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Before proceeding with this section, complete the setup steps described in Getting Started.
You can now use scripts provided by Audiokinetic together with your SoundBanks to create XR experiences in your Unreal project. To learn about how to use Wwise within Unreal, see Wwise Unreal Integration documentation.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise