Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Other Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab​
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Certification Courses
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Other Sources
- Website
- Videos
- Plugins
- Creators Directory
- Q & A
- Blog
For Xbox One, it is a manual process where we contact our representative there, and get the go-ahead directly from them. For WiiU (especially for Unity), we require that the user visit the WiiU Unity forums and either send me a DM there (AKMikeD) or post in the Audio/Wwise forum. If you have a project ID in our system, then include that in the DM (not in the public post). Unfortunately, because each ...
License Key to your Wwise project. https://audiokinetic.com/faq/apply_license_key Need help? https://audiokinetic.com/faq/contact_sales_rep Mac I have a valid license for Windows as far as I know. The error almost makes me think it is trying to generate Mac sound banks? My commandline looks like this: 'C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\ue4editor.exe' C:\MyProject\MyProject.