Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Easiest way to integrate streaming

0 votes

I'm trying to use Wwise in an iOS app, and am confused by the "Initialize the Different Modules of the Sound Engine" section.

It wants

#include <AkFilePackageLowLevelIOBlocking.h>                    // Sample low-level I/O implementation

but this is not in "$(WWISESDK)\include" (sic). It's actually in a "samples" folder.

Am I just supposed to copy the samples into my project? Is there a way to just use libraries (the way all the other modules get initialized)? I realize that Wwise is giving me tons of flexibility, but it's unlikely to matter in my app, and I just want the simplest way to get started.

asked Jan 19, 2016 in General Discussion by David D. (120 points)
I ended up copying “sample code” into my project, but this feels wrong. And it is certainly not in the basic steps for getting started.

1 Answer

0 votes
Sometimes, clients prefer to write their own low-level IO code. For example, our UE4 integration uses a custom built IO hook that uses the Unreal IO system. However, some clients prefer a more out-of-the-box experience, which is why we provide samples for the IO hook. Feel free to use them in your game; they will just work for you.

Don't forget to copy the samples for all the platforms your game supports!
answered Feb 16, 2016 by Benoit S. (Audiokinetic) (16,020 points)
...