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The Sidechain Receive Effect receives an audio signal from a Sidechain Mix.
When a Sidechain Mix is specified on the plug-in, the input audio signal is ignored. Instead, a new audio signal is received from the Sidechain Mix and directly downmixed or upmixed to match the Effect’s intended channel configuration based on the input audio signal. This signal from the Sidechain Mix is used as the output signal of the Effect. You can only use Sidechain Receive Effects on Audio and Auxiliary Buses, not on Voices. Sidechain Receive Effect is not an Object Processor, and if used on an Audio Objects bus, the same Sidechain Mix signal is received multiple times: once for each Audio Object flowing through the bus. The Sidechain Receive Effect is intended to be used to inspect and debug a Sidechain Mix. For example, you can use it to easily monitor the result of a given Sidechain Mix, not as a component of a full audio mix. For more information on the Sidechain Mix system, see Using Sidechain Mixes with Effects.
Interface Element |
Description | |||
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Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. | |||
![]() (Object Color) |
Displays the object's color. Clicking the icon opens the color selector. ![]() Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | |||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
![]() ![]() (Show references) |
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | |||
Notes |
Additional information about the Effect. | |||
Metering |
Indicates the name of the object currently being metered. | |||
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Allows you to browse for other objects to meter.
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Sets the display of the Effect Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.
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Sidechain Mix Source |
Reference to the Sidechain Mix object that the audio signal is received from. |
Scope |
Defines the ID for the Sidechain Mix Scope when receiving audio from the Sidechain Mix. When the Scope is set to Global, the ID for the Sidechain Mix Scope is 0. When the Scope is set to Game Object, the ID for the Sidechain Mix Scope is the Game Object ID attached to the Bus. Default value: Global |
Volume |
Gain applied to the audio signal received by the Sidechain Mix for the output audio. Default value: 0 Range: -96.3 to 24 Units: dB |
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