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In UE4 with Oculus Rift S, wwise audio comes out of PC speakers but Unreal audio comes out of Rift headset

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Is there a trick to routing wwise audio through the Rift S headset? All of my wwise sounds are coming through the PC speakers, but all the sounds I play using Unreal's built in sound cues just work fine and come through the rift headset. How do I route wwise sounds properly to the headset?
asked Apr 8, 2021 in General Discussion by Ralph B. (100 points)

1 Answer

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In case anyone else finds their way here... There is an option hidden in the Project Settings under Advanced Details that enables this. Once enabled, it seems to activate at Editor launch, so Simulate + playing from the Content Browser stops going through PC speakers as well. 
(Tested in UE 4.24 & UE 4.26)

https://twitter.com/sclark39/status/1413630351377846275

answered Jul 9, 2021 by Skyler C. (140 points)
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