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AkChannelConfig
Wwise SDK
Create a 3rd order ambisonic configuration. cfg.SetAmbisonic(16); // pass in the number of spherical harmonics, (N+1)^2, where N is the ambisonics order. // Invalidate (usually means "As Parent") cfg.Clear(); Definition at line 496 of file AkSpeakerConfig.h. AkChannelConfigDefinition: AkSpeakerConfig.h:497 AkChannelConfig::SetAmbisonicAkForceInline void SetAmbisonic(AkUInt32 in_uNumChannels)Set ...
For example, if 25 input channels need to be mixed to a 5th-order-ambisonics (36-channel) speaker bed (generating 25*36=900 operations) the mix will be performed in hardware if this value is less than 900, but performed in software if this value is greater than or equal to 900. More...   AkThreadProperties threadOpusDecoder  Opus decoder threading properties. More...   AkThreadProperties threadMotionSink ...
Wwise SDK 2023.1.4 AKIAkGlobalPluginContext AK::IAkGlobalPluginContext Member List This is the complete list of members for AK::IAkGlobalPluginContext, including all inherited members. ComputeAmbisonicsEncoding(AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0AK::IAkGlobalPluginContextpure virtual ComputeSphericalCoordin ...
In contrast, ambisonics has a constant energy spread regardless of the source direction and loudspeaker layout. The lower the ambisonic order, the greater the spread. First-order ambisonics are, therefore, very imprecise, while third-order ambisonics are relatively precise, although still imprecise compared with VBAP.Encoding of mono sources into an ambisonics bed can be used for aesthetic reasons.
If we could render audio with decent spatial accuracy without the shortcomings of object-based audio? Stay tuned to learn about how ambisonics may help you out with this! Figure 4 – Objects are submixed freely and panned onto a multichannel spatial audio representation, which conveys the directional intensity of all its constituents and can also be manipulated by adding, for example, Effects.     
With the release of 2016.1, Wwise launched a full ambisonics pipeline supporting playback, rotation, encoding, decoding and support for all Wwise and McDSP’s effects, and in the coming weeks, Audiokinetic will be releasing a beta version for its Wwise SynthSpace, a geometry-based reverberation project focused on spatialized dynamic early reflections, customizable reflective surface characteristics ...
Until recently, video games have mostly borrowed reverberation techniques from classical linear media. However, complex spatial panning algorithms such as binaural and ambisonics are now at the forefront of a push towards greater immersion in a way that has not been encountered in other media forms. Therefore, the time has come to rethink the existing reverberation algorithms and create new ones specific ...
Our ambisonics pipeline certainly caught the attention of the audio community and was the most talked about Wwise upgrade this year, but we have so much more that we will be announcing at GDC for our upcoming 2017.1 release .   A community focused 2016 This year, we celebrated the 10th anniversary of Wwise, and it was an incredible milestone when we saw our community grow to more than 21,000 members.
For spatial audio purposes, it is possible to generate higher order ambisonics IR; but, just as with pre-recorded room impulse responses, the amount of storage space required to represent various emitter-listener positions can be prohibitive. Since accurate results at higher frequencies require small grid spacing, about a few millimeters in size to simulate all audible frequencies, we can save on ...
Supports up to 11th order ambisonics for up to 11 million drones, for complete and realistic immersion. This is 1 million times louder than anything else on the market. Support for AKAI MPC2000 for that true 97 feel and portability. Brand new Cassette Tape Emulation (CTE), for true audio fidelity. You will now be able to switch from Side A to Side B, in realtime! Available this Christmas™ from your ...
For certain things like 360 videos, it’s fine to use an existing approach like ambisonics or quad-binaural; but, don’t let anyone tell you that it’s not going to affect presence in a fully interactive experience - it will. You can mitigate that by doing things like rotating a sound field around a user, which is what the new Wwise ambisonic convolution reverb does, but you simply have to render changes ...
Reflect not only enhances immersion and the sense of space, but also brings out variety and naturalness from limited audio assets by blending them with a dynamic environment.   3D Meter  A new Ambisonics 3D Meter will allow users to visualize the sound field.    .  More & More Composers Are Learning Wwise for its Interactive Music System!  We have always said that some of our super users may perhaps ...
Krishna monks, the cooking chef, and the subtle music of the club; but, the moment they choose to head towards one of these points of interest we adjust the mix to center around that section of the level leaving room for the smaller ambient sounds to shine.   Can you elaborate on how you leveraged object based vs. ambisonics towards creating a cohesive spatial mix for the experience? RICHARD: For ...
Opus compares to other codecs for audio quality, see [https://opus-codec.org/comparison/] Wwise Recorder Plug-in Improvements The Recorder Plug-in can now record in AmbiX format, which enhances support of the Ambisonics file format in Wwise. WAAPI - New SoundBank Functions and Topics New commands, available through ak.wwise.ui.commands.execute and keyboard shortcuts, allows SoundBank generation and ...
The Opus codec has been updated to version 1.3, which brings quality improvements, especially for speech at low bitrates. Ambisonics is also fully supported now with this update. Android latency: For devices running Android 8.1 and above, Wwise now supports the AAudio low-latency API. Based on hardware, Wwise now automatically increases buffer sizes in cases of voice starvation. Wwise Command ...
Frías, one of my friends and now business partners, told me that he had been working on a few 360 video productions with ambisonics and thought it would be interesting if we could work with those recordings in post production. After a bit of research, I found Two Big Ears (now Facebook360), and started exploring spatial audio. After talking to two other friends, Sarah Gibble-Laska and Karim Douaidy ...
Backgrounds_MainMix:[Same as Main Mix] This Audio Bus includes ambient backgrounds configured for ambisonics and quad auditioning by default. Sounds routed to this Audio Bus will be delivered to the Audio Device to be mixed according to the Main Mix channel format initialized by the endpoint, specified by the Audio Device, or as defined by an Audio Bus Configuration.3. UI_PassthroughMix:[Same as Passthrough ...
Ambience Collections: Having the ambience pre-configured in multiple channel formats (e.g., stereo, quad, octo, 5.1, 7.1.4, ambisonics, etc.) is a great time saver.    Efficiency: The time they will save in the future as they expand their usage of Strata is well worth the learning curve. ReaWwise: ReaWwise is a REAPER extension by Audiokinetic that simplifies the rendering, naming and transferring ...
For some scenarios, such as when processing ambisonics, the difference is magnified even further, with an over 20x improvement in throughput performance. A related benefit to the changes for AK Compressor and Expander is that we also resolved some inconsistencies in behaviour across different channel configurations. If you had any adjustments in your mix to compensate for this, especially when targeting ...
With our spatializer and room virtualization DAW plugins, we defined workflows to easily switch between different spatial formats like binaural audio, Ambisonics, and multichannel audio. Instead of spending their time with endless technical setups, our users can focus on what's important: creating a great-sounding mix.With dearVR SPATIAL CONNECT for Wwise, we are reaching the same goal of mixing audio ...