Wwise Versions
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Other Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Certification Courses

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Other Sources

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I'm a noobie when it comes to Wwise and I tried to do some research without much success. I'm wondering if I bought a pair of 7.1 Headphones, would they function while working in Wwise? Would I have to use a plugin to make them work, is it a signal output and busing thing, or will they not work as a pseudo 7.1 solution? I was debating buying a pair of Arctis 5, 7.1 Headphones to use while working ...
In System Audio Device - If Main Mix Configuration for Binauralization is set to any Ambisonics format, then Mastering Suite doesn't process anything, neither MainMix, AudioObjects, or Passthrough Mix. Is that a known limitation? It seems like a bug. I'm currently on Wwise 2022.1.8.
I'm trying to get google resonance working through Wwise with Unity. I have an ambisonic file that is routed through the resonance plugin, but while listening in Unity, there's no rotation when the camera turns. It just sounds like a regular 2D sound. Wondering what I could be missing here edit: I should also add that Wwise seems to be handling Ambisonic files strangely as well; I'm using an AmbiX ...
Hey, I'm doing some tests with Ambisonic Ambiences in Wwise and have them successfully playing back in the Game and react to the Players rotation if they are set to 3D and play on another Game Object. Is it also possible to play them directly on the player and just take the listener angle and elevation of the player into account, or do they always need to be placed on another object to track the player ...
I've seen on the "Using Ambisonics" help page that in order to get HOA output you need to code a custom plugin. Is this still the case? With ambisonic aux busses and the channel router plugin, is it possible to route to an ambisonic system? Otherwise, does anyone know of any 3rd party plugins that allow HOA output? Thanks all for your help.
Learn to record your sounds from Wwise. Use it to create audio files with randomized soundscapes or a long track with tons of variations of one sound. No Commercials, no lengthy introductions - just "Wwiser" in about a minute. Let's say you're doing sound design for some game trailer, and you need some audio from your game. How do you export sounds with all the mechanisms and modifications you've ...
Montreal, Canada – February 21, 2017 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries unveils spatial audio features from its anticipated Wwise 2017.1 release at the Game Developers Conference in San Francisco. From its early beginnings, Audiokinetic has been a leading player in the development and advancement ...
Hey! I haven't been able to get the Wwise recorder to work successfully in Unreal 4.12.5 yet, and I'm unsure why. In the output log, I receive the message "Recorder: Cannot create output file: 8650755". The plugin is registered, and is set on an Ambisonics 3-3 bus. Has anyone else run into this? Thanks, Kevin
Bartlomiej Mroz
Creators Directory
Bartłomiej Mróz graduated with honors from Gdańsk University of Technology in 2017, earning a master's degree in engineering. During his studies, he participated twice in the Erasmus+ program, both for engineering and master's studies, at the University of Ljubljana (Slovenia) and Graz University of Technology (Austria), respectively. In Austria, he conducted research under Prof. Franz Zotter of the ...
Walder Martinez
Creators Directory
Composer | Sound Editor | Re-Recording Mixer — Game, Film, TV & Streaming Audio Post-Production I help filmmakers, producers, and studios bring their stories to life through world-class sound design, custom foley, original scoring, and high-end mixing — fully compliant with all industry standards for cinema, TV, and streaming platforms. About Me I am a Composer, Sound Editor, and Re-Recording ...
AK Convolution
Plugins
lets you create convincing reverberation based on ambisonics impulse responses of real acoustic spaces, from the smallest room to the largest cathedral.
Montreal, Canada – July 9th, 2025 - Audiokinetic Inc., the leading provider of cross-platform interactive audio solutions, today announced a strategic partnership that will empower developers to create even more immersive audio experiences for virtual reality (VR) and mixed reality (MR) applications. As of June 2025, Audiokinetic will host Meta's XR audio SDK plug-in for Wwise on their developer site ...
GCVRS
Creators Directory
Grand Central Recording Studios has been creating award winning sound design for TV, cinema and radio for over twenty years. Launched in 2017, GCVRS is a new arm of the company with an objective of creating best-in-class spatial sound for immersive storytelling. Overseen by Mike Hill, Head of Production in collaboration with renowned sound designer Steve Lane as VR Sound Architect and Technical Lead ...
Jeremy J Lee Sound
Creators Directory
I have been making noise my entire life, and doing it professionally since 1994. I have designed sound in theatres from Broadway to Bogota, and from Syracuse to Singapore. While most of my career has been making noise for a live audience, I am just as comfortable in the studio providing post-production or exploring VR and ambisonics. Coming from a musical, theatrical, and sound design background, ...
Audio Assassins Limited
Creators Directory
We are production & implementation specialists, we leave audio programming up to other heroes; we do dialogue, composition and sound design through to integration and testing. Surround sound, ambisonics & binaural for training programs, games, charities and more.
Sharlynn Karatchuk Audio
Creators Directory
Specializing in recording/mixing, live sound, field recording, ambisonics, video game audio, and recording/editing/mixing/mastering podcasts, audio books, and voice over.
Wwise SDK 2024.1.7 AKSoundEngineCommon IAkPlugin.h Go to the documentation of this file. 1 /******************************************************************************* 2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 3 released in source code form as part of the SDK installer package. 4  5 Commercial License Usage 6  7 Licensees holding ...
is a multiband compressor plug-in, specifically designed with real-time mastering of a game’s mix in mind. Efficient and sonically transparent, the plug-in can be put to many uses. Apply gentle compression to your full mix to imbue it with a fuller, more detailed sound. Use it as an extremely natural-sounding mastering bus limiter, to keep control over dynamics in unpredictable gameplay scenarios.
The Resonance Audio Wwise integration includes plug-ins for spatial audio, optimized for performance and multi-platform support. Its advanced features go beyond basic 3D spatialization, providing powerful tools for accurately modeling complex sound environments.
Hello. I’m Eddy Liu, the audio designer of the recently released Immortal Legacy: The Jade Cipher. I was responsible for creating the sound effects and interactive music, and setting up the Wwise project for the game. Immortal Legacy is a PSVR action-adventure/horror shooter game featuring a lot of puzzle elements. Due to the particularity of the VR platform, the audio production was a little different ...