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I wanted to limit this by creating a priority system perhaps but I notice that the voices are interrupted abruptly and therefore the crossfade does not come out as it should. I would like to play a maximum of 8 voices but make the transitions smooth. Does anyone know how to manage something like this? Thanks
I would have expected this to happen if both Ak Room components were set to the same priority. What I’m finding however is that no matter what the priority of the smaller room, that the Room Tone assigned to the large room will always stop when entering the small room. Is there a way to achieve a layered ambience like I described using the Ak Room system, or will I need to use normal triggers and ...
When developing a mobile game, reducing download size is a high priority. Playback, however, requires fully decompressed sound to prevent stalls/stuttering; especially when playing numerous, relatively short sounds. I'd like to know the optimal method for achieving this with wwise. Can I decompress a sound bank on load? Do I need to write a plugin? Is there a way to convert and save PCM sound when ...
Stack trace: 0x000000129FBE6828 _Z13tlsf_memalignPvmm+0x88 Setting up 1 worker threads for Enlighten. Thread -> id: 3beea146d8 -> priority: 1 0x000000129FBE4FB0 _????AK9MemoryMgr6MallocEim+0x78 0x000000129FD1CCD0 _????AkSink4InitEPN2AK17IAkPluginMemAllocEPNS0_20IAkSinkPluginContextEPNS0_14IAkPluginParamER13AkAudioFormat+0x118 0x000000129FC558D0 _????AkDevice10CreateSinkEv+0x1F4 [HINT] DEBUG HUD ...
Hello everyone! I've encountered a problem where CPU total usage fluctuates significantly on Android devices (I've tested it on both older and newer, more powerful devices), while on iOS devices (tested on both older and newer ones) and Windows, all the metrics are within normal range. I'd like to mention that in terms of optimizations, everything seems to be set up correctly, with the 'render' option ...
AkSpatialAudioVolume, with 2 portals, each connecting the bottom opening(to Indoor) and the ceiling(to Outdoor), and set Chimney priority higher then Indoor, it does not work. But only if I disable the ceiling surface of Indoor, that will make Chimney work.if I set Chimney as AkSpatialAudioVolume, and using modeling tool to carve out the Indoor Volume, it works without having to disable ceiling surface.
Sound engine initialized. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)Setting up 2 worker threads for Enlighten.  Thread -> id: 7fb321aa5700 -> priority: 1   Thread -> id: 7fb3212a4700 -> priority: 1 After upgrading wwise to the newest version (2019) everything works again under Linux.Because the wwise upgrade would delay our unity upgrade ...
Virtual voice is more of a project-level prioritization system, that looks at all sounds and decided which ones are allowed to play, based on multiple priority parameters. For instance, if you are surrounded by 100s of enemies, you can use virtual voice to only play the 20 most relevant enemy sounds. This will save performance, but probably also make your soundscape less cluttered. Maybe this blog ...
Thanks for the suggestion! Having colors has been ask by many of our users and it is definitely on our radar as a high priority item that we want to address. Thanks, Remi
UE::BulkData::Private::CreateStreamingRequest(UE::BulkData::Private::FBulkMetaData const &,FIoChunkId const &,__int64,__int64,EAsyncIOPriorityAndFlags,TFunction<void __cdecl(bool,IBulkDataIORequest *)> *,unsigned char *) ( BulkDataStreaming.cpp:444 ) [ 04 ] FBulkData::CreateStreamingRequest(__int64,__int64,EAsyncIOPriorityAndFlags,TFunction<void __cdecl(bool,IBulkDataIORequest *)> ...