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Wwise Unreal Integration Documentation
Release Notes 2025.1.1

Each version of this integration matches a specific build of Unreal Engine. This document lists the changes in the 2025.1.1 release of the integration.

Compatibility:

  • Wwise SDK: 2025.1.1
  • Unreal: This integration supports, and was compiled against, Unreal Engine versions 5.4, 5.5, and 5.6. It was tested against Unreal Engine 5.6.
Note:
This integration does not support experimental Unreal Engine features.

Platform-specific information can be found here:

For earlier versions, see Previous Release Notes.

New Features

  • WG-78502 Added support for Unreal Engine 5.6.

Miscellaneous Changes

  • WG-78366 Reduced the severity of an AssetLibrary log.

Bug Fixes

  • WG-79093 Fixed: AudioType Resources sometimes crash or freeze on exit.

Fixes for Community-Reported Bugs

  • WG-76672 Fixed: Possible crash when calling ConditionalBeingDestroy in the Unreal Niagara Module.
  • WG-77138 Fixed: FAkAudioDevice::SpawnAkComponentAtLocation causes check failure when leaving all parameters set to default values and turning AutoPost On.
  • WG-77589 Fixed: Wwise Simple External Source Manager crashes with invalid data tables.
  • WG-77912 Fixed: SoundEngine unloading was done after its respective modules were unloaded, causing crashes in callbacks and streaming.
  • WG-77946 Fixed: Possible crash when using TQueue for ExecutionQueue and DeferredQueue.
  • WG-78708 Fixed: Performance issue when using Wwise Asset Library in Unreal due to complexity in FWwiseAssetLibraryProcessor::FilterLibraryAssets.

Documentation Improvements

  • WG-77640 Encourage use of AudioLink instead of AkAudioMixer.
  • WG-79087 Added missing Spatial Audio settings to the Unreal Project Settings page.

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