
1236 
1237  /// Same as AK::IAkSinkPlugin::Consume(), but receives 3 inputs: the main mix,the stereo passthrough and 3d audio objects.
1238  /// \sa
1239  /// - AK::IAkSinkPlugin::Consume()
1240  /// - AK::IAkSinkPlugin::IsDataNeeded()
1241  /// - AK::IAkSinkPlugin::OnFrameEnd()
1242  virtual void Consume(
1243  AkAudioBuffer* in_pMainMix, ///< Audio buffer data structure for the main mix (binauralized or not, depending on if binauralization is supported and enabled).
1244  AkAudioBuffer* in_pPassthroughMix, ///< The stereo mix to send out to the system in passthrough fashion (no binauralization). NULL if the channel configuration of the device is not object-based or does not have a passthrough.
1245  const AkAudioObjects& in_objects, ///< 3D Audio objects and object audio buffers to be consumed. The audio buffers are in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output.
1246  AkRamp in_gain ///< Volume gain to apply to all inputs.
1247  ) = 0;
1248 
1249  virtual AkSinkPluginType GetSinkPluginType() const override final { return AkSinkPluginType_3DAudioSink; }
1250  };
1251 
1252  /// Wwise sound engine source plug-in interface (see \ref soundengine_plugins_source).
1253  class IAkSourcePlugin : public IAkPlugin
1254  {
1255  protected:
1256  /// Virtual destructor on interface to avoid warnings.
1257  virtual ~IAkSourcePlugin(){}
1258 
1259  public:
1260  /// Source plug-in initialization. Gets the plug-in ready for data processing, allocates memory and sets up the initial conditions.
1261  /// \aknote Memory allocation should be done through the appropriate macros (see \ref fx_memory_alloc). \endaknote
1262  /// \sa
1263  /// - \ref iaksourceeffect_init
1264  virtual AKRESULT Init(
1265  IAkPluginMemAlloc * in_pAllocator, ///< Interface to the memory allocator to be used by the plug-in
1266  IAkSourcePluginContext * in_pSourcePluginContext, ///< Interface to the source plug-in's context
1267  IAkPluginParam * in_pParams, ///< Interface to the plug-in parameters
1268  AkAudioFormat & io_rFormat ///< Audio format of the output data to be produced by the plug-in (mono native by default)
1269  ) = 0;
1270 
1271  /// This method is called to determine the approximate duration of the source.
1272  /// \return The duration of the source, in milliseconds.
1273  /// \sa
1274  /// - \ref iaksourceeffect_getduration
1275  virtual AkReal32 GetDuration() const = 0;
1276 
1277  /// This method is called to determine the estimated envelope of the source.
1278  /// \return The estimated envelope of the data that will be generated in the next call to
1279  /// Execute(). The envelope value should be normalized to the highest peak of the entire
1280  /// duration of the source. Expected range is [0,1]. If envelope and peak value cannot be
1281  /// predicted, the source should return 1 (no envelope).
1282  /// \sa
1283  /// - \ref iaksourceeffect_getenvelope
1284  virtual AkReal32 GetEnvelope() const
1285  {
1286  return 1.f;
1287  }
1288 
1289  /// This method is called to tell the source to stop looping.
1290  /// This will typically be called when an action of type "break" will be triggered on the playing source.
1291  /// Break (or StopLooping) means: terminate gracefully... if possible. In most situations it finishes the current loop and plays the sound release if there is one.
1292  ///
1293  /// \return
1294  /// - \c AK_Success if the source ignores the break command and plays normally till the end or if the source support to stop looping and terminates gracefully.
1295  /// - \c AK_Fail if the source cannot simply stop looping, in this situation, the break command will end up stopping this source.
1296  /// \sa
1297  /// - \ref iaksourceeffect_stoplooping
1298  virtual AKRESULT StopLooping(){ return AK_Success; }
1299 
1300  /// This method is called to tell the source to seek to an arbitrary sample.
1301  /// This will typically be called when the game calls AK::SoundEngine::SeekOnEvent() where the event plays
1302  /// a sound that wraps this source plug-in.
1303  /// If the plug-in does not handle seeks, it should return AK_Success. If it returns AK_Fail, it will
1304  /// be terminated by the sound engine.
1305  ///
1306  /// \return
1307  /// - \c AK_Success if the source handles or ignores seek command.
1308  /// - \c AK_Fail if the source considers that seeking requests should provoke termination, for example, if
1309  /// the desired position is greater than the prescribed source duration.
1310  /// \sa
1311  /// - AK::SoundEngine::SeekOnEvent()
1312  virtual AKRESULT Seek(
1313  AkUInt32 /* in_uPosition */ ///< Position to seek to, in samples, at the rate specified in AkAudioFormat (see AK::IAkSourcePlugin::Init()).
1314  ) { return AK_Success; }
1315 
1316  /// Skips execution when the voice is virtual playing from elapsed time to simulate processing that would have taken place (e.g. update internal state) while
1317  /// avoiding most of the CPU hit of plug-in execution.
1318  /// Given the number of frames requested adjust the number of frames that would have been produced by a call to Execute() in the io_uFrames parameter and return and
1319  /// return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
1320  /// Returning AK_NotImplemented will trigger a normal execution of the voice (as if it was not virtual) thus not enabling the CPU savings of a proper from elapsed time behavior.
1321  /// Note that returning AK_NotImplemeted for a source plug-ins that support asynchronous processing will produce a 'resume' virtual voice behavior instead.
1322  virtual AKRESULT TimeSkip(
1323  AkUInt32 & /*io_uFrames */ ///< (Input) Number of frames that the audio buffer processing can advance (equivalent to MaxFrames()). The output value should be the number of frames that would be produced this execution.
1324  ) { return AK_NotImplemented; }
1325 
1326  /// Software effect plug-in DSP execution.
1327  /// \aknote The effect can output as much as wanted up to MaxFrames(). All sample frames passed uValidFrames at input time are
1328  /// not initialized and it is the responsibility of the effect to do so. When modifying the number of valid frames within execution
1329  /// (e.g. to flush delay lines) the effect should notify the pipeline by updating uValidFrames accordingly.
1330  /// \aknote The effect will stop being called by the pipeline when AK_NoMoreData is returned in the the eState field of the AkAudioBuffer structure.
1331  virtual void Execute(
1332  AkAudioBuffer * io_pBuffer ///< In/Out audio buffer data structure (in-place processing)
1333  ) = 0;
1334  };
1335 
1336 
1337  /// This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples.
1338  #define AK_FLOAT_TO_SAMPLETYPE( __in__ ) (__in__)
1339  /// This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range.
1340  #define AK_FLOAT_TO_SAMPLETYPE_NOCLIP( __in__ ) (__in__)
1341  /// This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples.
1342  #define AK_SAMPLETYPE_TO_FLOAT( __in__ ) (__in__)
1343 
1344  #define AK_DBTOLIN( __db__ ) (powf(10.f,(__db__) * 0.05f))
1345 }
1346 
1347 /// Registered plugin creation function prototype.
1349 /// Registered plugin parameter node creation function prototype.
1351 /// Registered plugin device enumeration function prototype, used for providing lists of devices by plug-ins.
1353  AkUInt32& io_maxNumDevices, ///< In: The length of the out_deviceDescriptions array, or zero is out_deviceDescriptions is null. Out: If out_deviceDescriptions is not-null, this should be set to the number of entries in out_deviceDescriptions that was populated (and should be less-than-or-equal to the initial value). If out_deviceDescriptions is null, this should be set to the maximum number of devices that may be returned by this callback.
1354  AkDeviceDescription* out_deviceDescriptions ///< The output array of device descriptions. If this is not-null, there will be a number of entries equal to the input value of io_maxNumDevices.
1355  );
1356 
1357 struct AkPlatformInitSettings;
1358 struct AkInitSettings;
1359 
1360 namespace AK
1361 {
1363  {
1375  };
1376 
1377  /// Common interface for plug-in services accessed through the global plug-in context
1379  {
1380  protected:
1381  virtual ~IAkPluginService() {}
1382  };
1383 
1384  /// Global plug-in context used for plug-in registration/initialization.
1385  /// Games query this interface from the sound engine, via AK::SoundEngine::GetGlobalPluginContext. Plug-ins query it via IAkPluginContextBase::GlobalContext.
1387  {
1388  protected:
1389  /// Virtual destructor on interface to avoid warnings.
1391 
1392  public:
1393 
1394  /// Retrieve the streaming manager access interface.
1395  virtual IAkStreamMgr * GetStreamMgr() const = 0;
1396 
1397  /// Retrieve the maximum number of frames that Execute() will be called with for this effect.
1398  /// Can be used by the effect to make memory allocation at initialization based on this worst case scenario.
1399  /// \return Maximum number of frames.
1400  virtual AkUInt16 GetMaxBufferLength() const = 0;
1401 
1402  /// Query whether sound engine is in real-time or offline (faster than real-time) mode.
1403  /// \return true when sound engine is in offline mode, false otherwise.
1404  virtual bool IsRenderingOffline() const = 0;
1405 
1406  /// Retrieve the core sample rate of the engine. This sample rate applies to all effects except source plugins, which declare their own sample rate.
1407  /// \return Core sample rate.
1408  virtual AkUInt32 GetSampleRate() const = 0;
1409 
1410  /// Post a monitoring message or error string. This will be displayed in the Wwise capture
1411  /// log.
1412  /// \return AK_Success if successful, AK_Fail if there was a problem posting the message.
1413  /// In optimized mode, this function returns AK_NotCompatible.
1414  /// \remark This function is provided as a tracking tool only. It does nothing if it is
1415  /// called in the optimized/release configuration and return AK_NotCompatible.
1417  const char* in_pszError, ///< Message or error string to be displayed
1418  AK::Monitor::ErrorLevel in_eErrorLevel ///< Specifies whether it should be displayed as a message or an error
1419  ) = 0;
1420 
1421  /// Register a plug-in with the sound engine and set the callback functions to create the
1422  /// plug-in and its parameter node.
1423  /// \sa
1424  /// - \ref register_effects
1425  /// - \ref plugin_xml
1426  /// \return AK_Success if successful, AK_InvalidParameter if invalid parameters were provided or Ak_Fail otherwise. Possible reasons for an AK_Fail result are:
1427  /// - Insufficient memory to register the plug-in
1428  /// - Plug-in ID already registered
1429  /// \remarks
1430  /// Codecs and plug-ins must be registered before loading banks that use them.\n
1431  /// Loading a bank referencing an unregistered plug-in or codec will result in a load bank success,
1432  /// but the plug-ins will not be used. More specifically, playing a sound that uses an unregistered effect plug-in
1433  /// will result in audio playback without applying the said effect. If an unregistered source plug-in is used by an event's audio objects,
1434  /// posting the event will fail.
1436  AkPluginType in_eType, ///< Plug-in type (for example, source or effect)
1437  AkUInt32 in_ulCompanyID, ///< Company identifier (as declared in the plug-in description XML file)
1438  AkUInt32 in_ulPluginID, ///< Plug-in identifier (as declared in the plug-in description XML file)
1439  AkCreatePluginCallback in_pCreateFunc, ///< Pointer to the plug-in's creation function
1440  AkCreateParamCallback in_pCreateParamFunc ///< Pointer to the plug-in's parameter node creation function
1441  ) = 0;
1442 
1443  /// Register a codec type with the sound engine and set the callback functions to create the
1444  /// codec's file source and bank source nodes.
1445  /// \sa
1446  /// - \ref register_effects
1447  /// \return AK_Success if successful, AK_InvalidParameter if invalid parameters were provided, or Ak_Fail otherwise. Possible reasons for an AK_Fail result are:
1448  /// - Insufficient memory to register the codec
1449  /// - Codec ID already registered
1450  /// \remarks
1451  /// Codecs and plug-ins must be registered before loading banks that use them.\n
1452  /// Loading a bank referencing an unregistered plug-in or codec will result in a load bank success,
1453  /// but the plug-ins will not be used. More specifically, playing a sound that uses an unregistered effect plug-in
1454  /// will result in audio playback without applying the said effect. If an unregistered source plug-in is used by an event's audio objects,
1455  /// posting the event will fail.
1457  AkUInt32 in_ulCompanyID, ///< Company identifier (as declared in XML)
1458  AkUInt32 in_ulPluginID, ///< Plugin identifier (as declared in XML)
1459  AkCreateFileSourceCallback in_pFileCreateFunc, ///< Factory for streaming sources.
1460  AkCreateBankSourceCallback in_pBankCreateFunc ///< Factory for in-memory sources.
1461  ) = 0;
1462 
1463  /// Register a global callback function. This function will be called from the audio rendering thread, at the
1464  /// location specified by in_eLocation. This function will also be called from the thread calling
1465  /// AK::SoundEngine::Term with in_eLocation set to AkGlobalCallbackLocation_Term.
1466  /// For example, in order to be called at every audio rendering pass, and once during teardown for releasing resources, you would call
1467  /// RegisterGlobalCallback(AkPluginTypeEffect, MY_COMPANY_ID , MY_PLUGIN_ID, myCallback, AkGlobalCallbackLocation_BeginRender | AkGlobalCallbackLocation_Term, myCookie);
1468  /// \remarks
1469  /// A valid (not AkPluginTypeNone) Plugin Type, Company ID and valid (non-zero) Plug-in ID of the plug-in registering the callback must be provided to this function.
1470  /// The timing of the callback function will contribute to the timing of the plug-in registered (Total Plug-in CPU and Advanced Profiler Plug-in tab).
1471  /// Timers will be registered to callbacks at all locations except for \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Register and \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Term.
1472  /// It is only legal to call this function from inside the plug-in registration callback, exclusively when receiving \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Register.
1473  /// This function should not be called from inside the plug-in instance (e.g. in Init, Execute, etc.) to prevent deadlocks when processing plug-ins in parallel.
1474  /// It is illegal to call this function while already inside of a registered global callback.
1475  /// This function might stall for several milliseconds before returning.
1476  /// \sa
1477  /// - \ref fx_global_hooks
1478  /// - AK::IAkGlobalPluginContext::UnregisterGlobalCallback()
1479  /// - AkGlobalCallbackFunc
1480  /// - AkGlobalCallbackLocation
1482  AkPluginType in_eType, ///< A valid Plug-in type (for example, source or effect).
1483  AkUInt32 in_ulCompanyID, ///< Company identifier (as declared in the plug-in description XML file).
1484  AkUInt32 in_ulPluginID, ///< Plug-in identifier (as declared in the plug-in description XML file).
1485  AkGlobalCallbackFunc in_pCallback, ///< Function to register as a global callback.
1486  AkUInt32 in_eLocation = AkGlobalCallbackLocation_BeginRender, ///< Callback location defined in AkGlobalCallbackLocation. Bitwise OR multiple locations if needed.
1487  void * in_pCookie = NULL ///< User cookie.
1488  ) = 0;
1489 
1490  /// Unregister a global callback function, previously registered using RegisterGlobalCallback.
1491  /// \remarks
1492  /// It is only legal to call this function from inside the plug-in registration global callback, exclusively when receiving \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Term.
1493  /// This function should not be called from inside the plug-in instance (e.g. in Init, Execute, etc.) to prevent deadlocks when processing plug-ins in parallel.
1494  /// It is illegal to call this function while already inside of a registered global callback.
1495  /// This function might stall for several milliseconds before returning.
1496  /// \sa
1497  /// - \ref fx_global_hooks
1498  /// - AK::IAkGlobalPluginContext::RegisterGlobalCallback()
1499  /// - AkGlobalCallbackFunc
1500  /// - AkGlobalCallbackLocation
1502  AkGlobalCallbackFunc in_pCallback, ///< Function to unregister as a global callback.
1503  AkUInt32 in_eLocation = AkGlobalCallbackLocation_BeginRender ///< Must match in_eLocation as passed to RegisterGlobalCallback for this callback.
1504  ) = 0;
1505 
1506  /// Get the default allocator for plugins. This is useful for performing global initialization tasks shared across multiple plugin instances.
1508 
1509  /// \sa SetRTPCValue
1511  AkRtpcID in_rtpcID, ///< ID of the game parameter
1512  AkRtpcValue in_value, ///< Value to set
1513  AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT,///< Associated game object ID
1514  AkTimeMs in_uValueChangeDuration = 0, ///< Duration during which the game parameter is interpolated towards in_value
1515  AkCurveInterpolation in_eFadeCurve = AkCurveInterpolation_Linear, ///< Curve type to be used for the game parameter interpolation
1516  bool in_bBypassInternalValueInterpolation = false ///< True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate.
1517  ) = 0;
1518 
1519  /// Send custom game data to a plugin that resides on a bus (insert effect or mixer plugin).
1520  /// Data will be copied and stored into a separate list.
1521  /// Previous entry is deleted when a new one is sent.
1522  /// Set the data pointer to NULL to clear item from the list.
1523  /// This means that you cannot send different data to various instances of the plugin on a same bus.\endaknote
1524  /// \return AK_Success if data was sent successfully.
1526  AkUniqueID in_busID, ///< Bus ID
1527  AkGameObjectID in_busObjectID, ///< Bus Object ID
1528  AkPluginType in_eType, ///< Plug-in type (for example, source or effect)
1529  AkUInt32 in_uCompanyID, ///< Company identifier (as declared in the plug-in description XML file)
1530  AkUInt32 in_uPluginID, ///< Plug-in identifier (as declared in the plug-in description XML file)
1531  const void* in_pData, ///< The data blob
1532  AkUInt32 in_uSizeInBytes ///< Size of data
1533  ) = 0;
1534 
1535  /// Computes gain vector for encoding a source with angles in_fAzimuth and in_fElevation to full-sphere ambisonics with order in_uOrder.
1536  /// Ambisonic channels are ordered by ACN and use the SN3D convention.
1538  AkReal32 in_fAzimuth, ///< Incident angle, in radians [-pi,pi], where 0 is the front (positive values are clockwise).
1539  AkReal32 in_fElevation, ///< Incident angle, in radians [-pi/2,pi/2], where 0 is the azimuthal plane.
1540  AkChannelConfig in_cfgAmbisonics, ///< Determines number of gains in vector out_vVolumes.
1541  AK::SpeakerVolumes::VectorPtr out_vVolumes ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired number of channels.
1542  ) = 0;
1543 
1544  /// Computes gain matrix for decoding an SN3D-normalized ACN-ordered ambisonic signal of order sqrt(in_cfgAmbisonics.uNumChannels)-1, with max-RE weighting function, on a (regularly) sampled sphere whose samples in_samples are
1545  /// expressed in left-handed cartesian coordinates, with unitary norm.
1546  /// This decoding technique is optimal for regular sampling.
1547  /// The returned matrix has in_cfgAmbisonics.uNumChannels inputs (rows) and in_uNumSamples outputs (columns), and is normalized by the number of samples.
1548  /// You may use the returned volume matrix with IAkPluginServiceMixer::MixNinNChannels.
1549  /// Supported ambisonic configurations are full-sphere 1st to 5th order.
1550  /// \return
1551  /// - \c AK_InvalidParameter if in_cfgAmbisonics is not an ambisonic configuration.
1552  /// - \c AK_InvalidParameter if in_cfgAmbisonics does not have enough channel for a valid ambisonic configuration of the specified order.
1553  /// - \c AK_InvalidParameter if in_samples contains non-normalized vectors (not unity length).
1554  /// - \c AK_Success otherwise.
1556  const AkVector in_samples[], ///< Array of vector samples expressed in left-handed cartesian coordinates, where (1,0,0) points towards the right and (0,1,0) points towards the top. Vectors must be normalized.
1557  AkUInt32 in_uNumSamples, ///< Number of points in in_samples.
1558  AkChannelConfig in_cfgAmbisonics, ///< Ambisonic configuration. Supported configurations are 1st to 5th order. Determines number of rows (input channels) in matrix out_mxVolume.
1559  AK::SpeakerVolumes::MatrixPtr out_mxVolume ///< Returned volume matrix of in_cfgAmbisonics.uNumChannels rows x in_uNumSamples colums. Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Matrix::GetRequiredSize() for the desired number of channels.
1560  ) = 0;
1561 
1562  /// Return an acoustic texture.
1563  /// \return The pointer to an acoustic texture if successful, NULL otherwise.
1565  AkAcousticTextureID in_AcousticTextureID ///< Acoustic Texture's ID
1566  ) = 0;
1567 
1568  /// Given an emitter-listener pair, compute the azimuth and elevation angles of the emitter relative to the listener.
1569  /// \return AK_Success if the listener referenced in the emitter-listener pair was found; azimuth and elevation.
1571  const AkEmitterListenerPair & in_pair, ///< Emitter-listener pair for which to compute azimuth and elevation angles.
1572  AkReal32 & out_fAzimuth, ///< Returned azimuthal angle, in radians.
1573  AkReal32 & out_fElevation ///< Returned elevation angle, in radians.
1574  ) const = 0;
1575 
1576  /// Get the platform init settings that the wwise sound engine has been initialized with.
1577  /// This function returns a null pointer if called with an instance of RenderFXGlobalContext.
1578  virtual const AkPlatformInitSettings* GetPlatformInitSettings() const = 0;
1579 
1580  /// Get the init settings that the wwise sound engine has been initialized with
1581  /// This function returns a null pointer if called with an instance of RenderFXGlobalContext.
1582  virtual const AkInitSettings* GetInitSettings() const = 0;
1583 
1584  /// Gets the configured audio settings.
1585  /// Call this function to get the configured audio settings.
1586  ///
1587  /// \warning This function is not thread-safe.
1588  /// \warning Call this function only after the sound engine has been properly initialized.
1590  AkAudioSettings & out_audioSettings ///< Returned audio settings
1591  ) const = 0;
1592 
1593  /// Universal converter from string to ID for the sound engine.
1594  /// Calls AK::SoundEngine::GetIDFromString.
1595  /// \sa
1596  /// - <tt>AK::SoundEngine::GetIDFromString</tt>
1597  virtual AkUInt32 GetIDFromString(const char* in_pszString) const = 0;
1598 
1599  /// Synchronously posts an Event to the sound engine (by event ID).
1600  /// The callback function can be used to be noticed when markers are reached or when the event is finished.
1601  /// An array of wave file sources can be provided to resolve External Sources triggered by the event.
1602  /// \return The playing ID of the event launched, or AK_INVALID_PLAYING_ID if posting the event failed
1603  /// \remarks
1604  /// This function executes the actions contained in the event without going through the message queue.
1605  /// In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the
1606  /// global engine hooks (see AK::IAkGlobalPluginContext::RegisterGlobalCallback).
1607  /// Use AK::IAkGlobalPluginContext::GetIDFromString() if you use event names (strings).
1608  /// \sa
1609  /// - <tt>AK::SoundEngine::PostEvent</tt>
1610  /// - <tt>AK::IAkGlobalPluginContext::RegisterGlobalCallback</tt>
1611  /// - <tt>AK::IAkGlobalPluginContext::GetIDFromString</tt>
1613  AkUniqueID in_eventID, ///< Unique ID of the event
1614  AkGameObjectID in_gameObjectID, ///< Associated game object ID
1615  AkUInt32 in_uFlags = 0, ///< Bitmask: see \ref AkCallbackType
1616  AkCallbackFunc in_pfnCallback = NULL, ///< Callback function
1617  void * in_pCookie = NULL, ///< Callback cookie that will be sent to the callback function along with additional information
1618  AkUInt32 in_cExternals = 0, ///< Optional count of external source structures
1619  AkExternalSourceInfo *in_pExternalSources = NULL,///< Optional array of external source resolution information
1620  AkPlayingID in_PlayingID = AK_INVALID_PLAYING_ID///< Optional (advanced users only) Specify the playing ID to target with the event. Will Cause active actions in this event to target an existing Playing ID. Let it be AK_INVALID_PLAYING_ID or do not specify any for normal playback.
1621  ) = 0;
1622 
1623  /// Executes a number of MIDI Events on all nodes that are referenced in the specified Event in an Action of type Play.
1624  /// Each MIDI event will be posted in AkMIDIPost::uOffset samples from the start of the current frame. The duration of
1625  /// a sample can be determined from the sound engine's audio settings, via a call to AK::IAkGlobalPluginContext::GetAudioSettings.
1626  /// \remarks
1627  /// This function executes the MIDI Events without going through the message queue.
1628  /// In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the
1629  /// global engine hooks (see AK::IAkGlobalPluginContext::RegisterGlobalCallback).
1630  /// Use AK::IAkGlobalPluginContext::GetIDFromString() if you use event names (strings).
1631  /// \sa
1632  /// - <tt>AK::SoundEngine::PostMIDIOnEvent</tt>
1633  /// - <tt>AK::IAkGlobalPluginContext::GetAudioSettings</tt>
1634  /// - <tt>AK::IAkGlobalPluginContext::StopMIDIOnEventSync</tt>
1635  /// - <tt>AK::IAkGlobalPluginContext::RegisterGlobalCallback</tt>
1636  /// - <tt>AK::IAkGlobalPluginContext::GetIDFromString</tt>
1638  AkUniqueID in_eventID, ///< Unique ID of the Event
1639  AkGameObjectID in_gameObjectID, ///< Associated game object ID
1640  AkMIDIPost* in_pPosts, ///< MIDI Events to post
1641  AkUInt16 in_uNumPosts, ///< Number of MIDI Events to post
1642  bool in_bAbsoluteOffsets = false, ///< Whether AkMIDIPost::uOffset values are relative to current frame or absolute
1643  AkUInt32 in_uFlags = 0, ///< Bitmask: see \ref AkCallbackType
1644  AkCallbackFunc in_pfnCallback = NULL, ///< Callback function
1645  void * in_pCookie = NULL, ///< Callback cookie that will be sent to the callback function along with additional information
1646  AkPlayingID in_playingID = AK_INVALID_PLAYING_ID ///< Target playing ID
1647  ) = 0;
1648 
1649  /// Stops MIDI notes on all nodes that are referenced in the specified event in an action of type play,
1650  /// with the specified Game Object. Invalid parameters are interpreted as wildcards. For example, calling
1651  /// this function with in_eventID set to AK_INVALID_UNIQUE_ID will stop all MIDI notes for Game Object
1652  /// in_gameObjectID.
1653  /// \remarks
1654  /// This function stops the MIDI notes without going through the message queue.
1655  /// In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the
1656  /// global engine hooks (see AK::IAkGlobalPluginContext::RegisterGlobalCallback).
1657  /// Use AK::IAkGlobalPluginContext::GetIDFromString() if you use event names (strings).
1658  /// \sa
1659  /// - <tt>AK::IAkGlobalPluginContext::PostMIDIOnEvent</tt>
1660  /// - <tt>AK::IAkGlobalPluginContext::GetIDFromString</tt>
1662  AkUniqueID in_eventID = AK_INVALID_UNIQUE_ID, ///< Unique ID of the Event
1663  AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT, ///< Associated game object ID
1664  AkPlayingID in_playingID = AK_INVALID_PLAYING_ID ///< Target playing ID
1665  ) = 0;
1666 
1667  /// \return The gateway to platform-specific functionality
1668  /// \sa IAkPlatformContext
1669  virtual IAkPlatformContext * GetPlatformContext() const = 0;
1670 
1671  /// Retrieves a plug-in service to provide specific "helper" functionality. Note that each service should provide
1672  /// macros that handle the casting to the appropriate service, and are recommended instead of calling this directly.
1673  /// Note that all plug-in service are statically allocated, and any references to them can be cached without lifetime checks.
1675  AkPluginServiceType in_pluginService ///< Enum value for the specific plug-in service to fetch
1676  ) const = 0;
1677 
1678  /// Obtains the current audio output buffer tick. This corresponds to the number of buffers produced by
1679  /// the sound engine since initialization.
1680  /// \return Tick count.
1681  virtual AkUInt32 GetBufferTick() const = 0;
1682  };
1683 
1684  /// Interface for the "Mixer" plug-in service, to handle mixing together of signals, or applying simple transforms
1686  {
1687  protected:
1688  virtual ~IAkPluginServiceMixer() {}
1689  public:
1690  /// N to N channels mix
1691  virtual void MixNinNChannels(
1692  AkAudioBuffer* in_pInputBuffer, ///< Input multichannel buffer.
1693  AkAudioBuffer* in_pMixBuffer, ///< Multichannel buffer with which the input buffer is mixed.
1694  AkReal32 in_fPrevGain, ///< Gain, corresponding to the beginning of the buffer, to apply uniformly to each mixed channel.
1695  AkReal32 in_fNextGain, ///< Gain, corresponding to the end of the buffer, to apply uniformly to each mixed channel.
1696  AK::SpeakerVolumes::ConstMatrixPtr in_mxPrevVolumes,///< In/out channel volume distribution corresponding to the beginning of the buffer (see AK::SpeakerVolumes::Matrix services).
1697  AK::SpeakerVolumes::ConstMatrixPtr in_mxNextVolumes ///< In/out channel volume distribution corresponding to the end of the buffer (see AK::SpeakerVolumes::Matrix services).
1698  ) = 0;
1699 
1700  /// 1 to N channels mix
1701  virtual void Mix1inNChannels(
1702  AkReal32* AK_RESTRICT in_pInChannel, ///< Input channel buffer.
1703  AkAudioBuffer* in_pMixBuffer, ///< Multichannel buffer with which the input buffer is mixed.
1704  AkReal32 in_fPrevGain, ///< Gain, corresponding to the beginning of the input channel.
1705  AkReal32 in_fNextGain, ///< Gain, corresponding to the end of the input channel.
1706  AK::SpeakerVolumes::ConstVectorPtr in_vPrevVolumes, ///< Output channel volume distribution corresponding to the beginning of the buffer (see AK::SpeakerVolumes::Vector services).
1707  AK::SpeakerVolumes::ConstVectorPtr in_vNextVolumes ///< Output channel volume distribution corresponding to the end of the buffer (see AK::SpeakerVolumes::Vector services).
1708  ) = 0;
1709 
1710  /// Single channel mix
1711  virtual void MixChannel(
1712  AkReal32* AK_RESTRICT in_pInBuffer, ///< Input channel buffer.
1713  AkReal32* AK_RESTRICT in_pOutBuffer, ///< Output channel buffer.
1714  AkReal32 in_fPrevGain, ///< Gain, corresponding to the beginning of the input channel.
1715  AkReal32 in_fNextGain, ///< Gain, corresponding to the end of the input channel.
1716  AkUInt16 in_uNumFrames ///< Number of frames to mix.
1717  ) = 0;
1718 
1719  /// Given non-interleaved audio in the provided in_pInputBuffer, will apply a ramping gain over the number
1720  /// of frames specified, and store the result in in_pOutputBuffer. Channel data from in_pInputBuffer will also be
1721  /// interleaved in in_pOutputBuffer's results, and optionally converted from 32-bit floats to 16-bit integers.
1722  virtual void ApplyGainAndInterleave(
1723  AkAudioBuffer* in_pInputBuffer, ///< Input audioBuffer data
1724  AkAudioBuffer* in_pOutputBuffer, ///< Output audioBuffer data
1725  AkRamp in_gain, ///< Ramping gain to apply over duration of buffer
1726  bool in_convertToInt16 ///< Whether the input data should be converted to int16
1727  ) const = 0;
1728 
1729  /// Given non-interleaved audio in the provided in_pInputBuffer, will apply a ramping gain over the number
1730  /// of frames specified, and store the result in in_pOutputBuffer. Audio data in in_pOutputBuffer will have
1731  /// the same layout as in_pInputBuffer, and optionally converted from 32-bit floats to 16-bit integers.
1732  virtual void ApplyGain(
1733  AkAudioBuffer* in_pInputBuffer, ///< Input audioBuffer data
1734  AkAudioBuffer* in_pOutputBuffer, ///< Output audioBuffer data
1735  AkRamp in_gain, ///< Ramping gain to apply over duration of buffer
1736  bool in_convertToInt16 ///< Whether the input data should be converted to int16
1737  ) const = 0;
1738 
1739  // Applies a biquadfilter to in_uNumSamples # of samples of each channel using the input provided, to the output buffer,
1740  // with one set of coefficients for all channels, and an array of memories (one instance per channel)
1741  // (no mixing in the output occurs; the output buffer will be entirely replaced, and can be the same as the input buffer)
1742  virtual void ProcessBiquadFilter(
1743  AkAudioBuffer* in_pInputBuffer, ///< Input audioBuffer data
1744  AkAudioBuffer* io_pOutputBuffer, ///< Output audioBuffer data
1745  AK::AkBiquadCoefficients* in_pCoefs, ///< Pointer to coefficients to use for processing
1746  AK::AkBiquadMemories* io_pMemories, ///< Array of memories to use for processing (one instance per channel in the inputBuffer)
1747  AkUInt32 in_uNumSamples ///< Number of samples to process in each channel
1748  ) = 0;
1749 
1750  // Applies in_uNumInterpStages sets of biquadfilters to each channel of in_ppInputData (in_uNumInputs # of channels),
1751  // processing in_pNumSamplesPerInterpStage number of samples per stage. in_ppCoefs should be in_uNumInputs * in_uNumInterpStages long,
1752  // with in_uNumInputs coefficients for each stage of the process, with each coefficient being applied for each channel.
1753  // (no mixing in the output occurs; the output buffer will be entirely replaced, and can be the same as the input buffer)
1755  AkReal32** in_ppInputData, ///< Array of input buffers to process
1756  AkReal32** io_ppOutputData, ///< Array of output buffers to store results
1757  AK::AkBiquadCoefficients** in_ppCoefs, ///< Array of coefficients to use for processing (one instance per channel)
1758  AK::AkBiquadMemories** io_ppMemories, ///< Array of memories to use for processing (one instance per channel)
1759  AkUInt32* in_pNumSamplesPerInterpStage, ///< Number of samples to process in each channel in each stage of the process
1760  AkUInt32 in_uNumInterpStages, ///< Number of stages of the process to run
1761  AkUInt32 in_uNumChannels ///< Number of channels to process
1762  ) = 0;
1763 
1764  // Applies two biquadfilters to in_uNumSamples # of samples of each channel using the input provided, to the output buffer,
1765  // with two sets of coefficients for all channels, and with two arrays of memories (one instance per channel per biquad)
1766  // (no mixing in the output occurs; the output buffer will be entirely replaced, and can be the same as the input buffer)
1767  // If you have two biquads to run on a given signal, this is slightly faster than calling ProcessBiquadFilter twice
1769  AkAudioBuffer* in_pInputBuffer, ///< Array of input buffers to process
1770  AkAudioBuffer* io_pOutputBuffer, ///< Array of output buffers to store results
1771  AK::AkBiquadCoefficients* in_pCoefs1, ///< Pointer to coefficients to use for processing the first biquad
1772  AK::AkBiquadMemories* io_pMemories1, ///< Array of memories to use for processing the first biquad
1773  AK::AkBiquadCoefficients* in_pCoefs2, ///< Pointer to coefficients to use for processing the second biquad
1774  AK::AkBiquadMemories* io_pMemories2, ///< Array of memories to use for processing the second biquad
1775  AkUInt32 in_uNumSamples ///< Number of samples to process in each channel
1776  ) = 0;
1777 
1778  // Applies two in_uNumInterpStages sets of biquadfilters to each channel of in_ppInputData (in_uNumInputs # of channels),
1779  // processing in_pNumSamplesPerInterpStage number of samples per stage. Each in_ppCoefs should be in_uNumInputs * in_uNumInterpStages long,
1780  // with in_uNumInputs coefficients for each stage of the process, with each coefficient being applied for each channel.
1781  // (no mixing in the output occurs; the output buffer will be entirely replaced, and can be the same as the input buffer)
1782  // If you have two biquads to run on a given signal, this is slightly (~25%) faster than calling ProcessInterpBiquadFilter twice
1784  AkReal32** in_ppInputData, ///< Array of input buffers to process
1785  AkReal32** io_ppOutputData, ///< Array of output buffers to store results
1786  AK::AkBiquadCoefficients** in_ppCoefs1, ///< Array of coefficients to use for processing the first biquad
1787  AK::AkBiquadMemories** io_ppMemories1, ///< Array of memories to use for processing the first biquad
1788  AK::AkBiquadCoefficients** in_ppCoefs2, ///< Array of coefficients to use for processing the second biquad
1789  AK::AkBiquadMemories** io_ppMemories2, ///< Array of memories to use for processing the second biquad
1790  AkUInt32* in_pNumSamplesPerInterpStage, ///< Number of samples to process in each channel in each stage of the process
1791  AkUInt32 in_uNumInterpStages, ///< Number of stages of the process to run
1792  AkUInt32 in_uNumChannels ///< Number of channels to process
1793  ) = 0;
1794  };
1795 
1796  /// Interface for the services related to generating pseudorandom numbers
1797  /// \sa
1798  /// - <tt>AK::SoundEngine::SetRandomSeed()</tt>
1799  /// - <tt>CAkRng</tt>
1801  {
1802  protected:
1803  virtual ~IAkPluginServiceRNG() {}
1804  public:
1805  /// Advances and returns a PRNG seed that a plug-in may use in its own RNG for DSP processing
1806  /// This is the same seed used for the internal sound engine randomization.
1807  virtual AkUInt64 RandomSeed() const = 0;
1808 
1809  /// Advances the internal PRNG seed, and returns a random number generator suitable for DSP processing
1810  virtual CAkRng CreateRNG() const = 0;
1811  };
1812 
1813  /// Interface for the services related to extracting attenuation curves from audio objects and using them.
1815  {
1816  protected:
1818  public:
1819 
1820  /// Obtain the unique ID of the Attenuation curves attached to the provided audio object, as well as the
1821  /// value of the sound's Distance Scaling property.
1822  /// \return The unique ID of the Attenuation curves (Shareset or Custom). AK_INVALID_UNIQUE_ID if the audio object does not have Attenuation curves.
1824  const AkAudioObject& in_object, ///< Audio object from which to get the attenuation ID.
1825  AkReal32& out_distanceScaling ///< Returned value of the Distance Scaling property. 1 if the audio object does not have attenuation enabled.
1826  ) const = 0;
1827 
1828  /// Extract the curve of a given type from the set of Attenuation curves attached to the given audio object.
1829  /// The curve's data is copied into an opaque data structure, pointed to by out_curve.
1830  /// The curve's data remain until the client of this service calls AK::IAkPluginServiceAttenuationCurve::Delete.
1831  /// \return True if the copy succeeded, or if the requested curve was not initialized.
1832  virtual bool ExtractCurves(
1833  IAkPluginMemAlloc* in_pAllocator, ///< Memory allocator.
1834  const AkAudioObject & in_object, ///< The audio object from which to extract the curve.
1835  AkUInt32 in_curveTypesMask, ///< The set of curves, identified with a mask of bits offset by AkAttenuationCurveType values, to extract from the set of Attenuation curves. For example, set to (1 << AttenuationCurveID_VolumeDry | 1 << AttenuationCurveID_Spread) to obtain the distance-driven dry volume and spread curves.
1836  void* out_curves[] ///< The returned addresses of the requested curve data. Pass in an array of void* with length corresponding to the number of desired curves. For each curve, if it exists, a blob of data is allocated by the function and the address is returned in the corresponding item of the out_curves. The item is set to nullptr if the curve does not exist.
1837  ) const = 0;
1838 
1839  /// Free memory of curve obtained with AK::IAkPluginServiceAttenuationCurve::ExtractCurves.
1840  virtual void Delete(
1841  IAkPluginMemAlloc* in_pAllocator, ///< Memory allocator.
1842  void*& io_attenuationCurve ///< Curve to delete.
1843  ) = 0;
1844 
1845  /// Evaluate the value of a curve at given x coordinate.
1846  virtual AkReal32 Evaluate(
1847  void*& io_attenuationCurve, ///< Curve to evaluate.
1848  AkReal32 x ///< Value on the abscissa.
1849  ) = 0;
1850 
1851  /// Some curves are serialized in the log domain. Use this function to convert all the points to linear at once.
1852  virtual void Linearize(void*& io_attenuationCurve) = 0;
1853 
1854  /// Get the ith point of the curve.
1855  virtual const AkRTPCGraphPoint& GetPoint(
1856  const void* in_attenuationCurve, ///< Curve.
1857  AkUInt32 i ///< Point index. Must be between 0 and AK::IAkPluginServiceAttenuationCurve::GetNumPoints-1 inclusively.
1858  ) const = 0;
1859 
1860  /// Get the number of points on a curve.
1862  const void* in_attenuationCurve ///< Curve.
1863  ) const = 0;
1864  };
1865 
1866  /// Interface for the audio object priority service, to retrieve and update playback priority on audio objects.
1867  /// Playback priority of the audio object may be used by the audio endpoint when there are more audio objects than the available hardware objects
1868  /// to determine which audio objects should be mixed as hardware objects in priority and which can be mixed to a lower resolution 3D bed.
1869  /// \sa
1870  /// - <a href="https://www.audiokinetic.com/library/edge/?source=Help&id=defining_playback_priority" target="_blank">Defining Playback Priority</a>
1871  /// - <tt>AkAudioObject</tt>
1872  /// - <tt>AkPriority</tt>
1874  {
1875  protected:
1877  public:
1878  /// Populates <tt>out_pPriorities</tt> with playback priorities for objects in <tt>in_ppObjects</tt>.
1879  virtual void GetPriorities(
1880  AkAudioObject** in_ppObjects, ///< Array of pointers to audio objects to extract priorites from.
1881  AkUInt32 in_uNumObjects, ///< The number of audio objects in <tt>in_ppObjects</tt>. Must correspond to the number of priorites in <tt>out_pPriorities</tt>.
1882  AkPriority* out_pPriorities ///< Priorities to fill from <tt>in_ppObjects</tt>. Must be large enough to contain <tt>in_uNumObjects</tt> priorities.
1883  ) = 0;
1884 
1885  /// Sets the playback priority of each of the <tt>in_uNumObjects</tt> audio objects in <tt>io_ppObjects</tt> from <tt>in_pPriorities</tt>.
1886  virtual void SetPriorities(
1887  AkAudioObject** io_ppObjects, ///< Array of pointers to audio objects for which to update the playback priority.
1888  AkUInt32 in_uNumObjects, ///< The number of audio objects in <tt>in_ppObjects</tt>. Must correspond to the number of priorites in <tt>in_pPriorities</tt>.
1889  AkPriority* in_pPriorities ///< Array of priorities to set on <tt>in_ppObjects</tt>. Must contain <tt>in_uNumObjects</tt> priorities.
1890  ) = 0;
1891  };
1892 
1893  /// Interface for the markers service.
1895  {
1896  protected:
1898  public:
1900  {
1901  public:
1902  /// Submit markers to trigger notifications for registered callback functions. Register callbacks through. Registering a callback can be achieved through the
1903  /// PostEvent function on AK::SoundEngine.
1904  /// \return
1905  /// - \c AK_NotInitialized if no callback functions have been registered.
1906  /// - \c AK_InvalidParameter if in_pMarkers is null.
1907  /// - \c AK_InvalidParameter if in_uOffsetsInBuffer is null.
1908  /// - \c AK_InvalidParameter if in_uNumMarkers is 0.
1909  /// - \c AK_InvalidParameter if any valus in in_uOffsetsInBuffer is greater or equal to the length of the buffer.
1910  /// - \c AK_Success otherwise.
1911  /// \sa
1912  /// - AK::SoundEngine::PostEvent()
1914  const AkAudioMarker* in_pMarkers, ///< Array of AkAudioMarker objects
1915  const AkUInt32* in_uOffsetsInBuffer, ///< Array of buffer offsets for each marker contained in <tt>in_pMarkers</tt>. Must provide a value for each marker in <tt>in_pMarkers</tt>.
1916  AkUInt32 in_uNumMarkers ///< The number of marker objects in <tt> in_pMarkers </tt>
1917  ) = 0;
1918  };
1919 
1921  IAkSourcePluginContext* in_pSourcePluginContext ///< Pointer to the source plugin context
1922  ) = 0;
1923 
1925  IAkMarkerNotificationService* io_pMarkerNotificationService ///< Pointer to the source plugin context
1926  ) = 0;
1927  };
1928 
1929  #define AK_GET_PLUGIN_SERVICE_MIXER(plugin_ctx) static_cast<AK::IAkPluginServiceMixer*>(plugin_ctx->GetPluginService(AK::PluginServiceType_Mixer))
1930  #define AK_GET_PLUGIN_SERVICE_RNG(plugin_ctx) static_cast<AK::IAkPluginServiceRNG*>(plugin_ctx->GetPluginService(AK::PluginServiceType_RNG))
1931  #define AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_ATTENUATION(plugin_ctx) static_cast<AK::IAkPluginServiceAudioObjectAttenuation*>(plugin_ctx->GetPluginService(AK::PluginServiceType_AudioObjectAttenuation))
1932  #define AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_PRIORITY(plugin_ctx) static_cast<AK::IAkPluginServiceAudioObjectPriority*>(plugin_ctx->GetPluginService(AK::PluginServiceType_AudioObjectPriority))
1933  #define AK_GET_PLUGIN_SERVICE_MARKERS(plugin_ctx) static_cast<AK::IAkPluginServiceMarkers*>(plugin_ctx->GetPluginService(AK::PluginServiceType_Markers))
1934 
1935  /// This class takes care of the registration of plug-ins in the Wwise engine. Plug-in developers must provide one instance of this class for each plug-in.
1936  /// \sa
1937  /// - \ref soundengine_plugins
1939  {
1940  public:
1942  AkUInt32 /*in_ulCompanyID*/, ///< Plugin company ID.
1943  AkUInt32 /*in_ulPluginID*/ ///< Plugin ID.
1944  )
1945  {
1946  // Placeholder used for plug-in extensions (plug-ins that modify the behavior of an existing plug-in without registering a new ID)
1947  }
1948 
1950  AkPluginType in_eType, ///< Plugin type.
1951  AkUInt32 in_ulCompanyID, ///< Plugin company ID.
1952  AkUInt32 in_ulPluginID, ///< Plugin ID.
1953  AkCreatePluginCallback in_pCreateFunc, ///< Plugin object factory.
1954  AkCreateParamCallback in_pCreateParamFunc, ///< Plugin parameter object factory.
1955  AkGlobalCallbackFunc in_pRegisterCallback = NULL, ///< Optional callback function called after successful plugin registration, with argument AkGlobalCallbackLocation_Register.
1956  void * in_pRegisterCallbackCookie = NULL ///< Optional cookie passed to register callback function above.
1957  )
1958  : pNext(g_pAKPluginList)
1959  , m_eType(in_eType)
1960  , m_ulCompanyID(in_ulCompanyID)
1961  , m_ulPluginID(in_ulPluginID)
1962  , m_pCreateFunc(in_pCreateFunc)
1963  , m_pCreateParamFunc(in_pCreateParamFunc)
1964  , m_pFileCreateFunc(NULL) // Legacy
1965  , m_pBankCreateFunc(NULL) // Legacy
1966  , m_pRegisterCallback(in_pRegisterCallback)
1967  , m_pRegisterCallbackCookie(in_pRegisterCallbackCookie)
1969  , m_CodecDescriptor{ nullptr, nullptr, nullptr, nullptr }
1970  {
1971  g_pAKPluginList = this;
1972  }
1973 
1975  AkPluginType in_eType, ///< Plugin type.
1976  AkUInt32 in_ulCompanyID, ///< Plugin company ID.
1977  AkUInt32 in_ulPluginID, ///< Plugin ID.
1978  AkCreatePluginCallback in_pCreateFunc, ///< Plugin object factory.
1979  AkCreateParamCallback in_pCreateParamFunc, ///< Plugin parameter object factory.
1980  AkGetDeviceListCallback in_pGetDeviceListFunc, ///< Plugin parameter object factory.
1981  AkGlobalCallbackFunc in_pRegisterCallback = NULL, ///< Optional callback function called after successful plugin registration, with argument AkGlobalCallbackLocation_Register.
1982  void * in_pRegisterCallbackCookie = NULL ///< Optional cookie passed to register callback function above.
1983  )
1984  : pNext(g_pAKPluginList)
1985  , m_eType(in_eType)
1986  , m_ulCompanyID(in_ulCompanyID)
1987  , m_ulPluginID(in_ulPluginID)
1988  , m_pCreateFunc(in_pCreateFunc)
1989  , m_pCreateParamFunc(in_pCreateParamFunc)
1990  , m_pFileCreateFunc(NULL) // Legacy
1991  , m_pBankCreateFunc(NULL) // Legacy
1992  , m_pRegisterCallback(in_pRegisterCallback)
1993  , m_pRegisterCallbackCookie(in_pRegisterCallbackCookie)
1994  , m_pGetDeviceListFunc(in_pGetDeviceListFunc)
1995  , m_CodecDescriptor{ nullptr, nullptr, nullptr, nullptr }
1996  {
1997  g_pAKPluginList = this;
1998  }
1999 
2001  AkUInt32 in_ulCompanyID, ///< Plugin company ID.
2002  AkUInt32 in_ulPluginID, ///< Plugin ID.
2003  AkCreateFileSourceCallback in_pCreateFile, ///< Streamed source factory.
2004  AkCreateBankSourceCallback in_pCreateBank) ///< In-memory source factory.
2005  : pNext(g_pAKPluginList)
2007  , m_ulCompanyID(in_ulCompanyID)
2008  , m_ulPluginID(in_ulPluginID)
2009  , m_pCreateFunc(NULL)
2011  , m_pFileCreateFunc(in_pCreateFile) // Legacy
2012  , m_pBankCreateFunc(in_pCreateBank) // Legacy
2016  , m_CodecDescriptor{ in_pCreateFile, in_pCreateBank, nullptr, nullptr }
2017  {
2018  g_pAKPluginList = this;
2019  }
2020 
2022  AkUInt32 in_ulCompanyID, ///< Plugin company ID.
2023  AkUInt32 in_ulPluginID, ///< Plugin ID.
2024  const AkCodecDescriptor &in_Descriptor) ///< Codec descriptor.
2025  : pNext(g_pAKPluginList)
2027  , m_ulCompanyID(in_ulCompanyID)
2028  , m_ulPluginID(in_ulPluginID)
2029  , m_pCreateFunc(NULL)
2031  , m_pFileCreateFunc(in_Descriptor.pFileSrcCreateFunc) // Legacy
2032  , m_pBankCreateFunc(in_Descriptor.pBankSrcCreateFunc) // Legacy
2036  , m_CodecDescriptor(in_Descriptor)
2037  {
2038  g_pAKPluginList = this;
2039  }
2040 
2047  AkCreateFileSourceCallback m_pFileCreateFunc; ///< LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
2048  AkCreateBankSourceCallback m_pBankCreateFunc; ///< LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
2051 
2052  // 2019.2 added parameters
2055  };
2056 }
2057 
2058 #define AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_) \
2059  AK::IAkPlugin* Create##_pluginName_(AK::IAkPluginMemAlloc * in_pAllocator); \
2060  AK::IAkPluginParam * Create##_pluginName_##Params(AK::IAkPluginMemAlloc * in_pAllocator); \
2061  AK_ATTR_USED AK::PluginRegistration _pluginName_##Registration(_plugintype_, _companyid_, _pluginid_, Create##_pluginName_, Create##_pluginName_##Params);
2062 
2063 #define AK_STATIC_LINK_PLUGIN(_pluginName_) \
2064  extern AK::PluginRegistration _pluginName_##Registration; \
2065  void *_pluginName_##_linkonceonly = (void*)&_pluginName_##Registration;
2066 
2067 #define DEFINE_PLUGIN_REGISTER_HOOK AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;
2068 
2069 #ifdef AK_ENABLE_ASSERTS
2070 #define DEFINE_PLUGIN_ASSERT_HOOK \
2071  extern "C" AK_DLLEXPORT AkAssertHook g_pAssertHook; \
2072  AK_DLLEXPORT AkAssertHook g_pAssertHook = NULL;
2073 #else
2074 #define DEFINE_PLUGIN_ASSERT_HOOK
2075 #endif
2076 
2077 /// DEPRECATED: Use DEFINE_PLUGIN_ASSERT_HOOK instead.
2078 #define DEFINEDUMMYASSERTHOOK DEFINE_PLUGIN_ASSERT_HOOK
2079 
2080 #define AK_GET_SINK_TYPE_FROM_DEVICE_KEY(_key) ((AkUInt32)(_key & 0xffffffff))
2081 #define AK_GET_DEVICE_ID_FROM_DEVICE_KEY(_key) ((AkUInt32)(_key >> 32))
2082 
2083 #endif // _IAK_PLUGIN_H_
virtual AkUInt16 GetNumRefillsInVoice()=0
AkPanningRule
Headphone / speakers panning rules.
Definition: AkEnums.h:243
Defines the parameters of a marker.
Definition: AkAudioMarker.h:16
Interface to retrieve contextual information for a mixer.
Definition: IAkPlugin.h:464
AkEventCallbackFunc AkCallbackFunc
virtual AKRESULT RegisterAnonymousConfig(AkUInt32 in_uNumChannels, const AkSphericalCoord *in_SphericalPositions)=0
virtual AKRESULT RegisterPlugin(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc)=0
AkCreateFileSourceCallback m_pFileCreateFunc
LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
Definition: IAkPlugin.h:2047
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkSinkPluginContext *in_pSinkPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
virtual void Consume(AkAudioBuffer *in_pMainMix, AkAudioBuffer *in_pPassthroughMix, const AkAudioObjects &in_objects, AkRamp in_gain)=0
AkConnectionType
Nature of the connection binding an input to a bus.
Definition: AkEnums.h:139
virtual AKRESULT SetRTPCValue(AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)=0
virtual AkUInt64 RandomSeed() const =0
virtual AkMultiPositionType GetGameObjectMultiPositionType() const =0
uint16_t AkUInt16
Unsigned 16-bit integer.
Software plug-in interface for sink (audio end point) which supports 3D audio features.
Definition: IAkPlugin.h:1226
virtual AkUniqueID GetAudioNodeID() const =0
Definition of data structures for AkAudioObject.
virtual void ProcessPairedInterpBiquadFilter(AkReal32 **in_ppInputData, AkReal32 **io_ppOutputData, AK::AkBiquadCoefficients **in_ppCoefs1, AK::AkBiquadMemories **io_ppMemories1, AK::AkBiquadCoefficients **in_ppCoefs2, AK::AkBiquadMemories **io_ppMemories2, AkUInt32 *in_pNumSamplesPerInterpStage, AkUInt32 in_uNumInterpStages, AkUInt32 in_uNumChannels)=0
virtual ~IAkPluginParam()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:666
virtual AKRESULT TimeSkip(AkUInt32 in_uFrames)=0
virtual void * GetCookie() const =0
@ PluginServiceType_Markers
Definition: IAkPlugin.h:1369
bool bIsDeviceEffect
Plug-in can process final mixes and objects right before sending them to the audio device for output....
Definition: IAkPlugin.h:82
AkPluginServiceType
Definition: IAkPlugin.h:1363
virtual bool IsStarved()=0
virtual IAkGlobalPluginContext * GlobalContext() const =0
virtual const AkRTPCGraphPoint & GetPoint(const void *in_attenuationCurve, AkUInt32 i) const =0
Get the ith point of the curve.
AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList
Definition: IAkPlugin.h:92
virtual ~IAkGlobalPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1390
virtual AKRESULT Term(IAkPluginMemAlloc *in_pAllocator)=0
Software effect plug-in interface (see Creating Sound Engine Effect Plug-ins).
Definition: IAkPlugin.h:802
virtual AKRESULT GetDistanceProbe(AkGameObjectID in_uListener, AkWorldTransform &out_position) const =0
virtual CAkRng CreateRNG() const =0
Advances the internal PRNG seed, and returns a random number generator suitable for DSP processing.
virtual AKRESULT PostMonitorData(void *in_pData, AkUInt32 in_uDataSize)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
virtual void SetPriorities(AkAudioObject **io_ppObjects, AkUInt32 in_uNumObjects, AkPriority *in_pPriorities)=0
Sets the playback priority of each of the in_uNumObjects audio objects in io_ppObjects from in_pPrior...
@ PluginServiceType_Meter
Definition: IAkPlugin.h:1372
virtual void ProcessPairedBiquadFilter(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *io_pOutputBuffer, AK::AkBiquadCoefficients *in_pCoefs1, AK::AkBiquadMemories *io_pMemories1, AK::AkBiquadCoefficients *in_pCoefs2, AK::AkBiquadMemories *io_pMemories2, AkUInt32 in_uNumSamples)=0
#define AK_DLLEXPORT
Wwise sound engine source plug-in interface (see Creating Sound Engine Source Plug-ins).
Definition: IAkPlugin.h:1254
virtual AkPanningRule GetPanningRule() const =0
Returns the panning rule for the output device to which the sink plug-in is attached.
virtual AkReal32 GetSpread(AkUInt32 in_uIndex)=0
@ AkPluginTypeNone
Unknown/invalid plug-in type.
Definition: AkEnums.h:282
AkMeteringFlags
Metering flags. Used for specifying bus metering, through AK::SoundEngine::RegisterBusVolumeCallback(...
Definition: AkEnums.h:265
virtual AkUInt16 GetNumLoops() const =0
virtual void EnableMetering(AkMeteringFlags in_eFlags)=0
virtual AKRESULT IsDataNeeded(AkUInt32 &out_uNumFramesNeeded)=0
virtual ~IAkSinkPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1090
virtual IAkMixerPluginContext * GetMixerCtx()=0
virtual bool SupportMediaRelocation() const
Definition: IAkPlugin.h:773
AkCreateParamCallback m_pCreateParamFunc
Definition: IAkPlugin.h:2046
virtual AKRESULT SetParam(AkPluginParamID in_paramID, const void *in_pValue, AkUInt32 in_uParamSize)=0
AkUInt64 AkGameObjectID
Game object ID.
Definition: AkTypedefs.h:47
virtual AKRESULT StopMIDIOnEventSync(AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)=0
virtual void MixNinNChannels(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pMixBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AK::SpeakerVolumes::ConstMatrixPtr in_mxPrevVolumes, AK::SpeakerVolumes::ConstMatrixPtr in_mxNextVolumes)=0
N to N channels mix.
bool bCanRunOnObjectConfig
Plug-in can run on bus with Audio Object configuration. Effect plug-ins are instantiated once per Aud...
Definition: IAkPlugin.h:83
virtual AkUInt32 GetSampleRate() const =0
virtual void GetPannerPosition(AkVector &out_position)=0
AkCurveInterpolation
Curve interpolation types.
Definition: AkEnums.h:185
virtual AKRESULT SendPluginCustomGameData(AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)=0
bool bUsesGainAttribute
Plug-in knows how to process objects separately from the cumulativeGain of the object (or the process...
Definition: IAkPlugin.h:84
Interface to retrieve information about an input of a mix connection (for processing during the Speak...
Definition: IAkPlugin.h:957
AKRESULT(* AkGetDeviceListCallback)(AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions)
Registered plugin device enumeration function prototype, used for providing lists of devices by plug-...
Definition: IAkPlugin.h:1352
AkSpeakerPanningType
Speaker panning type: type of panning logic when object is not 3D spatialized (i.e....
Definition: AkEnums.h:222
virtual IAkVoicePluginInfo * GetVoiceInfo()=0
bool bIsInPlace
Buffer usage (in-place or not). If true, and the plug-in is an insert effect, it should implement IAk...
Definition: IAkPlugin.h:78
virtual AkUInt32 GetIDFromString(const char *in_pszString) const =0
AkSinkPluginType
Definition: IAkPlugin.h:1139
virtual AKRESULT ComputeWeightedAmbisonicsDecodingFromSampledSphere(const AkVector in_samples[], AkUInt32 in_uNumSamples, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::MatrixPtr out_mxVolume)=0
AkCreatePluginCallback m_pCreateFunc
Definition: IAkPlugin.h:2045
Common interface for plug-in services accessed through the global plug-in context.
Definition: IAkPlugin.h:1379
virtual ~IAkAudioDeviceEffectPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:934
Definition: AkRng.h:35
Interface for the "Mixer" plug-in service, to handle mixing together of signals, or applying simple t...
Definition: IAkPlugin.h:1686
virtual ~IAk3DAudioSinkPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1229
virtual AkPriority GetPriority() const =0
static const AkGameObjectID AK_INVALID_GAME_OBJECT
Invalid game object (may also mean all game objects)
Definition: AkConstants.h:33
PluginRegistration(AkUInt32, AkUInt32)
Definition: IAkPlugin.h:1941
virtual ~IAkGameObjectPluginInfo()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:108
virtual ~IAkPluginContextBase()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:240
virtual AKRESULT GetSidechainMixChannelConfig(AkUniqueID in_uSidechainId, AkChannelConfig *out_pChannelCfg)=0
PluginRegistration(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreateFileSourceCallback in_pCreateFile, AkCreateBankSourceCallback in_pCreateBank)
Definition: IAkPlugin.h:2000
virtual void MixChannel(AkReal32 *AK_RESTRICT in_pInBuffer, AkReal32 *AK_RESTRICT in_pOutBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AkUInt16 in_uNumFrames)=0
Single channel mix.
virtual AKRESULT ComputePlanarVBAPGains(AkReal32 in_fAngle, AkChannelConfig in_outputConfig, AkReal32 in_fCenterPerc, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0
virtual bool ExtractCurves(IAkPluginMemAlloc *in_pAllocator, const AkAudioObject &in_object, AkUInt32 in_curveTypesMask, void *out_curves[]) const =0
uint8_t AkUInt8
Unsigned 8-bit integer.
AkUInt32 AkUniqueID
Unique 32-bit ID.
Definition: AkTypedefs.h:39
virtual void GetPluginMedia(AkUInt32 in_dataIndex, AkUInt8 *&out_rpData, AkUInt32 &out_rDataSize)=0
Coefficients to be used for application of digital biquad filters.
Definition: AkMixerTypes.h:20
virtual void Execute(AkAudioBuffer *io_pBuffer)=0
PluginRegistration(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGlobalCallbackFunc in_pRegisterCallback=NULL, void *in_pRegisterCallbackCookie=NULL)
Definition: IAkPlugin.h:1949
virtual IAkProcessorFeatures * GetProcessorFeatures()=0
Return an interface to query processor specific features.
virtual void GetOutputObjects(AkAudioObjects &io_objects)=0
float AkReal32
32-bit floating point
PluginRegistration(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGetDeviceListCallback in_pGetDeviceListFunc, AkGlobalCallbackFunc in_pRegisterCallback=NULL, void *in_pRegisterCallbackCookie=NULL)
Definition: IAkPlugin.h:1974
@ PluginServiceType_AudioObjectAttenuation
Definition: IAkPlugin.h:1366
Ak3DPositionType
3D position type: defines what acts as the emitter position for computing spatialization against the ...
Definition: AkEnums.h:233
virtual AkUInt16 GetMaxBufferLength() const =0
@ AkSinkPluginType_Sink
Definition: IAkPlugin.h:1140
bool bCanChangeRate
True for effects whose sample throughput is different between input and output. Effects that can chan...
Definition: IAkPlugin.h:79
virtual void Mix1inNChannels(AkReal32 *AK_RESTRICT in_pInChannel, AkAudioBuffer *in_pMixBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AK::SpeakerVolumes::ConstVectorPtr in_vPrevVolumes, AK::SpeakerVolumes::ConstVectorPtr in_vNextVolumes)=0
1 to N channels mix
Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener.
Definition: Ak3DObjects.h:459
virtual bool HasListenerRelativeRouting()=0
Ak3DSpatializationMode
3D spatialization mode.
Definition: AkEnums.h:253
AkPluginInfo()
Constructor for default values.
Definition: IAkPlugin.h:64
virtual void Delete(IAkPluginMemAlloc *in_pAllocator, void *&io_attenuationCurve)=0
Free memory of curve obtained with AK::IAkPluginServiceAttenuationCurve::ExtractCurves.
virtual IAkGameObjectPluginInfo * GetGameObjectInfo()=0
virtual bool GetMaxAttenuationDistance(AkReal32 &out_fMaxAttenuationDistance)=0
virtual AKRESULT GetGameObjectPosition(AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0
AkInt16 AkPluginParamID
Source or effect plug-in parameter ID.
Definition: AkTypedefs.h:53
virtual AKRESULT GetPluginInfo(AkPluginInfo &out_rPluginInfo)=0
AkUInt32 AkAcousticTextureID
Acoustic Texture ID.
Definition: AkTypedefs.h:70
Software interface for sink (audio endpoint) plugins.
Definition: IAkPlugin.h:1202
virtual void SetUserData(void *in_pUserData)=0
virtual bool IsSendModeEffect() const =0
virtual IAkVoicePluginInfo * GetVoiceInfo()=0
virtual void OnFrameEnd()=0
virtual AKRESULT PostMonitorMessage(const char *in_pszError, AK::Monitor::ErrorLevel in_eErrorLevel)=0
Software effect plug-in interface for out-of-place processing (see Creating Sound Engine Effect Plug-...
Definition: IAkPlugin.h:846
AkInt32 AkTimeMs
Time in ms.
Definition: AkTypedefs.h:43
virtual AKRESULT SendToSidechainMix(AkUniqueID in_uSidechainId, AkUInt64 in_uSidechainScopeId, AkAudioBuffer *in_pAudioBuffer)=0
virtual ~IAkMixerPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:467
virtual AkSinkPluginType GetSinkPluginType() const override final
Definition: IAkPlugin.h:1249
virtual void GetPriorities(AkAudioObject **in_ppObjects, AkUInt32 in_uNumObjects, AkPriority *out_pPriorities)=0
Populates out_pPriorities with playback priorities for objects in in_ppObjects.
@ PluginServiceType_MAX
Definition: IAkPlugin.h:1374
virtual Ak3DSpatializationMode Get3DSpatializationMode()=0
@ PluginServiceType_HashTable
Definition: IAkPlugin.h:1368
virtual AkPlayingID GetPlayingID() const =0
Retrieve the Playing ID of the event corresponding to this voice (if applicable).
Interface for the services related to extracting attenuation curves from audio objects and using them...
Definition: IAkPlugin.h:1815
virtual AKRESULT SubmitMarkerNotifications(const AkAudioMarker *in_pMarkers, const AkUInt32 *in_uOffsetsInBuffer, AkUInt32 in_uNumMarkers)=0
virtual AkReal32 GetFocus(AkUInt32 in_uIndex)=0
Configured audio settings.
virtual AKRESULT SignalAudioThread()=0
@ PluginServiceType_RNG
Definition: IAkPlugin.h:1365
virtual AkReal32 GetEnvelope() const
Definition: IAkPlugin.h:1284
virtual void Execute(const AkAudioObjects &io_objects)=0
@ PluginServiceType_WavFileWriter
Definition: IAkPlugin.h:1371
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, const void *in_pParamsBlock, AkUInt32 in_uBlockSize)=0
AkCodecDescriptor m_CodecDescriptor
Definition: IAkPlugin.h:2054
virtual bool CanPostMonitorData()=0
virtual AkSpeakerPanningType GetSpeakerPanningType()=0
virtual void Execute(AkAudioBuffer *in_pBuffer, AkUInt32 in_uInOffset, AkAudioBuffer *out_pBuffer)=0
virtual AkMIDIEvent GetMidiEvent() const =0
virtual AKRESULT GetSinkChannelConfig(AkChannelConfig &out_sinkConfig, Ak3DAudioSinkCapabilities &out_3dAudioCaps) const =0
@ PluginServiceType_TempAlloc
Definition: IAkPlugin.h:1370
virtual AkUInt32 GetNum3DPositions()=0
AkPluginType eType
Plug-in type.
Definition: IAkPlugin.h:76
virtual ~IAkVoicePluginInfo()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:223
Spherical coordinates.
Definition: Ak3DObjects.h:453
AkSpeakerVolumesVectorPtr MatrixPtr
Definition: AkTypedefs.h:104
virtual void Consume(AkAudioBuffer *in_pInputBuffer, AkRamp in_gain)=0
virtual AkUInt32 GetBusType()=0
virtual AkConnectionType GetConnectionType()=0
static const AkPlayingID AK_INVALID_PLAYING_ID
Invalid playing ID.
Definition: AkConstants.h:36
virtual AKRESULT ComputeSphericalVBAPGains(void *in_pPannerData, AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkUInt32 in_uNumChannels, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0
virtual AKRESULT InitSphericalVBAP(AK::IAkPluginMemAlloc *in_pAllocator, const AkSphericalCoord *in_SphericalPositions, const AkUInt32 in_NbPoints, void *&out_pPannerData)=0
virtual IAkPluginParam * Clone(IAkPluginMemAlloc *in_pAllocator)=0
AkGetDeviceListCallback m_pGetDeviceListFunc
Definition: IAkPlugin.h:2053
Volume ramp specified by end points "previous" and "next".
AkMultiPositionType
Definition: AkEnums.h:316
AkUInt32 AkPluginID
Source or effect plug-in ID.
Definition: AkTypedefs.h:50
Voice-specific information available to plug-ins.
Definition: IAkPlugin.h:220
virtual AkSinkPluginType GetSinkPluginType() const =0
AkReal32 AkRtpcValue
Real time parameter control value.
Definition: AkTypedefs.h:61
@ AkPluginTypeCodec
Compressor/decompressor plug-in (allows support for custom audio file types).
Definition: AkEnums.h:283
virtual const AkAcousticTexture * GetAcousticTexture(AkAcousticTextureID in_AcousticTextureID)=0
AkPluginType
Definition: AkEnums.h:281
virtual AKRESULT ComputeSphericalCoordinates(const AkEmitterListenerPair &in_pair, AkReal32 &out_fAzimuth, AkReal32 &out_fElevation) const =0
virtual IAkMarkerNotificationService * CreateMarkerNotificationService(IAkSourcePluginContext *in_pSourcePluginContext)=0
@ PluginServiceType_AudioObjectPriority
Definition: IAkPlugin.h:1367
virtual AKRESULT GetOutputID(AkUInt32 &out_uOutputID, AkPluginID &out_uDevicePlugin) const =0
#define NULL
Definition: AkTypedefs.h:33
virtual AKRESULT Term(IAkPluginMemAlloc *in_pAllocator)=0
virtual AKRESULT TimeSkip(AkUInt32 &)
Definition: IAkPlugin.h:1322
PluginRegistration(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, const AkCodecDescriptor &in_Descriptor)
Definition: IAkPlugin.h:2021
virtual void Execute(AkAudioBuffer *io_pBuffer)=0
AkUInt32 AkRtpcID
Real time parameter control ID.
Definition: AkTypedefs.h:60
void * m_pRegisterCallbackCookie
Definition: IAkPlugin.h:2050
virtual ~IAkSourcePluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:440
#define AK_CALLBACK(_type, _name)
virtual void * GetUserData()=0
virtual bool GetListeners(AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0
virtual ~IAkPluginServiceRNG()
Definition: IAkPlugin.h:1803
@ AkGlobalCallbackLocation_BeginRender
Start of frame rendering, after having processed game messages.
virtual bool IsRenderingOffline() const =0
virtual AKRESULT Compute3DPositioning(AkReal32 in_fAngle, AkReal32 in_fElevation, AkReal32 in_fSpread, AkReal32 in_fFocus, AkChannelConfig in_inputConfig, AkChannelMask in_uInputChanSel, AkChannelConfig in_outputConfig, AkReal32 in_fCenterPerc, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual ~IAkPluginService()
Definition: IAkPlugin.h:1381
virtual AKRESULT GetParentChannelConfig(AkChannelConfig &out_channelConfig) const =0
virtual IAkPluginService * GetPluginService(AkPluginServiceType in_pluginService) const =0
virtual void UnregisterAnonymousConfig(AkUInt32 in_uNumChannels)=0
virtual AKRESULT SetParamsBlock(const void *in_pParamsBlock, AkUInt32 in_uBlockSize)=0
Software effect plug-in interface for in-place processing (see Creating Sound Engine Effect Plug-ins)...
Definition: IAkPlugin.h:822
virtual void Execute(const AkAudioObjects &in_objects, const AkAudioObjects &out_objects)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkAudioDeviceEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, const AkAudioFormat &in_rFormat, const Ak3DAudioSinkCapabilities &in_3dCapabilities)=0
virtual AkReal32 GetGameObjectScaling() const =0
virtual void ResetStarved()=0
Reset the "starvation" flag after IsStarved() returned true.
virtual AKRESULT RelocateMedia(AkUInt8 *, AkUInt8 *)
Definition: IAkPlugin.h:790
@ PluginServiceType_Mixer
Definition: IAkPlugin.h:1364
AkSpeakerVolumesConstVectorPtr ConstVectorPtr
Definition: AkTypedefs.h:105
virtual IAkVoicePluginInfo * GetVoiceInfo()=0
virtual AKRESULT ComputeSpeakerVolumesDirect(AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AkReal32 in_fCenterPerc, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AkReal32 GetDownstreamGain()=0
virtual AkReal32 Evaluate(void *&io_attenuationCurve, AkReal32 x)=0
Evaluate the value of a curve at given x coordinate.
bool bReserved
Legacy bIsAsynchronous plug-in flag, now unused. Preserved for plug-in backward compatibility....
Definition: IAkPlugin.h:80
Positioning data of 3D audio objects.
Definition: AkCommonDefs.h:278
AKRESULT
Definition: AkEnums.h:32
A collection of audio objects. Encapsulates the audio data and metadata of each audio object in separ...
uint64_t AkUInt64
Unsigned 64-bit integer.
virtual AKRESULT TimeSkip(AkUInt32 &io_uFrames)=0
virtual IAkGameObjectPluginInfo * GetGameObjectInfo()=0
virtual AKRESULT ComputePositioning(const AkPositioningData &in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AKRESULT UnregisterGlobalCallback(AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender)=0
virtual void ApplyGain(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp in_gain, bool in_convertToInt16) const =0
AkUInt32 uBuildVersion
Plug-in build version, must match the AK_WWISESDK_VERSION_COMBINED macro from AkWwiseSDKVersion....
Definition: IAkPlugin.h:77
void(* AkGlobalCallbackFunc)(AkGlobalPluginContextPtr in_pContext, enum AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
virtual AKRESULT Reset()=0
AK::IAkPluginParam *(* AkCreateParamCallback)(AK::IAkPluginMemAlloc *in_pAllocator)
Registered plugin parameter node creation function prototype.
Definition: IAkPlugin.h:1350
virtual void Get3DAudioCapabilities(Ak3DAudioSinkCapabilities &out_rCapabilities)=0
Returns the capabilities of the sink's 3D audio system.
virtual ~IAkEffectPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:805
@ AkCurveInterpolation_Linear
Linear (Default)
Definition: AkEnums.h:192
virtual ~IAkSinkPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1205
virtual AkUniqueID GetAttenuation(const AkAudioObject &in_object, AkReal32 &out_distanceScaling) const =0
virtual AKRESULT ReceiveFromSidechainMix(AkUniqueID in_uSidechainId, AkUInt64 in_uSidechainScopeId, AkAudioBuffer *out_pAudioBuffer)=0
virtual AKRESULT GetAudioSettings(AkAudioSettings &out_audioSettings) const =0
AkSpeakerVolumesConstMatrixPtr ConstMatrixPtr
Definition: AkTypedefs.h:106
virtual IAkPlatformContext * GetPlatformContext() const =0
virtual AKRESULT StopLooping()
Definition: IAkPlugin.h:1298
virtual AkReal32 GetCenterPerc()=0
PluginRegistration * pNext
Definition: IAkPlugin.h:2041
virtual AkPlayingID PostEventSync(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0
virtual AKRESULT ComputePositioning(const AkPositioningData &in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual ~IAkPluginServiceMarkers()
Definition: IAkPlugin.h:1897
virtual void ApplyGainAndInterleave(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp in_gain, bool in_convertToInt16) const =0
virtual AKRESULT Get3DPosition(AkUInt32 in_uIndex, AkEmitterListenerPair &out_soundPosition)=0
virtual ~IAkSourcePlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1257
static const AkUniqueID AK_INVALID_UNIQUE_ID
Invalid unique 32-bit ID.
Definition: AkConstants.h:34
@ PluginServiceType_PlatformFuncs
Definition: IAkPlugin.h:1373
virtual AkSinkPluginType GetSinkPluginType() const override final
Definition: IAkPlugin.h:1221
Position and orientation of game objects in the world (i.e. supports 64-bit-precision position)
Definition: Ak3DObjects.h:134
Type for a point in an RTPC or Attenuation curve.
uint32_t AkUInt32
Unsigned 32-bit integer.
virtual ~IAkPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:737
virtual AKRESULT GetEmitterListenerPair(AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0
Definition: AkMidiTypes.h:235
Game object information available to plugins.
Definition: IAkPlugin.h:105
virtual void ProcessBiquadFilter(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *io_pOutputBuffer, AK::AkBiquadCoefficients *in_pCoefs, AK::AkBiquadMemories *io_pMemories, AkUInt32 in_uNumSamples)=0
virtual AK::IAkPluginMemAlloc * GetAllocator()=0
Get the default allocator for plugins. This is useful for performing global initialization tasks shar...
virtual AKRESULT Compute3DPositioning(const AkWorldTransform &in_emitter, const AkWorldTransform &in_listener, AkReal32 in_fCenterPerc, AkReal32 in_fSpread, AkReal32 in_fFocus, AkChannelConfig in_inputConfig, AkChannelMask in_uInputChanSel, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AKRESULT CreateOutputObjects(AkChannelConfig in_channelConfig, AkAudioObjects &io_objects)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkSourcePluginContext *in_pSourcePluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
3D vector for some operations in 3D space. Typically intended only for localized calculations due to ...
Definition: Ak3DObjects.h:71
Interface for the markers service.
Definition: IAkPlugin.h:1895
virtual AKRESULT Seek(AkUInt32)
Definition: IAkPlugin.h:1312
virtual ~IAkEffectPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:358
virtual AkGameObjectID GetGameObjectID() const =0
Get the ID of the game object.
AkInt8 AkPriority
Priority.
Definition: AkTypedefs.h:54
@ AkSinkPluginType_3DAudioSink
Definition: IAkPlugin.h:1141
virtual const AkPlatformInitSettings * GetPlatformInitSettings() const =0
AkGlobalCallbackFunc m_pRegisterCallback
Definition: IAkPlugin.h:2049
virtual bool IsPrimary()=0
"Memories" storing the previous state of the digital biquad filter
Definition: AkMixerTypes.h:45
virtual void TerminateMarkerNotificationService(IAkMarkerNotificationService *io_pMarkerNotificationService)=0
virtual AKRESULT ComputeSpeakerVolumesPanner(AkSpeakerPanningType in_ePannerType, const AkVector &in_position, AkReal32 in_fCenterPct, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
Listener information.
Definition: Ak3DObjects.h:555
virtual AkUInt32 GetBufferTick() const =0
virtual const AkInitSettings * GetInitSettings() const =0
@ AK_NotImplemented
This feature is not implemented.
Definition: AkEnums.h:33
virtual AKRESULT PostMonitorMessage(const char *in_pszError, AK::Monitor::ErrorLevel in_eErrorLevel)=0
AkUInt32 AkChannelMask
Channel mask (similar to extensibleWavFormat). Bit values are defined in AkSpeakerConfig....
Definition: AkTypedefs.h:68
bool bCanProcessObjects
Plug-in can process audio objects. They must implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectP...
Definition: IAkPlugin.h:81
@ AK_Success
The operation was successful.
Definition: AkEnums.h:34
virtual AkUInt32 GetNumPoints(const void *in_attenuationCurve) const =0
Get the number of points on a curve.
virtual void ProcessInterpBiquadFilter(AkReal32 **in_ppInputData, AkReal32 **io_ppOutputData, AK::AkBiquadCoefficients **in_ppCoefs, AK::AkBiquadMemories **io_ppMemories, AkUInt32 *in_pNumSamplesPerInterpStage, AkUInt32 in_uNumInterpStages, AkUInt32 in_uNumChannels)=0
virtual void Execute(AkAudioBuffer *io_pMainMix, AkAudioBuffer *io_pPassthroughMix, const AkAudioObjects &io_objects, AkRamp &io_gain)=0
static const AkPluginParamID ALL_PLUGIN_DATA_ID
Definition: IAkPlugin.h:727
virtual AkPlayingID PostMIDIOnEventSync(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts, bool in_bAbsoluteOffsets=false, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)=0
AkPluginType m_eType
Definition: IAkPlugin.h:2042
ErrorLevel
ErrorLevel.
virtual AKRESULT TermSphericalVBAP(AK::IAkPluginMemAlloc *in_pAllocator, void *in_pPannerData)=0
virtual AkUInt32 GetNumEmitterListenerPairs() const =0
virtual ~IAkPluginServiceMixer()
Definition: IAkPlugin.h:1688
AK::IAkPlugin *(* AkCreatePluginCallback)(AK::IAkPluginMemAlloc *in_pAllocator)
Registered plugin creation function prototype.
Definition: IAkPlugin.h:1348
Defines the parameters of an audio buffer format.
Definition: AkCommonDefs.h:61
virtual Ak3DPositionType Get3DPositionType()=0
IAkSoftwareCodec *(* AkCreateBankSourceCallback)(void *in_pCtx)
Registered bank source node creation function prototype.
virtual AKRESULT RegisterCodec(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc)=0
virtual void ComputeAmbisonicsEncoding(AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0
AkSpeakerVolumesMatrixPtr VectorPtr
Definition: AkTypedefs.h:103
AkUInt32 AkPlayingID
A unique identifier generated whenever a PostEvent is called (or when a Dynamic Sequence is created)....
Definition: AkTypedefs.h:42
virtual AkReal32 GetDuration() const =0
virtual AKRESULT GetSpeakerAngles(AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle)=0
virtual void Linearize(void *&io_attenuationCurve)=0
Some curves are serialized in the log domain. Use this function to convert all the points to linear a...
#define AK_RESTRICT
Refers to the __restrict compilation flag available on some platforms.
Definition: AkTypes.h:45
virtual AKRESULT RegisterGlobalCallback(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL)=0
IAkSoftwareCodec *(* AkCreateFileSourceCallback)(void *in_pCtx)
Registered file source creation function prototype.
virtual void GetPluginCustomGameData(void *&out_rpData, AkUInt32 &out_rDataSize)=0
Interface to retrieve contextual information available to all types of plugins.
Definition: IAkPlugin.h:237
virtual AKRESULT ComputePositioning(const AkPositioningData &in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
AkCreateBankSourceCallback m_pBankCreateFunc
LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
Definition: IAkPlugin.h:2048
virtual AKRESULT GetListenerData(AkGameObjectID in_uListener, AkListener &out_listener) const =0
virtual AkUInt32 GetNumGameObjectPositions() const =0
virtual IAkStreamMgr * GetStreamMgr() const =0
Retrieve the streaming manager access interface.

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