Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Other Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab​
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Certification Courses
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Other Sources
- Website
- Videos
- Plugins
- Creators Directory
- Q & A
- Blog
i am developing an effect plugin for Wwise 2023.1. i am able to run the plugin in Wwise Authoring on Windows. however, i cannot figure out how to do the same on Mac. the sound engine part of the plugin builds fine on Mac. however, if i understand the documentation correctly, the resulting .dylib is not actually used at all when running Wwise Authoring on Mac: "because the Wwise Authoring application ...
Hey! Wwise 2023.1 here Is there a way to find all the objects that are using custom attenuations (both modified ShareSets and custom assignments to objects)? I can easily find these attenuations but I want objects on which they are used. And every try with "referenceTo", "where" and other possibilities give me blank list but I know such attenuations are used in the project. What is also interesting ...
Currently the latest supported SDK is 5.0 which will be deprecated in January 2023. When is there a new release planned, that will support the latest version. Thanks.