Hello,
I've integrated the MSSpatial plugin to our Unreal game. It is registered when I boot the Unreal Editor, and it works on PC. However, when I run my game on XBox One, I get this log for LogAkAudio:
[2020.03.09-19.56.05:493][ 0]LogAkAudio: Wwise(R) SDK Version 2019.2.0 Build 7216. Copyright (c) 2006-2019 Audiokinetic Inc.
[2020.03.09-19.56.05:493][ 0]LogAkAudio: Could not find Wwise network ports in AppxManifest. Network communication will not be available.
[2020.03.09-19.56.05:493][ 0]LogAkAudio: Wwise plug-in DLL path: ../../../Engine/Plugins/Wwise/ThirdParty/XboxOne_vc140/Profile/bin/
[2020.03.09-19.56.05:493][ 0]LogAkAudio: Warning: Could not initialize Wwise communication.
[2020.03.09-19.56.05:493][ 0]LogAkAudio: Wwise successfully initialized.
[2020.03.09-19.56.05:493][ 0]LogAkAudio: Initialization complete.
[2020.03.09-19.56.24:481][ 1]LogAkAudio: Error: MSSpatial: Could not activate SpatialAudioClient: 0
[2020.03.09-19.56.24:482][ 1]LogAkAudio: Error: The Output Device specified by AddOutput() or Init() could not be initialized.
[2020.03.09-19.56.24:482][ 1]LogAkAudio: Reverting to default Built-in Audio Device.
What does this error means? I don't have the error lines following the Initialization complete message on PC builds. I also already made sure that my XBox devkit audio is configured such as the Headset format is set to Dolby Atmos for Headphones.
Any help would be much appreciated!