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  • Wwise Adventure Game
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  • Meta XR Audio

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  • Wwise Fundamentals (2024.1)
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Hello. I am integrating (preferably) Wwise 2023.1.6.8555 with Unreal 5.2. However, it is giving the following error.  "Unreal Engine version not supported in the latest Wwise integration version. Previous versions can still be integrated." This error appears for all of our 5.2 and 5.1 projects, but does not appear for 5.3/5.4 projects. According to the Release Notes 2023.1.6  This ...
As far as WAG, there are only 2 versions available to me: - 2019.1.1....which I cannot use - 2023.....which isn't for certification and therefore I cannot use Please, god, someone help me sort this out lol. I've been deleting, uninstalling, installing, upgrading, and swapping versions for ages and I just can't do it anymore!! For computers with Apple Silicon running macOS Ventura 13.5 and up, there ...
К сожалению при попытке скачивания с сайта, перекидывает на подобную страницу: https://blob-api-builds.gowwise.com/Launcher_2023.2.1.3402/AudiokineticLauncher-2023.2.1.3402.exe?Expires=1703113743&Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiaHR0cHM6Ly9ibG9iLWFwaS1idWlsZHMuZ293d2lzZS5jb20vTGF1bmNoZXJfMjAyMy4yLjEuMzQwMi9BdWRpb2tpbmV0aWNMYXVuY2hlci0yMDIzLjIuMS4zNDAyLmV4ZSIsIkNvbmRpdGlvbiI6eyJEYXRlTGVzc1RoYW4iOnsiQVdT ...
Details:{"reasons": ["Waiting for user to close a modal dialog"], "procedureUri": "ak.wwise.core.object.get"} - Mac osx 14.6.1 (no firewall), Wwise 2023.1.6.8555.3160, Unity 2022.3.42f1 - discoverybroadcast port on both is 24024, WAAPI port on both is 8080, WAAPI IP is 127.0.0.1, wwise authoring is enabled, etc. any thoughts?
Details:{"reasons": ["Waiting for user to close a modal dialog"], "procedureUri": "ak.wwise.core.object.get"} - Mac osx 14.6.1 (no firewall), Wwise 2023.1.6.8555.3160, Unity 2022.3.42f1 - discoverybroadcast port on both is 24024, WAAPI port on both is 8080, WAAPI IP is 127.0.0.1, wwise authoring is enabled, etc. any thoughts?
Details:{"reasons": ["Waiting for user to close a modal dialog"], "procedureUri": "ak.wwise.core.object.get"} - Mac osx 14.6.1 (no firewall), Wwise 2023.1.6.8555.3160, Unity 2022.3.42f1 - discoverybroadcast port on both is 24024, WAAPI port on both is 8080, WAAPI IP is 127.0.0.1, wwise authoring is enabled, etc. any thoughts?
Hello, I have installed Unity 2022.3.5f1, Wwise 2023.1.4.8496 and Wwise Adventure Game. When I try to connect to the remote platform in Profiler (Lesson 1:Adding Sound, p. 459 I get an error "Different version (2023.1.1 v7: Wwise expects 2023.1.1 v6)".What does "v6" mean? Shoud I install Wwise 2022 version? I tried also couple other 2023 versions and neither worked. Cheers! Heya, what helped for me ...
I'm trying to start Wwise 101 training. Whenever I open the Profiler to find my computer, nothing is appearing. I'm currently on Wwise 2022.1.9. I've tried with Wwise 2023.1.0 and it doesn't work either. I've tried other suggestions on the forum (turn firewall off, move installation to different drive, etc.) Nothing is working. I've checked to make sure Wwise has Full Disk Access as well. I'm not ...
Command failed: sh -c 'mkdir -p "/Library/Application Support/Audiokinetic/Wwise2023.1.6.8555";chown wonyena "/Library/Application Support/Audiokinetic/Wwise2023.1.6.8555";mkdir -p "/Library/Application Support/Audiokinetic";chown :_wwise_launcher "/Library/Application Support/Audiokinetic";chown -R wonyena "/Library/Application Support/Audiokinetic/Wwise 2023.1.6.8555";chmod -R ug+rwx,o+rx "/Library/Application ...
Wwise Version: 2019.2.13 Build 7577 Unity Version: 2020.3.38 Crash statck: Operating system: Android 0.0.0 Linux 4.19.191-00966-g6a3c1de60761-dirty #1 SMP PREEMPT Tue Feb 14 18:08:13 CST 2023 aarch64 CPU: arm64 8 CPUs GPU: UNKNOWN Crash reason: SIGSEGV /SEGV_MAPERR Crash address: 0x6ad7dd0050 Process uptime: not available Thread 122 (crashed) 0 libAkSoundEngine.so!__cxa_current_exception_type ...
The Wwise Sound Engine will introduce official support for the OpenHarmony platform in the 2022.1.15 and 2023.1.6 minor versions, scheduled for release during the week of August 12th, 2024. A Wwise Tuanjie integration for these versions will also introduce support for OpenHarmony. Contact your Audiokinetic Representative to get access to the necessary files. The Wwise Unreal Engine ...
This is a followup for WebGL + Wwise Addressables – SoundbanksInfo.xml Not Generated (Unity 2023.2.20f1 + Wwise 2024.3.8749).Thanks for the help Philippe! That actually solved it - the SoundbanksInfo.xml is now being created properly and the addressable groups are generated automatically.(Side note: using Wwise Picker > Generate SoundBanks in Unity didn't generate the SoundbanksInfo.xml for ...
I am on 2023.1.0 after a recent upgrade from 2019.2.12 and some of my local audio assets will not convert. No matter what I do I can't convert them and change from blue to white. The window quickly flashes and closes when I try. My Play event will only audition the asset if I set the transport to Originals. Any ideas I should try? 2023.1.7 Hello, I also encountered the same issue. Has a solution been ...
Using Wwise 2023.1.7.I'm heavily confused with the signal flow of spacial audio. I've watched the Wwise On Airs, looked through the documentation (especially: Obstruction and Occlusion and Voice Pipeline) and tried out a lot, but I seem to be too stupid... I hope, that someone can shed some light onto this.Just to be clear:When I speak about spatial audio, I mean all the spatial attenuation ...
I recently updated wwise (to 2023.1.6.8555), unity (to 2022.3.42f1) and my mac os (to 14.6.1) and now unity is crashing every time i try to open my project file. i'm posting here because the main dev pointed out something in the error log that is related to wwise. any thoughts? ***Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'required condition is false: IsFormatSampleRateAnd ...
Hey, I'm integrating the Wwise SDK in a demo Xcode project to load soundbanks and post events. The base path I set does not hit asserts anymore - so my soundbank is found successfully but I hit this run time error on AK::SoundEngine::RenderAudio();-  2023-03-21 16:30:54.832810+0000 WwiseTestIntegration[77664:2216842] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x600000230920> ...
Please check if any custom code is trying to import them: Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkSoundEngine.bundle(modified date 2023-04-26T22:57:30.5809107Z) Assets/Wwise/MonoBehaviour/Runtime/AkSwitch.cs(modified date 2023-04-26T22:56:17.3488657Z) Assets/Wwise/MonoBehaviour/Runtime/AkAudioListener.cs(modified date 2023-04-26T22:56:17.3078658Z) Assets/Wwise/MonoBehaviour/Runtime/AkGameObj.
WwiseUnity: SoundBanks generation error: Wwise | v2022.1.2 | Build no.8150 | (C) 2006-2023. Audiokinetic Inc. All rights reserved. *** Loading Project *** *** Bank Generation *** SoundBankGeneration Fatal Error None Trial mode: Maximum number of media items exceeded (865 out of the 200 permitted). To unlock this limitation, ensure that you have registered this project https://audiokinetic.com/faq/register_pro ...
Hello, I'm using Win11, WWise 2023.1.4, and Unity 2022.3.28f1. When I try to generate my soundbanks, WWise freezes and can only be closed via the task manager. I use five soundbanks with more or less 50 sounds in each. I also tried to debug it and generate the soundbanks in other projects, but it did not work. I also used a registry cleaner to uninstall all WWise-related files and reinstalled it, ...
Hi, I'm currently trying to upgrade my project to Wwise 2022.1.2 and UE5.1 but am having issues it seems with a never-ending loop of the message: [2023.03.16-01.20.20:873][ 0]LogWwiseMonitor: Voice Starvation [Debugger]) I get this on a timer it seems after changing the 'GeneratedSoundbanks' folder in the Unreal Project Settings to match the Wwise Project's 'GeneratedSoundbanks' folder as mentioned ...