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  • Wwise Fundamentals (2024.1)
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Glossary
Wwise Help
This glossary is intended to define technical terms used throughout the Help documentation. It is divided into General terminology, which defines sound design and programming vocabulary, and Wwise-specific terminology, which covers Wwise-specific (and sometimes Audiokinetic-patented) objects and concepts.General terminology3D AudioThe delivery of audio in an intermediate format that includes ...
The sample project demonstrates typical sound design examples in Wwise. It shows how you can creatively use established and new features. Feel free to experiment with these examples. After you’ve gone through this project, go ahead and make your own projects to reflect your vision of game audio. You can start by Installing the Sample Project and then refer to the following sections for details ...
The Ambience Detailed Rain collection is arranged in subprojects that include a variety of flexible rain sounds in a broad range of environments and intensities. The sounds are customized using multiple control tracks. The Rain Background subproject is mixed using higher-order ambisonics with assets recorded in Octo3d 8-channel format. They are set up to render in a variety of common multichannel ...
Ambience Doom offers a range of tones that articulate darkness, danger, and despair. The Drone subprojects are especially useful for establishing foreboding in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to ...
The following image displays the tracks of an Ambisonic Ambience Doom subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Doom subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent Composites ...
The following image displays the tracks of an Ambisonic Ambience Fantasy subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Fantasy subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
This collection includes both fire and water sounds. It contains ambiences of forest and house fires, a generic, highly scalable fire, and the smoldering remains of the aftermath. All are preconfigured to render in multiple channel configurations. Using ambisonic recordings and higher order ambisonic mixing, the intensity and scale of the fires are easily adjusted. In addition, subprojects allow for ...
The following image displays the tracks of an Ambisonic Ambience Medieval subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Medieval subprojects. CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite ...
Ambience Sci-Fi offers a range of environments found in space-themed science fiction worlds, from nebula to portals, planets, ships, interiors and exteriors. The subprojects are set up to allow rapid variation of perspective and intensity, from the subtle drone of distant nebula to faster-than-light warp drive tearing through spacetime. The subprojects are mixed using higher order ambisonics with ...
The following image displays the tracks of an Ambisonic Ambience Sci-Fi subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Sci-Fi subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
The Ambience Space Station collection is arranged in subprojects that cover the range of space exploration, from alien vessels and environments to expressive drones, rumbles, and room tones. In the Miscellaneous subproject, you will find black holes, stars, nebula, and wormholes. The Objects subproject includes point source elements such as alarms, vents, jets, engines, force fields, electricity, ...
The following image displays the tracks of an Ambisonic Ambience Urban subproject, from all of the subprojects except the Additional subprojects. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Urban subprojects.CompositesThe following figure shows the Composite ...
Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
The following image displays the tracks of an ambisonic Ambience Warfare subproject. These projects are arranged with layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Warfare subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent Composites ...
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
Wwise SDK 2024.1.8 Release Notes 2018.1 The following sections list and describe the changes to Wwise between version 2017.2 and version 2018.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Note: Plug-in Developers This version of Wwise supports ...
Wwise SDK 2024.1.8 Release Notes 2016.1 The following sections list and describe the latest changes to Wwise between version 2015.1.7 and version 2016.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Platform SDK updates New Features API Changes ...
Wwise SDK 2024.1.8 AKIAkGlobalPluginContext List of all members | Public Member Functions | Protected Member Functions AK::IAkGlobalPluginContext Class Referenceabstract #include <IAkPlugin.h> Public Member Functions virtual IAkStreamMgr * GetStreamMgr () const =0  Retrieve the streaming manager access interface. More...   virtual AkUInt16 GetMaxBufferLength () const =0   virtual ...
Wwise SDK 2024.1.8 ak.wwise.debug.generateToneWAV Generate a WAV file playing a tone with a simple envelope and save it to the specified location. This is provided as a utility to generate test WAV files. Arguments Name Type Description path * string File path to write the generated WAV file. This path normally uses the file extension WAV. bitDepth string Bit depth of the audio file.
Wwise SDK 2024.1.8 ak.wwise.debug.generateToneWAV Arguments Schema Schema { "type": "object", "properties": { "path": { "description": "File path to write the generated WAV file. This path normally uses the file extension WAV.", "type": "string" }, "bitDepth": { "description": "Bit depth of the audio file. Default is int16.", "type": "string", ...