Version
menu
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Wwise SDK 2025.1.4
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#include AkCommandTypes.h>
Public Attributes | |
| AkGameObjectID | emitterID |
| Emitter Game Object ID. More... | |
| AkGameObjectID | listenerID |
| Listener Game Object ID. More... | |
| struct AkObstructionOcclusionValues | value |
| Obstruction and occlusion values. More... | |
Sets a game object's obstruction and occlusion levels. If the game object as multiple positions, values are set for all positions. To assign a unique obstruction and occlusion value to each sound position, instead use AkCommand_SetMultipleObstructionAndOcclusion. This function is used to affect how an object should be heard by a specific listener.
This command can fail for the following reasons:
emitterID is not a valid game object ID or obstruction/occlusion values are outside the accepted rangeemitterID is not a registered game object ID.Definition at line 502 of file AkCommandTypes.h.
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