Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Other Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Certification Courses
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Other Sources
- Website
- Videos
- Plugins
- Creators Directory
- Q & A
- Blog
Running Tests 00:37:35 Demo: Live media Transfer (Experimental) 00:40:55 Feedback Channels 00:42:41 Future: Niagara Support (2023.1.1) 00:43:44 Future: Auto Defined Soundbanks Unity (2024.1) 00:45:41 Future: Unity Wwise Browser (2024.1) 00:46:20 Future: Unreal Asset Management (2024.1) 00:47:51 Past Resources: Spatial Audio Acoustics,WAAPI/ WAQL/ Strata 00:51:30 Wrap Up Combining Unreal 5 and Wwise ...
Today, Audiokinetic Wwise Experience Director Bernard Rodrigue will be going through the extensive WAAPI & WAQL updates for Wwise 2023.1. Jump here for the continued livestream: https://www.youtube.com/watch?v=Opxn0I9eyUI 00:00:00 Start 00:05:48 Introduction 00:07:15 Introduction - WAAPI 00:09:25 Overview of Livestream 00:10:51 WAAPI Setup 00:13:29 Hello.py - WAAPI Client 00:14:20 Technical Difficulties ...
Wwise 2024.1 00:13:20 Wwise Expo Online 2024 00:13:32 The Road to Center Focus 00:13:52 2018 Editing Workflow Mockup 00:16:40 Wwise 2022.1/ 2023.1 Editing Workflow 00:19:24 Wwise 2024.1 Editing Workflow 00:20:57 2024.1 Summer of Beta 00:21:15 User Testing Methodology 00:24:40 2024.1 Applied Feedback 00:27:57 Disable Opening of New Tabs on Double-click 00:29:16 Wwise 2005 Throwback 00:31:26 DEMO - ...
Wwise Expo 2024
Videos
Support (Experimental) 00:46:40 - 2024.1 Wwise Engine Platform Support 00:47:52 - Powerful Runtime Performance Profiling 00:48:07 - 2023.1 CPU Timeline 00:48:38 - 2024.1 Memory Allocator 00:49:47 - Feedback is an Artform 00:50:25 - Strata Overview 00:59:17 - Strata Update: Audiokinetic Launcher Install 00:59:57 - Strata Update: ReaWwise Network Transfer 01:00:37 - Strata Update: New Scripts 01:01:32 ...
Hello, I've been adding an installation of Wwise in the Wwise Launcher via the Add Existing button, but I get the following error.Could not add existing installEACCES: permission denied, open '/Applications/Audiokinetic/Wwise2023.1.8.8601/install-entry.json'n'Any advice to how to solve it?Best,Balandino.Here is the log:2024-11-29T09:49:40.401Z: ====== System Data ======2024-11-29T09:49:40.401Z: ...
Specific versi I am having the same issue using the latest version of Wwise 2023.1.1.8417.However, I am working on Windows. If you look at your soundbank output path it doesn't look right. It seems that using the override project soundbank paths causes the path for one platform to be copied over to the other. When I do not check this box and instead alter the paths at the project settings level, this ...
Mac Specs: 2023 Macbook Pro Apple M2 Max Ventura 13.4 macOS Troubleshooting Steps I Have Tried Using older and newer versions of the Wwise software. Uninstalling and re-installing both the Launcher and the Wwise software. Restarting my computer both before and after re-installing. Killing all Wine processes and/or re-starting to make sure none remained. Delete the hidden folder. Relevant ...
Have fun reverberating! - pdx Join us at GameSoundCon 2023! Catch pdx at GameSoundCon on Wednesday, October 18th, where he'll be giving the talk "Spatial Audio: Acoustics - Techniques in Wwise & Unreal". This presentation will describe and demonstrate a variety of techniques available in Wwise for creating diverse acoustic environments in Unreal. New features in the Wwise 2023 Beta will be ...
We’re excited to be back on the Expo floor at GDC 2024, taking place March 20-22 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.{{cta('c149f7f8-9e50-4fc0-909f-93b130d3b4e1')}} Visit us at Expo booth S1541 to discover how Wwise 2023.1 and Strata simplify the work of programmers and empower ...
They were created on the occasion of PS5 compatibility with Dolby Atmos and are available in Wwise 2023.1.1.The presets were created using a number of different titles and are aimed at different audio settings in your game. You will inevitably need to fine-tune each parameter, but hopefully, you won’t have to reconfigure each module to reach your objective.The presets are optimized to process a raw ...
Wwise. (Ultimate and penultimate mean the latest and previous-latest versions, in case you are wondering.)At the time of writing this post, the actively supported major versions are Wwise 2022.1.x and 2023.1.x. Starting with the release of Wwise 2022.1.10 and 2023.1.1, we have worked on both branches simultaneously to prepare them for a concurrent release. We are calling this the first Sim-Patch release ...
I automate this process ? Did I do something wrong to this process not being by default linked ? What are the best practises ? I'm using Wwise 2023.1.1 and Unreal 5.3.2. Thank you very much. EDIT : Okay, I have found that the reconcile option in the Unreal's Wwise Browser imports as new .uassets newly created events, game syncs etc. in Wwise. It also renames already existant ones. So this is a great ...
Audiokinetic Joins Utrecht Region Technology Hub Hilversum, Netherlands– October, 6th 2023– Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries announced today the opening of its European subsidiary in Hilversum, Netherlands. This strategic move positions Audiokinetic closer to its European community of users ...
Audiokinetic Inc. commemorates the 10th anniversary of its first subsidiary, Audiokinetic K.K. Tokyo, Japan– December, 1st 2023– Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, proudly commemorates the 10th anniversary of its subsidiary Audiokinetic K.K. This milestone marks a decade of unwavering commitment to ...
Wwise comes in. Interpreting music on stage can lead to beautiful theatrical moments (Merci d'être venus, Théâtre Périscope, 2023). Today I'd like to tell you about my sound design for the play Merci d'être venus ("Thank you for coming") and what led me to choose Wwise as a tool for creating and performing on stage. Why Use Wwise in Theater? Merci d'être venus is a play by the company Le Complexe ...
The Audio of Star Wars Jedi: Survivor | Wwise Tour Hilversum 2023 We were also lucky enough to be joined by Nick von Kaenel, Alex Barnhart, and Colin Grant, who revealed how they used Wwise to bring this epic game to life during our Wwise Tour in Hilversum in 2023.
Wwhat's New & Wwhat's Next with Wwise Wwise 2023.1 continues to grow in the direction of interactive audio workflows across the industry. Increasing the number of effects per-object, Reverb Zones and improvements to Spatial Audio: Acoustics, along with additional features that expand on the ability to create compelling and immersive audio experiences with Wwise. Meanwhile, work is already underway ...
The versions I used to check that this process works: Wwise 2023.1.1.8417 Unreal Engine 5.3.2 Note that if you are using any other version, the behavior may be different. Table of contents Create a project Create an Unreal Project Integrate the Unreal Integration Wwise initial setup Unreal initial setupRegistering sounds in Wwise ProjectCreating UAssetsPlaying sounds from BlueprintFinal ...
AkAudio to our project build file which should be named something like this: UnrealProjectName.Build.csFor reference, all my examples were built on Wwise 2023.1 and Unreal 5.3. Building arguments and extracting resulting data Let's use the getCursorTime function as our first example. The documentation says the following: As you can see, this function is expecting an argument that will determine if ...
Note that this is much more useful starting with Wwise 2023.1, where the previous 4 effect slots per object limit was increased to 255. You may try bypassing individual effects when connected to the game to find a culprit.