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OpenHarmony 2023.1.8
Wwise SDK - OpenHarmony
Wwise SDK 2024.1.7 OpenHarmony 2023.1.8 Build Requirements HarmonyOS NEXT SDK: 5.0.0.66-beta1 (API level 12) Release Notes The following sections list and describe the OpenHarmony specific changes to Wwise between version 2023.1.7 and version 2023.1.8. For general release notes, please refer to Release Notes 2023.1.8 Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs ...
OpenHarmony 2023.1.7
Wwise SDK - OpenHarmony
Wwise SDK 2024.1.7 OpenHarmony 2023.1.7 Build Requirements OpenHarmony SDK: HarmonyOS-NEXT-DP1 Release Notes The following sections list and describe the OpenHarmony specific changes to Wwise between version 2023.1.6 and version 2023.1.7. For general release notes, please refer to Release Notes 2023.1.7 New Features New Features WG-70611 Integration Demo is now available for OpenHarmony.
OpenHarmony 2023.1.6
Wwise SDK - OpenHarmony
Wwise SDK 2024.1.7 OpenHarmony 2023.1.6 Build Requirements OpenHarmony SDK: HarmonyOS-NEXT-DP1 Release Notes The following sections list and describe the OpenHarmony specific changes to Wwise between version 2023.1.5 and version 2023.1.6. For general release notes, please refer to Release Notes 2024.1.7 New Features New Features WG-70608 The OpenHarmony platform now has Wwise Motion ...
Now it doesn't seem possible to dynamically assign channel via RTPC in Ak Channel Router in Wwise 2023.1 anymore. If anyone knows how to achieve this by any other ways, please help. This feature is crucial for this project. Or do I miss some settings in the 2023 Ak Channel Router, please enlighten me. Best, Napatz
/qa/12755/n-you-set-switch-in-ue5-wwise- -for-spatial-audio-volume/
Hi! I am currently working on a project where I am implementing the ambience for a map. I have the ambient beds set up in a switch container for all of the areas and each time of day (morning, afternoon and night) I added a test feature where the Ambience Area Switch event is posted in the Spatial Audio Volume and it covers the map. And then I added trigger boxes in sections of areas and added the ...
Hi there! 2023.1 brings huge improvements to WAQL and WAAPI's interaction with Interactive Music objects. Being able to query and modify MusicPlaylistItem objects is a massive upgrade. I was surprised to see that even though MusicPlaylistItem querying/modification is now supported, the ability to set MusicPlaylistItems as a MusicTransition's "JumpToPlaylistItemRef" with WAAPI or get an existing ...
Audiokinetic Launcher 2023.2.2.3581>Unity>Error loading projects RangeError: Invalid string length
Q & A
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". I noticed this issue occurring after installing Wwise 2022.1.11. Has anyone else experienced the same problem?
/qa/12521/ise- -2849-plugin-compile-error-with-uht-custom-engine/
Ellloooo, I've recently been updating our project's Wwise version from Wwise 2022.1.5.8242 to the current latest avaliable (Wwise 2023.1.0.2849). The project itself is running under a custom source version of UE 5.2. Our plugin is located under the Engine/Plugins directory. When trying to compile I ran into the issue "Unable to determine UHT module type for D:\Gamedev\Project\Main\Engine\Plugins\Wwise\Source\Wwi ...
Wwise crashed when the game running. The log showed it's libAkSoundEngine.so which crashed. This behavior exists since version 2023.1.0. Using integration 2023.1.2.8444.3033, wwise authoring & SDK version 2023.1.2.8444 here's the log: 1 #00 pc 000000000026d254 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596] 2 #01 pc 000000000026edc4 ...
The Audiokinetic Launcher version 2023.1.1.2840 was released yesterday but there is a bug in version 2023.1.0.2637 that prevents the automated update to work properly. This problem can occur on both Windows and Mac systems, here are ways to resolve the issue. The easiest way to resolve the problem is to manually download the new version of the Audiokinetic Launcher from the website and install it: https://w ...
Wwise 2023.1
/qa/13575/oblems-with-wag-wwise- -1-4-8496-and-macbook/
Hi everyone, I am trying to make a demo reel with the WAG but it keeps crashing and freezing. So does WWise. It happens when both or just one is open and I don't know why. I am on a Macbook Pro, Sonoma 14.4.1 from 2021. I have been having a lot of problems with this setup and I am close to giving up on WWise.
Travis Wicklund
Creators Directory
He was also recently selected to participate in the 2023/24 Society of Composers and Lyricists mentorship program. Before his deep dive into media composition, Travis was lighting up the dance floor as a certified Ballroom and Latin dancer, traveling the country to teach, compete, and choreograph. He also holds a BA in Communications Creative Media with a Music Minor from Marymount Manhattan College.
Hi Our current version of Wwise is 2021.1.12. We plan to upgrade the version of Wwise to 2023.1.2. What are the specific points to pay attention to and the risks involved in the upgrade process? Thanks.
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". It seems to occur after installing Wwise 2022.1.11. When the installed Wwise 2022.1.11 is uninstalled via Audiokinetic Launcher 2023.2.2.3581, Unity projects are displayed correctly. Has anyone ...
We have noticed compilation errors in "C:\Program Files (x86)\Audiokinetic\Wwise2023.1.8.8601\SDK\include\AK\Tools\Common\AkBitFuncs.h" when building against prebuilt x64 libs with clang (ie. https://clang.llvm.org) in wwise 2023.1.8.8601 This appears to be due to the fact that _MSC_VER is #defined in clang. Please see the following documentation for more information https://clang.llvm.
James Sauppe
Creators Directory
earned a Bacherlor’s of Music (Performance) from UArts in 2009 and a Master’s of Music Technology (Game Audio) in 2023. H’e currently on faculty at the Community College of Philadelphia where he teaches Music Tech classes and directs the Hip Hop Ensemble in CCP’s budding Sound Recording and Music Technology program. James writes and produces original music under the moniker, RVLVR (pronounced Revolver) ...
Can anyone help us understand why they are not being created like in the other platforms? We already have a PS5 specific license for the project and are using Unity 2022.3.47f and Wwise 2023.1.7.8574. Thanks!