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No sound in UE5

+1 vote
Hi,
I have a project in Wwise finally integrated with UE5 Preview 2, but I can't hear any sound on UE5.
I do the same steps in a UE4.27 project and it works perfect but in UE5 no sound.

This is the log I get when I generate sound in UE5

LogWwiseProjectParser: Could not parse the Cache directory from the Wwise project file. Using default value : .cache
LogSlate: Window 'Generate Sound Data' being destroyed
LogWwiseProjectParser: Could not parse the Cache directory from the Wwise project file. Using default value : .cache
LogWwiseProjectParser: Could not parse the Cache directory from the Wwise project file. Using default value : .cache
LogAkSoundData: Display: Running C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseConsole.exe generate-soundbank "J:/Work_22/Streetrunner/Unreal/StreetRunnerWwise/Wwise/Street Runner NFT/Street Runner NFT.wproj" --use-stable-guid --import-definition-file "C:/Users/johnd/AppData/Local/Temp/CookUAkAudioEvent4A44F5384A88AC6DE90713BDB2DD92E2.txt" --platform "Windows" --soundbank-path Windows "J:\Work_22\Streetrunner\Unreal\StreetRunnerWwise\Wwise\Street Runner NFT/GeneratedSoundBanks/Windows" --language "English(US)"
LogWindows: Warning: CreateProc failed: El sistema no puede encontrar el archivo especificado. (0x00000002)
LogWindows: Warning: URL: C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseConsole.exe generate-soundbank "J:/Work_22/Streetrunner/Unreal/StreetRunnerWwise/Wwise/Street Runner NFT/Street Runner NFT.wproj" --use-stable-guid --import-definition-file "C:/Users/johnd/AppData/Local/Temp/CookUAkAudioEvent4A44F5384A88AC6DE90713BDB2DD92E2.txt" --platform "Windows" --soundbank-path Windows "J:\Work_22\Streetrunner\Unreal\StreetRunnerWwise\Wwise\Street Runner NFT/GeneratedSoundBanks/Windows" --language "English(US)"
LogAkSoundData: Error: Failed to run WwiseConsole: C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseConsole.exe generate-soundbank "J:/Work_22/Streetrunner/Unreal/StreetRunnerWwise/Wwise/Street Runner NFT/Street Runner NFT.wproj" --use-stable-guid --import-definition-file "C:/Users/johnd/AppData/Local/Temp/CookUAkAudioEvent4A44F5384A88AC6DE90713BDB2DD92E2.txt" --platform "Windows" --soundbank-path Windows "J:\Work_22\Streetrunner\Unreal\StreetRunnerWwise\Wwise\Street Runner NFT/GeneratedSoundBanks/Windows" --language "English(US)"
LogDirectoryWatcher: A directory notification for 'J:/Work_22/Streetrunner/Unreal/StreetRunnerWwise/Wwise/Street Runner NFT/GeneratedSoundBanks' was aborted.
LogAkSoundData: Display: WwiseConsole Sound Data Builder task was successful and took 0.439863 seconds.
LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 32 seconds.
LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 32 seconds.

Could anyone help me please?.

It's very important it works.

I'm using Wwise 2021.1.7.7796 and UE5 Preview 2

Thanks in advance
asked Mar 21, 2022 in General Discussion by John VReq (190 points)

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