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Android Build Crash on runtime

0 votes

Wwise crashed when the game running. The log showed it's libAkSoundEngine.so which crashed. This behavior exists since version 2023.1.0.

Using integration 2023.1.2.8444.3033, wwise authoring & SDK version 2023.1.2.8444

here's the log:

1 #00 pc 000000000026d254 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596]

2 #01 pc 000000000026edc4 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596]

3 #02 pc 000000000022446c /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596]

4 #03 pc 00000000002f6fe8 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596]

5 #04 pc 000000000010535c /system/lib64/arm64/nb/libtcb.so [x86_64::4ae47130f9a0bfaa317f4526ee32d560]

asked Apr 7 in General Discussion by 思谦 (150 points)

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