Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Other Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Certification Courses

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Other Sources

  • Website
  • Videos
  • Plugins
  • Creators Directory
  • Q & A
  • Blog
Wwise SDK 2024.1.9 Known Issues and Limitations Audiokinetic aims to provide you with the highest quality software. However, be aware of the limitations and known issues in this version of Wwise. Wwise Limitations The following list describes the limitations in this version of Wwise. 3D Spatialization When performing 3D spatialization of standard multichannel sounds, a hard-coded channel ...
AuxBus
Wwise SDK
Wwise SDK 2024.1.9 AuxBus Plugin ID: 61 Class ID: 3997712 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects to lists ...
Bus
Wwise SDK
Wwise SDK 2024.1.9 Bus Plugin ID: 21 Class ID: 1376272 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects to lists with ...
Wwise SDK 2024.1.9 Wwise 3D Audio Bed Mixer Plugin ID: 190 Class ID: 12451843 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to ...
SoundSeed Grain
Wwise SDK
Wwise SDK 2024.1.9 SoundSeed Grain Plugin ID: 183 Class ID: 11993090 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects ...
Wwise SDK 2024.1.9 New Features Overview 2016.1 Ambisonics Support Wwise now supports the import of ambisonic media source files (AMB or WAV), the 3D rotation of ambisonics sources, and the output of ambisonics through ambisonics-specific Bus configurations. And, with the use of the new Wwise Recorder plug-in, it is possible to save your ambisonics output to ambisonic files. Wwise Recorder ...
Wwise Reflect
Wwise SDK
Wwise SDK 2024.1.9 Wwise Reflect Plugin ID: 171 Class ID: 11206659 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects ...
Wwise SDK 2024.1.9 Release Notes 2019.2 The following sections list and describe the changes to Wwise between version 2019.1.7 and version 2019.2. For earlier versions, please refer to Previous Release Notes. Platform SDK Changes New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Platform SDK Changes (PS4, Windows, UWP) These platforms now support ...
Wwise SDK 2024.1.9 Release Notes 2019.1.5 The following sections list and describe the changes to Wwise between version 2019.1.4 and version 2019.1.5. For earlier versions, please refer to Previous Release Notes. New Features Bug Fixes Miscellaneous Changes Platform SDK Changes Xbox One XDK: Updated XDK to 10.0.17134.5063 (July 2018 qfe9). Switch SDK: Updated SDK to 8.3.1 Stadia SDK: ...
Wwise SDK 2024.1.9 New Features Overview 2017.2 Improvements with States Most RTPC Properties Now Available to States All audio properties that support multiple RTPC curves and most properties from the Wwise plug-ins can now be controlled by States. To add new State properties to an audio object or plug-in, simply open the State Properties view and select the properties as seen below.
Wwise SDK 2024.1.9 New Features Overview 2017.1 Event Editor The Event Editor has been redesigned to enhance visibility and speed up workflow. The view is fully resizable and Action properties can be displayed for comparison across multiple Actions, including the delay. The Action list has been streamlined and reorganized by categories. The new Event Editor also allows for batch editing ...
Wwise SDK 2024.1.9 New Features Overview 2016.2 New Multi Editor View The new Multi Editor view can now be docked in the UI and used in real time. It reacts to the selection of single or multiple objects, which allows for quick setting modifications. The user interface has also been streamlined to show Randomizer, Link/Unlink, and RTPC icons in mixed states. Play Source in Authoring Play ...
Oriented Reverb
Wwise Audio Lab
Description:Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
Implementation
Meta XR Audio Plug-in
This section demonstrates the simplest possible setup of a Wwise project using the Meta XR Audio SDK plug-in for Wwise that supports mono object rendering, third-order (or lower) ambisonics, and passthrough (headlocked stereo) in your project, and that produces audible output from your computer's audio device. For more detailed information on Wwise, see Videos, Samples and the ...
The following image displays the tracks of an ambisonic Ambience Detailed Rain subproject. These projects are arranged with layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Detailed Rain subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite ...
Ambience Fantasy offers a range of environments that articulate the fantasy world. The various Area, Interior, and Drone subprojects represent common aspects of magical fantasy lore. The drone subprojects are especially useful for establishing an air of fantasy in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up ...
Ambience Medieval offers a wide variety of sounds that articulate the Medieval world. The Area and Interior subprojects represent aspects of medieval life, the city, day and night, tavern, church, harbor, back alley and market place. These subprojects are mixed using High Order Ambisonics with assets recorded in ORTF-3D, and are set up to render in a variety of common multichannel ...
Basic Layer 1
Strata Help
The Basic Layer is the defining characteristic of an ambience. In the Ambience projects, the item source files are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the listener’s head (Lo is below and Hi is above). Depending on the type of ambience, there is usually a Modulation Parameter track with one or more ...
The Underwater Ambience SubprojectThis subproject is unique in the collection and is set up according to the Strata method for producing multi-channel ambiences for a wide variety of ambient immersive experiences.The following image displays the tracks that makeup one environment loop of the ambisonic Submersion subproject Underwater Ambience. The environments in the subproject are:Deep Sea Calm and ...
When looking at what type of media files are supported in Wwise, you need to look at the following: PCM audio file formats Channel configuration Sample rate Bit depth NoteTrying to import files that are not supported by Wwise will result in non-recoverable errors that are displayed in the Import Conflict Manager. For information on how you can deal with ...