Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Other Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Certification Courses
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Other Sources
- Website
- Videos
- Plugins
- Creators Directory
- Q & A
- Blog
We have noticed compilation errors in "C:\Program Files (x86)\Audiokinetic\Wwise2023.1.8.8601\SDK\include\AK\Tools\Common\AkBitFuncs.h" when building against prebuilt x64 libs with clang (ie. https://clang.llvm.org) in wwise 2023.1.8.8601 This appears to be due to the fact that _MSC_VER is #defined in clang. Please see the following documentation for more information https://clang.llvm.
Can anyone help us understand why they are not being created like in the other platforms? We already have a PS5 specific license for the project and are using Unity 2022.3.47f and Wwise 2023.1.7.8574. Thanks!
/qa/13520/mpile-errors-x64-wwise- -8601-when-building-with-clang/
We have just upgraded to 2023.1.8.8601 and can build successfully against x64_vc170 prebuilt libs when using msvc toolchain. However we are seeing a compilation issue building against x64_vc170 prebuilt libs when using vanilla clang (ie. https://clang.llvm.org/). The error appears in several places in "C:\Program Files (x86)\Audiokinetic\Wwise2023.1.8.8601\SDK\include\AK\Tools\Common\AkBitF ...
I have Problems with License I got for the Course 'WoT - Community Modding'. The shared License does work for my WWISE 2019.2 version BUT the soundfiles could not be read by the Game. Before I used the License, I was working with WWISE 2023.1.5.8522 with an old License of the Course 'WoT - Community Modding' and everything worked just fine without problems. Yes, I also used the new license with WWISE ...
/qa/12673/ise- -rtpc-blend-not-working/
Crossfading with RTPC does not work in a blend container in less the audio is looped its works fine in earlier version of wwise
I'm a noob working on Lesson 3 of the online tutorials. I've gotten as far as "Integrating Your Game Syncs Into Cube" but the latest edition of Wwise does not match the screen captures of the tutorial. In the upper right there should be a "Generate Selected" button next to "Generate All" but instead I have a grayed out "Generate Checked" button. This is the very last step to Lesson 3 but ...
Hi, I am trying to get all the actor mixers under an object called "Fire" using the Waapi through Python. Here is my code: ``` python client = WaapiClient() args = { "from": { "search": ["Fire"] }, "transform": [ { "select": ["descendants"], "where": [{"type": "ActorMixer"}] } ] } response = client.call("ak.wwise.core.object.get", args) pprint(response) client.disconnect() ...
Hello! I tried to update a project from Wwise 2022.1.1 to 2023.1.0 / 2023.1.2 and found that performance in Spatial Audio on the same test cases became worse specifically on Portal Path Validation. I made a simple isolated test case as well in UE5: 20 box shapes rooms 10x10x10 meters, each with 1 portal inside. All the rooms located close to each other (~1-2 meters a distance between ...
Output to headset PC VR
Q & A
Hi, Using 2023.1.7.8574 with UE5 we are testing a pc vr build of our project, I am unable to get audio to use the oculus headset. So far the only way to get headset audio is to manually select it as system audio device from windows task bar Has anyone had any luck with this? Here is what our programmer found - Enabling the headset audio device doesn't work because IHeadMountedDisplay ...
I'm trying to rename an existing WorkUnit using WAAPI. We're using WWISE 2023.1.11 and have enabled Perforce integration. According to the 2023.1 release notes issue WG-39278 was resolved, allowing work units to be deleted, moved and renamed. If I try to rename using `ak.wwise.core.object.set` I get the error "Can't rename this object." If I create a new WorkUnit with the desired name, move all existing ...
/qa/13395/ise-2022-1-13- -1-4-ios17/
环境:unity2022 +wwise2022.1.13 /wwise2023.1.4 问题:在上面的环境下,使用我们的语音库,在IOS17以上的系统,点开麦后,过一段时间IOS系统的category会由设置的palyandrecord模式重置到soloAmbient模式,导致麦克风录音失效。单独使用unity2022+我们的语音库是没问题的,集成wwise2022.1.13后就出这个问题了,这边看日志发现一个异常的日志是在AkCommonPlatformSettings:get_AkInitializationSettings() AkSoundEngineInitialization:InitializeSoundEngine()日志后会有一条这个异常日志打印( : cannot migrate AudioUnit assets for current process),不确定是不是因为这个导致的,直观的异常原因是 ...
I really need the regular, intended behavior of the Remote Connections window to work.Wwise Version: 2024.1.1 (same issue when using 2023, upgraded to try to solve)Unity Version: 2022.3.9f1 Hey! I just made a video about this issue.You can watch it here. https://youtu.be/59Ku-N_VFsEThere's a TLDR in the comments, but basically you need to change the “Command Port” in Unity's Project Settings (wwise ...
Hello. I am integrating (preferably) Wwise 2023.1.6.8555 with Unreal 5.2. However, it is giving the following error. "Unreal Engine version not supported in the latest Wwise integration version. Previous versions can still be integrated." This error appears for all of our 5.2 and 5.1 projects, but does not appear for 5.3/5.4 projects. According to the Release Notes 2023.1.6 This version ...
I need to confirm whether it's WwiseObjectType.SoundBank or WwiseObgjectType.Soundbank.I can't create a blank Unity project and integrate Wwise into it myself because I'm getting this long-unresolved error: 2025-05-16T20:25:17.704Z: Unable to get current integration version: version file not found"Integration of a new wwise can't determine previous version of wwise" <facepalm>
Wwise version 2023.1.8.8601(Modified) Unreal Engine version 5.4Windows (unconfirmed on other consoles)ProblemWhen posting a looping event on a game object (and it only happens on this one object, everything else works fine), the sound does not play. When profiling, the Voice Inspector shows that the sound is not virtual and is playing at a reasonable volume (between -10dB and -3dB). However, the distance ...
I'm trying to simulate a realistic car engine using blend tracks, I need to create 100 blend tracks each with their pitch shifters and volume changers The workflow is repetitive and tedious with all the dragging files and sliders around, and there isn't any information on how to create blend tracks and sync parameters, change track start end values, or how to set a pitch or volume automation points ...
/qa/12476/ise- -installation-issue-under-investigation-solved/
We have received a few reports about a problem preventing the Audiokinetic Launcher to install Wwise 2023.1.0.8367. The operation fails with a "Could not download: corrupted file on disk." error. We have found the cause of the problem, it is on our servers, and we are deploying all efforts to resolve the issue. I will reply here to let everyone know when the problem is fixed. The problem has been ...
/qa/12469/ise- -1-0-0367-installation-stuck/
I'm trying to install Wwise 2023.1.0.8367 via Wwise launcher, but during "Performing install operation" it's stuck on: Processing Authoring.Documentation.Tar.Xz... Processing Authoring.Documentation.MasteringSuite.Tar.Xz... Processing Authoring.Documentation.ConvolutionReverb.Tar.Xz... Processing Authoring.Documentation.Reflect.Tar.Xz... Processing Authoring.Documentation.SoundSeed.Tar.Xz... Processing ...
It has come to our attention that some users cannot install Wwise version 2024.1.4 / 2023.1.12 using the Audiokinetic Launcher. The problem is not yet fully understood; we suspect it is a concurrency problem while unarchiving some components. The result is that the installation fails with a message stating:Unknown error, zip util exited with error code 50To workaround this problem, we recommend ...