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_common_2_ak_platform_funcs_8h_source
Wwise SDK
AK_PLATFORM_MEMCPY 146 147 #if !defined(AK_NULL_PLATFORM) 148 /// Platform-dependent helpers 149 namespace AKPLATFORM 150 { 151 inline void AkGetDefaultHighPriorityThreadProperties(AkThreadProperties& out_threadProperties) 152 { 153 AkGetDefaultThreadProperties(out_threadProperties); 154 out_threadProperties.nPriority = AK_THREAD_PRIORITY_ABOVE_NORMAL; 155 } 156 157 } ...
IAkStreamMgr
Wwise SDK
IAkAutoStream *&out_pStream)=0 virtual AKRESULT PinFileInCache (AkFileID in_fileID, AkFileSystemFlags *in_pFSFlags, AkPriority in_uPriority)=0 virtual AKRESULT UnpinFileInCache (AkFileID in_fileID, AkPriority in_uPriority)=0 virtual AKRESULT UpdateCachingPriority (AkFileID in_fileID, AkPriority in_uPriority, AkPriority in_uOldPriority)=0 virtual AKRESULT GetBufferStatusForPinnedFile (AkFileID ...
AkAutoStmHeuristics
Wwise SDK
More... AkUInt8 uMinNumBuffers AkPriority priority The stream priority. it should be between AK_MIN_PRIORITY and AK_MAX_PRIORITY (included). More... Detailed Description Automatic streams heuristics. Definition at line 94 of file IAkStreamMgr.h.
AkIoHeuristics
Wwise SDK
Wwise SDK 2024.1.8 List of all members | Public Attributes AkIoHeuristics Struct Reference #include <AkStreamMgrModule.h> Public Attributes AkReal32 fDeadline Operation deadline (ms). More... AkPriority priority Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. More... Detailed Description ...
PinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ PinFileInCache() virtual AKRESULT AK::IAkStreamMgr::PinFileInCache ( AkFileID in_fileID, AkFileSystemFlags * in_pFSFlags, AkPriority in_uPriority ) pure virtual Start streaming the first "in_pFSFlags->uNumBytesPrefetch ...
_aki_o_s_sound_engine_8h_source
Wwise SDK
Ouput thread threading properties 232 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 233 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 234 235 AkUInt32 uSampleRate; ...
_ak_mac_sound_engine_8h_source
Wwise SDK
Ouput thread threading properties 63 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 64 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 65 66 AkUInt32 uSampleRate; ...
_ak_open_harmony_sound_engine_8h_source
Wwise SDK - OpenHarmony
Ouput thread threading properties 42 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 43 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 44 45 AkUInt32 uSampleRate; ...
_ak_xbox_g_c_sound_engine_8h_source
Wwise SDK
Ouput thread threading properties 47 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49 50 // Voices. 51 AkUInt16 ...
... }, "BottomEditorState": { "type": "string", "description": "The state of the bottom editor.", "enum": [ "Normal", "Maximized", "Minimized" ] }, "EditorPriority": ...
... "BottomEditorState": { "type": "string", "description": "The state of the bottom editor.", "enum": [ "Normal", "Maximized", "Minimized" ] }, "EditorPriority": ...
AkAudioObject
Wwise SDK
More... AkPriority priority Audio object playback priority. Object with a higher priority will be rendered using the hardware's object functionality on platforms that supports it, whereas objects with a lower priority will be downmixed to a lower resolution 3D bed. Audio object priorities should be retrieved, or set through IAkPluginServiceAudioObjectPriority to retain compatibility with future ...
_ak_win_sound_engine_8h_source
Wwise SDK - Windows
Ouput thread threading properties 47 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49 50 // Audio render configuration ...
a
Wwise SDK
AK_GET_DEVICE_ID_FROM_DEVICE_KEY : IAkPlugin.h AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_ATTENUATION : IAkPlugin.h AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_PRIORITY : IAkPlugin.h AK_GET_PLUGIN_SERVICE_HASHTABLE : IAkPluginHashTable.h AK_GET_PLUGIN_SERVICE_MARKERS : IAkPlugin.h AK_GET_PLUGIN_SERVICE_MIXER : IAkPlugin.h AK_GET_PLUGIN_SERVICE_RNG : IAkPlugin.h AK_GET_PLUGIN_SERVICE_TEMPALLOC : IAkPluginTempAlloc.
_ak_android_sound_engine_8h_source
Wwise SDK - Android™
Ouput thread threading properties 60 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 61 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 62 63 AkAudioAPI eAudioAPI; ///< ...
_ak_spatial_audio_8h_source
Wwise SDK
TransmissionLoss(1.f) 413 , RoomGameObj_AuxSendLevelToSelf(0.f) 414 , RoomGameObj_KeepRegistered(false) 415 , RoomPriority(100.f) 416 { 417 // default invalid values 418 Up.X = 0.f; 419 Up.Y = 1.f; 420 Up.Z = 0.f; 421 Front.X = 0.f; 422 Front.Y = 0.f; 423 Front.Z = 1.f; 424 } 425 426 /// Room Orientation. Up and Front must ...
This method typically specifies thread priority and processor. Tip: The I/O scheduler thread should have a priority above normal because it does not use much of the CPU: it spends most of its time waiting for streams to service, or waiting for the disk controller. However, when it needs to choose a task and post it to the Low-Level I/O, it should be able to do so quickly to maximize the storage device ...
SetBankLoadIOSettings
Wwise SDK
Wwise SDK 2024.1.8 AKSoundEngine ◆ SetBankLoadIOSettings() AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetBankLoadIOSettings ( AkReal32 in_fThroughput, AkPriority in_priority ) Sets the I/O settings of the bank load and prepare event processes. The sound engine uses default values ...
SetPriorities
Wwise SDK
Wwise SDK 2024.1.8 AKIAkPluginServiceAudioObjectPriority ◆ SetPriorities() virtual void AK::IAkPluginServiceAudioObjectPriority::SetPriorities ( AkAudioObject ** io_ppObjects, AkUInt32 in_uNumObjects, AkPriority * in_pPriorities ) pure virtual ...
UnpinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ UnpinFileInCache() virtual AKRESULT AK::IAkStreamMgr::UnpinFileInCache ( AkFileID in_fileID, AkPriority in_uPriority ) pure virtual Un-pin a file that has been previouly pinned into cache. This function must be called once for every call ...