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  • Wwise Adventure Game
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Certification Courses

  • Wwise Fundamentals (2024.1)
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Hi Everyone,I'm currently trying to build a WebGL version of my Unity game with Wwise integration, and I’ve hit a roadblock with the Wwise Addressables workflow.Setup:Unity version: 2023.2.20f1Wwise version: 2024.3.8749Target platform: WebGLWwise Addressables package: InstalledSteps I followed:Integrated Wwise into the Unity project.Installed the Wwise Addressables package.Created the path: Assets/WwiseData/Bank ...
Hi folks, I've got an issue with an rtpc not imprinting it's values on a curve. Wwise 2023.1.7, Unity 2022.3 On the left the curve I'm trying to imprint on, middle profiler with the rtpc values for RTPC_CameraDistance and right the rtpc in the property editor. I'm getting the correct values from Unity (CameraManager) but they won't transfer to the curve. The global value seems to overwrite the cameramanager ...
Putting it on Beta Feedback because its the closest category to just feedback. I just changed to the most updated Wwise (version 2023.1.0.8367) From the editor I launched two standalone clients that joined another standalone server. Config was Debug. I did make some changes to the Wwise integration code, specifically so that it can play without AkComponents, but I'd go as far to say that my changes ...
The current situation is as follows Unity version:2022.3.35f1 Wwise Version:2023.1.5.8522 WwiseGlobal AkEvent→Trigger On:Start, Name:BGM AkSwitch→Trigger On:Start, Name;Field/Nomal_Field AkGameObj→Attenuation Scaling Factor:1, Only Use DefaulListeners is checked Enemy Objects WwiseSwitch.cs using System.Collections;. Generic; using System.Collections. Generic; using UnityEngine; using UnityEngine.
Hey all, I found an extremely annoying bug that popped up after updating from Wwise 2022.1.8 to 2023.1.4, and from Unreal 5.3 to 5.4: external sources don’t work anymore when cold starting the editor. Simply regenerating soundbanks using Wwise authoring makes external sources to work again, but this is only feasible for sound designers who have Wwise installed. Is this already a known issue? ----------- ...
What happens if I'm developing my Game/App what ever, and in 10-15 years lets say the Plugin is no longer supported, maybe my license runs out, or the AudioKinetic company doesnt exist Or maybe all of the above. Because tonight, I had the wwise plugin break itself, the wwise launcher log me out, and my packaged/compiled game would no longer launch because the wwise subsystem was not enabled. (Due ...
Eventually we decided to move to UE5.3, which meant that I had to update to Xcode15 and Wwise2023.  Unfortunately, while I can build the windows parts of the plugin fine on my windows machine, and I can premake the mac builds without issue on my mac, I now can't build them in order to test them in the Wwise Authoring Tool or Unreal as I encounter the following error: Building Gunshot for Mac ...
Hello! We are having strange bug in our project in Unity (2022.3.20f1) using Wwise 2023.1.4. Because of maps in game are procedurally generated we are adding prefabs with Multi Position type ambient sources (ocean and lakes) through code. But something went wrong, and every time with new map there's extra sounds are adding in the air, where it shouldn't be (due to top down view it is very noticeable).
We have identified an issue affecting communication with the Wwise runtime on the Nintendo Switch in Wwise 2023.1.10.8657 and Wwise 2024.1.2.8725, both released last week. This problem prevents remote game consoles using this runtime version from being discovered and listed in the Remote Connections dialog.We apologize for the inconvenience and want to assure you that we have identified and corrected ...
I have a 4 channel wind ambience file that I'm sending to the Main Beds bus (configured for 7.1.4). With 3D audio enabled in Wwise, it's only sending it out of the Left and Right channels on the Main Mix. However, I have a stereo wind ambience file that I'm also sending to the Main Beds bus, but it's sending that file out of all of the channels (7.1.4). Why would this be? Shouldn't I be able to hear ...
I've spent hours trying to figure this out and I feel like I'm losing my mind. I want to audition and set the parameters for my environment reverbs in Wwise without the game engine running. Everything is set to "Use game-defined aux sends", which works in-engine just fine, but I'm not in-engine. What's the workflow for this? I can't seem to find anything about this process anywhere in the documentation ...
When merging and attempting to resolve merge conflicts, Wwise may inadvertently detect changes in the WorkUnit and prompt the user to reload the project. However, this reload action may result in the loss of path information in the Interactive Music work unit. Has anyone encountered a similar situation? What were your actions at the time? I'm using Wwise 2023.1.3 with git 2.45.0
I'm using Wwise 2023.1.2.844 I have 3D audio enabled, and I'm using Dolby Atmos for Headphones as the Spatial Sound output in Windows.
API in a game to test before we launch the product, so we decided to update to UE5.3 as this is the new standard, doing so required me to upgrade to Xcode 15, and Wwise 2023.1.2. With my updated setup, I have been able to successfully build on windows, and I can premake on my mac machine no problem, but when I try to run the build command which worked fine previously (wwise 2021), I get the following ...
Picker window. https://www.youtube.com/watch?v=hyle0TKvYTE here's a google drive link to screenshots of all my settings: https://drive.google.com/drive/folders/1Vs4h7xhRhuS80nKbp3-BnxFK19nRwHl1?usp=drive_link Wwise version: 2023.1.3 Unity version: 2021.3.6f1 Thank you in advance.
In earlier versions FWwiseFileCacheHandle used FWwiseExecutionQueue DeleteRequestQueue for submitting delete request tasks and executing them sequentially.After recent update, we noticed that this queue is not used anymore and tasks are created and handled directly by UE Task Graph system. This leads to rare hitches, when BG workers starts processing such tasks simultaneously.I just want to know what ...
Hello, we've been working using Wwise 2023.1.0.8367 and suddenly the authoring tool is crashing in WwiselibUI.dll. Our IT department has verified that no AV or other tools are blocking or quarantining the dll. We are working on Windows version 10.0.26100.2033. We've already tried to reinstall and delete the AppData layout folder as suggested in other posts but it doesn't help. Do you have an idea ...
Unreal Engine 5.4 Wwise Authoring 2023.1.7 Wwise Unreal Integration 2023.1.7 With the editor built in DebugGame/Editor configuration, some portals cause the following error to spam while in play mode. It is unclear how to resolve the error other than deleting the portals. I truly hope someone has an answer to this because it has wasted a lot of time. As far as I can tell there is no audible problem ...
请教一下,UE5 能打开wwise browser ,但是打开不了waapi picker 是什么原因。auto connect to wappi已经勾上了,Wwise版本 2023.1.8,虚幻5.4