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Release Notes GME Plug-in Version 2023.1.7 (Build 1667)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.6 (Build 1629)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.5 (Build 1572)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.4 (Build 1570)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.3 (Build 1531)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Adopted new version scheme. GME plug-in version number now matches the concurrent Wwise version number.Built using GME SDK 2.5.11.Improved the response speed when using the voice message API.Improved the switching speed when changing a teamID.Bug fix: Merged the fixes done in the standalone GME solution ...
Release Notes GME V7 Plug-in Version 2023.1.7 (Build 1469)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.7.NoteApple platforms use GME SDK 2.5.10.Platform SDK update: To simultaneously support multiple versions of Xcode, the GME Plug-in is compatible with Wwise 2022.1.10/2023.1.1 or later for iOS and Mac. This is only due to changes in the SDK folder structure of Wwise ...
Release Notes GME V7 Plug-in Version 2023.1.7 (Build 1290)
GME In-Game Voice Chat
Built using GME SDK 2.5.7.New features:SP-3415: GME factory assets were added to support Using the Sample Blueprint.
Now it doesn't seem possible to dynamically assign channel via RTPC in Ak Channel Router in Wwise 2023.1 anymore. If anyone knows how to achieve this by any other ways, please help. This feature is crucial for this project. Or do I miss some settings in the 2023 Ak Channel Router, please enlighten me. Best, Napatz
/qa/12755/n-you-set-switch-in-ue5-wwise- -for-spatial-audio-volume/
Hi! I am currently working on a project where I am implementing the ambience for a map. I have the ambient beds set up in a switch container for all of the areas and each time of day (morning, afternoon and night) I added a test feature where the Ambience Area Switch event is posted in the Spatial Audio Volume and it covers the map. And then I added trigger boxes in sections of areas and added the ...
Hi there! 2023.1 brings huge improvements to WAQL and WAAPI's interaction with Interactive Music objects. Being able to query and modify MusicPlaylistItem objects is a massive upgrade. I was surprised to see that even though MusicPlaylistItem querying/modification is now supported, the ability to set MusicPlaylistItems as a MusicTransition's "JumpToPlaylistItemRef" with WAAPI or get an existing ...
Audiokinetic Launcher 2023.2.2.3581>Unity>Error loading projects RangeError: Invalid string length
Q & A
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". I noticed this issue occurring after installing Wwise 2022.1.11. Has anyone else experienced the same problem?
/qa/12521/ise- -2849-plugin-compile-error-with-uht-custom-engine/
Ellloooo, I've recently been updating our project's Wwise version from Wwise 2022.1.5.8242 to the current latest avaliable (Wwise 2023.1.0.2849). The project itself is running under a custom source version of UE 5.2. Our plugin is located under the Engine/Plugins directory. When trying to compile I ran into the issue "Unable to determine UHT module type for D:\Gamedev\Project\Main\Engine\Plugins\Wwise\Source\Wwi ...
Wwise crashed when the game running. The log showed it's libAkSoundEngine.so which crashed. This behavior exists since version 2023.1.0. Using integration 2023.1.2.8444.3033, wwise authoring & SDK version 2023.1.2.8444 here's the log: 1 #00 pc 000000000026d254 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596] 2 #01 pc 000000000026edc4 ...
The Audiokinetic Launcher version 2023.1.1.2840 was released yesterday but there is a bug in version 2023.1.0.2637 that prevents the automated update to work properly. This problem can occur on both Windows and Mac systems, here are ways to resolve the issue. The easiest way to resolve the problem is to manually download the new version of the Audiokinetic Launcher from the website and install it: https://w ...
Wwise 2023.1
/qa/13575/oblems-with-wag-wwise- -1-4-8496-and-macbook/
Hi everyone, I am trying to make a demo reel with the WAG but it keeps crashing and freezing. So does WWise. It happens when both or just one is open and I don't know why. I am on a Macbook Pro, Sonoma 14.4.1 from 2021. I have been having a lot of problems with this setup and I am close to giving up on WWise.
Hi Our current version of Wwise is 2021.1.12. We plan to upgrade the version of Wwise to 2023.1.2. What are the specific points to pay attention to and the risks involved in the upgrade process? Thanks.
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". It seems to occur after installing Wwise 2022.1.11. When the installed Wwise 2022.1.11 is uninstalled via Audiokinetic Launcher 2023.2.2.3581, Unity projects are displayed correctly. Has anyone ...