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  • Wwise Adventure Game
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Certification Courses

  • Wwise Fundamentals (2024.1)
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  • Wwise Performance Optimization (2023.1)
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The reason for this is that we have stopped using mach_absolute_time() in Wwise 2022.1.9/2023.1.0 at the same time as we published the documentation on the topic. This means that if you are using Wwise 2021.1.x or older, you are missing some of the information why we use it.  mach_absolute_time() is used by Wwise to compute "elapsed between events that occurred within the app" ...
Ventura 13.7.5Unity 6000.0.45f1<!-- notionvc: 24845da4-ad52-433b-9c47-7c3b24908719 --> You could do that for Wwise 2023.1.x, the version of Wwise the certification was crafted for. We introduced the AkMemoryArena, a memory manager made for Wwise, in 2024.1, so that setting will probably change in Unity. It is not necessary to mess with that unless you are having issues exceeding the available ...
i am developing an effect plugin for Wwise 2023.1. i am able to run the plugin in Wwise Authoring on Windows. however, i cannot figure out how to do the same on Mac. the sound engine part of the plugin builds fine on Mac. however, if i understand the documentation correctly, the resulting .dylib is not actually used at all when running Wwise Authoring on Mac: "because the Wwise Authoring application ...
Currently the latest supported SDK is 5.0 which will be deprecated in January 2023. When is there a new release planned, that will support the latest version. Thanks.
Hey! Wwise 2023.1 here Is there a way to find all the objects that are using custom attenuations (both modified ShareSets and custom assignments to objects)? I can easily find these attenuations but I want objects on which they are used. And every try with "referenceTo", "where" and other possibilities give me blank list but I know such attenuations are used in the project. What is also interesting ...