Hi there :),
Pretty new to Wwise, so sorry if it's an obvious one. Essentially, here's my scenario: imagine one person is ringing a bell and another clashing swords. Depending on where the player looks I want the sounds to fade it, so if the player looks at the bell ringer then the ringing gets louder, and if he/she looks at the sword fighter both the bells fade out and the sword clashing fades in.
I've been following some Youtube tutorials on something similar (making a footstep sound only play when the player is moving, and also not while they are jumping) and it seems quite akin to my problem. However, the only difference is that I want it such that if the player has already looked at the bell ringer before, the bell sound fades in from where it previously faded out, NOT from the start of the sound. Is there a way to do this via Event Actions/any other ways?
I've tried setting the resume action, but as the sound hasn't actually played prior to this resume action taking effect nothing happens (which makes sense I guess since there's nothing to resume). I've also tried including both Play and Resume actions, but then whenever the user looks back to the bell the audios stack.
Thanks very much for any help,
Ben