Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Other Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Certification Courses

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Other Sources

  • Website
  • Videos
  • Plugins
  • Creators Directory
  • Q & A
  • Blog
Hello, thanks for taking the time to read my quesiton! :) I want to duplicate a large set of events as well as their corresponding actor-mixer structure. So far, I can duplicate each one of them seperately, but getting the new events to target the objects in the new actor-mixer stucture is the roadblock. :| What is the best way to achieve this? I've been digging into WAAPI script, but I haven't yet ...
Using a sub bass drop as an example rendered as a LFE in a multichannel file. On a surround sound system this content plays through the LFE speaker as designed. Because the standard down-mix in Wwise mutes the LFE channel when it is not present in a configuration, stereo listeners will not hear this effect play. This creates some problems in terms of controlling the output in a multichannel mix if ...
Hi there, The new enhanced State-features in Wwise 2017 apparently break Mixer Plugins in following case: - Parent Bus contains the Mixer Plugin. - Child Bus has States enabled in the States tab. Result: The Mixer Plugin of the Parent Bus has no effect any more on the Child Bus. This used to work in earlier Wwise version. Is it a bug, or just something we need to be aware of? The solution we ...
Hi. I think it's simple problem but I couldn't think good way. I found some of "Not used" audio resource in File Manager. I deleted this resource in Actor-Mixer Hierarchy in the past. But, how to reload this resource into them? Of course I can load it through Windows explorer, but I want to deal this in WWISE. https://drive.google.com/file/d/1YSeyVWcS8qGbVHJbrHoLMjUi3HLoLPhA/view?usp=sharing Thanks ...
Yannis Brown
Creators Directory
Audio Team Emmy Award and BAFTA-Nominated Game Contributor with 20+ years of experience across AAA, mobile, handheld, web, PC, console, and VR games. Dual-qualified in audio engineering and computer science, with deep expertise in Wwise, Unreal, Unity, and procedural audio systems. I bring a rare full-stack audio skill set perspective to every project. [technical & creative sound design lead ...
Jaime Botella Bellido
Creators Directory
Sound Designer, Music Producer, Postproduction & Mixing for Music & Film
Jeffrey Pereira
Creators Directory
Member of the Music Producers Guild (MPG) with over 5+ years of experience as a Sound Engineer. Strong technical skills in mixing, producing, recording and live events.
Hi, We're using Unreal 4.7.4 with integration 2014.1.3 (latest) and Authoring build 5219 and are experiencing a strange issue. When connecting Wwise in real time (remote connection) with Unreal everything sounds great. However, when playing the game without using remote connection (e.g. Standalone Game), changes to bus volume or anything in the master-mixer hierarchy have no effect whatsoever. But ...
I've been working through the Wwise 101 course. In lesson 7 you add a player life (alive/dead) state into a bus on the mixing desk layout. After this, on the mixing desk, your told to change the state to dead, make some changes to the bus volume and LPF on that bus, then change to alive where those changes will not have been made. However any changes I am making are just globally to that bus, and ...
Is it worth integrating this free open-source tech into Wwise? I can see loads of great uses for it, even if it's limited only to one stereo instance this would still be game changing.
Nathanael Poirier
Creators Directory
Lucas Lescano
Creators Directory
Argentine/Italian with more than 4 year of experience in sound design for short films, documentaries and advertising. I am familiar with programs like Pro Tools, Ableton Live, Adobe Audition, Audacity, Sound Forge, Logic X, Midis libraries, plugins like Waves, and FabFilter, audio editing, mixing and mastering.
Ezio Spadafina
Creators Directory
is a highly accomplished music producer, performer, and educator with over 15 years of experience in the electronic music scene. Having traveled the world, honing his skills and immersing himself in diverse musical cultures, Ezio has developed a unique genre known as "Techno-Opera." Driven by his passion for sharing knowledge, he transitioned into a successful music teacher, inspiring countless aspiring ...
Harry Alvarez
Creators Directory
Audio professional with a strong musical background and management experience in fast-paced environments. I specialize in sound design, ADR, editing, mixing, and field recording for film, television, and commercials. I also produce original music and lead projects from composition to final master. Skilled in dialogue cleanup, audio restoration, and syncing sound to picture, I deliver polished audio ...
Rick Kwan
Creators Directory
Audio Engineer for Podcasts and Record projects. Editing/Mixing/Sound Design.
I tried also the way the Auro-3D manual shows, which is to add the plug-in as a Mixer Plug-in, but when I try to do that, no plug-in show itself available there. Does anyone have any experience with the Auro-3D plug-in that might be able to lend a hand? Thanks in advance! PS: I don't think the problem is connected with that, but I'm working with Unity as a Game Engine. Auro-3D isn't supported by all ...
Alexander Gustafson
Creators Directory
Hey there! My name is Alex Gus and I'm from Springfield, Illinois. --Based in Chicago-- I've had a passion for music and fun sounds for as long as I can remember. I've performed on stages and sang in choirs & bands in high school and college. That's what led me to audio production. I studied recording techniques and DSP at Belmont University in Nashville, Tennessee. Lets capture the wonder.
Callum McIlwaine
Creators Directory
With over a decade of diverse experience in audio production specialising in post-production, music composition, mixing/mastering, and session playing, I am passionate about bringing auditory visions to life, from indie film sound to orchestral scores to crafting radio packages for national broadcast and sculpting diverse musical genres, my passion lies in every audible creation.
xihao wang
Creators Directory
I also have hands-on experience in sound design, Foley, field recording, and mixing, and I’m currently studying immersive audio technologies such as Dolby Atmos at university. Besides technical audio, I compose music for film, theatre, and songs. I'm passionate about the future of music — especially AI-assisted creation and immersive experiences — and I’m always exploring new ways to merge technology ...
Maria Kelly
Creators Directory
Hi! I'm an Emmy nominated freelance Dialogue Editor and ADR Supervisor based in London. I started out recording GCSE and A-Level music performances for schools in my hometown of Derry, before discovering that you can work on games and films as a full time job. Mind blowing. I’ve had the privilege of working on some amazing films such as 1917, Rocketman and The Northman along with some incredible ...