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WAG can't run playmode in Unity

0 votes

And it said :all compiler errors have to be fixed before you can enter playmode.

Unity version:2018.4.0f1   Wwise version:2019.1.6.7110

Thanks for advising!

asked Dec 29, 2019 in General Discussion by houyu y. (100 points)

2 Answers

0 votes
Hey Houyu

In order to help, I'll need to know what errors you get in the console.
Could I get you to take a screenshot, or copy the text from them inhere?
answered Dec 29, 2019 by Mads Maretty S. (Audiokinetic) (38,280 points)
IOException: Win32 IO returned 234. Path: D:\Program Files (x86)\Audiokinetic\Wwise Adventure Game 2019.1.0.6947\WwiseAdventureGameSource\Library\PackageCache\com.unity.analytics@3.2.2\Tests\Editor\Unity.Analytics.StandardEvents\Unity.Analytics.StandardEvents.EditorTests.asmdef
System.IO.FileStream.get_Length () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:407)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:340)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.File.OpenRead (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:363)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:167)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding)
(wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:587)
System.IO.File.ReadAllText (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:582)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.LoadCustomScriptAssemblyFromJson (System.String path) (at D:/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:469)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllCustomScriptAssemblyJsons (System.String[] paths) (at D:/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:687)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:SetAllCustomScriptAssemblyJsons(String[])
Okay, first off let's do a bit of Unity troubleshooting.
* Try restarting Unity and see if you get the same errors.
* If that doesn't work, close Unity > find the Library folder (located inside your WwiseAdventureGameSource folder, next to the asset folder) > delete it > reopen Unity and let it initialise.
* If that doesn't work, delete the entire WAG project and re-download it again.
Thanks for your advices,but it still doesn't work.
I redownloaded WAG and ran it again,a window came out and warned that the WAG Unity project version is 2017.4.3f1,some files would be updated.
Then I clicked "Yes",and when I pressed Play in Unity,it still showed the same errors.
Could it be the problem of Unity version?
Hmm.... Strange!
Shouldn't be a problem to update WAG, cause then you'd probably get messages about certain properties in scripts being obsolete and such. To me, this looks more like a problem with the Unity Editor, cause none of this is related to Wwise or WAG.
I did a quick research on the forum.unity.com and I suspect that it's because the file paths are too long. Can you try relocating your 'Wwise Adventure Game 2019.1.0.6947' onto an external harddrive or just topmost on your D:\ drive?
I just solved problem by opening the WAG project in Unity 2017.4.30f1.
So I didn't try the method of relocating the WAG path.  :(
But still thanks for your help. :)
0 votes
Same here and resolved by rename the root folder of WAG to "WAG" and worked on Unity 2018.4.14.

Yes, it may be caused by the over-lentgh path string.
answered Feb 8, 2020 by 张雁鸣 (140 points)
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