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Unity 5 - Event trigger and source as different objects?

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Hello! I'm working in Unity 5. Here's the situation:

I have an object that the player walks through to trigger an event. However, I want the source of that event's audio to come from a different object. I also have some distance RTPCs that I wish to link to that other object.

I only know how to make audio come from its event trigger, not how to separate the two.

Basically, I guess, my question is: How do I attach an RTPC to an object that's not triggering an event?
asked Nov 17, 2015 in General Discussion by Noah F. (100 points)

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