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In a multiplaye game, how to sync randomised play events? [closed]

0 votes
Hi all, I'm working on a online multiplayer game. I've got lots of events that start at random times and trigger again at random times throughout each level.

My question is, how can I be assured that all players hear the same sound at the same time? IE that this randomisation is coming from some sort of master clock and not for each user. Many thanks for any help.
closed with the note: Not helpful to anyone, problem now resolved
asked Dec 8, 2015 in General Discussion by Matt sneakSounds (460 points)
closed Jan 6, 2016 by Matt sneakSounds

1 Answer

0 votes
Hi all, my coder fixed this with a bit of scripting. Unfortunately this took some of my control out of Wwise but now we have a consistent playback across users at least!
answered Jan 6, 2016 by Matt sneakSounds (460 points)
Hi, I'm working on a multiplayer game, too. And I just started learning Wwise lately. Could you explain your solution more specifically? Is it hard to accomplish? Does it make Wwise lost convenience?
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