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Release Notes 2018.1.2
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2018.1.2 The following sections list and describe the changes to Wwise between version 2018.1.1 and version 2018.1.2. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Note: Plug-in Developers This version of Wwise supports ...
Release Notes 2017.1
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2017.1 The following sections list and describe the changes to Wwise between version 2016.2 and version 2017.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Platform SDK Changes New Features API Changes Behavior ...
Release Notes 2016.2.2
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2016.2.2 The following sections list and describe the changes to Wwise between version 2016.2.1 and version 2016.2.2. Platform SDK Changes WG-32419 Linux: Crankcase REV plug-in now available. Bug Fixes WG-30561 Fixed: Divide by Zero exception thrown in Meter FX. WG-30641 Fixed: Incorrect return value and broken internal state when IReadBytes::ReadString ...
Important Migration Notes 2016.1
Wwise SDK
Wwise SDK 2024.1.7 Important Migration Notes 2016.1 WG-24215 BREAKING CHANGE: Dynamic and static library system for plug-ins In order to better support commercial game engines (such as Unity and Unreal 4) and 3rd-party plug-in makers, the plug-in system was overhauled. Plug-ins now come in two flavors: static libraries and dynamic libraries. Static linking works as before, with the notable ...
Oriented Reverb
Wwise Audio Lab
Description:Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.7 AKIAkAudioDeviceEffectPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkAudioDeviceEffectPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.7 AKIAkMixerPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkMixerPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr ...
RegisterAnonymousConfig
Wwise SDK
Wwise SDK 2024.1.7 AKIAkMixerPluginContext ◆ RegisterAnonymousConfig() virtual AKRESULT AK::IAkMixerPluginContext::RegisterAnonymousConfig ( AkUInt32 in_uNumChannels, const AkSphericalCoord * in_SphericalPositions ) pure virtual Register an anonymous configuration for use ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.7 AKIAkSinkPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkSinkPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr ...
uNumOperationsForHwMixing
Wwise SDK
Wwise SDK 2024.1.7 AkPlatformInitSettings ◆ uNumOperationsForHwMixing AkUInt32 AkPlatformInitSettings::uNumOperationsForHwMixing Used to determine the threshold at which bus-mix operations will be performed in hardware instead of software. For example, if 25 input channels need to be mixed to a 5th-order-ambisonics (36-channel) speaker bed (generating ...
AkChannelConfigType
Wwise SDK
Wwise SDK 2024.1.7 AKSoundEngineCommonAkSpeakerConfig.h ◆ AkChannelConfigType enum AkChannelConfigType Channel configuration type. EnumeratorAK_ChannelConfigType_Anonymous Channel mask == 0 and channels are anonymous. AK_ChannelConfigType_Standard Channels must be identified with standard defines in AkSpeakerConfigs. AK_ChannelConfigType_Ambisonic Ambisonics.
What media files are supported?
Wwise Help
When looking at what type of media files are supported in Wwise, you need to look at the following: PCM audio file formats Channel configuration Sample rate Bit depth NoteTrying to import files that are not supported by Wwise will result in non-recoverable errors that are displayed in the Import Conflict Manager. For information on how you can deal with ...
Authoring Audio Objects
Wwise Help
The following sections cover the four main steps required to author Audio Objects and ensure they reach the System Audio Device for possible conversion to System Audio Object(s):Enabling 3D audio and Audio Objects for your projectRouting ambient background sounds to the Main MixRouting music to the Passthrough MixRouting sounds that would benefit from spatial precision to an Audio Objects busEnabling ...
Using sounds and motion to enhance gameplay
Wwise Help
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.Defining object playback behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.Defining positioning—working ...
Effect of Spread
Wwise Help
Assume the Attenuation curve for Spread is as shown in the image below, such that it is 0% (point source) at large distances and 100% (completely enveloping) at short distances.Spread curve used in the following examples In the following table, the source's channel configuration is 4.0. This allows you to clearly associate the distribution of input channels to the virtual sources (FL:yellow, FR:green ...
Meter
Wwise Help
The Meter view can display three different kinds of levels: PeakTrue Peak (as defined by ITU-R BS.1770-4)RMSEach type of level shows the values per channel. For more information about speaker configurations and channels, refer to Understanding Bus Configurations. The color of the meter is:green under -6 dByellow from -6 dB to 0 dBred over 0 dBThe meter data source can be synchronized with the currently ...
Mastering Suite
Wwise Help
The Mastering Suite is a free plug-in that provides features for improving a mix destined to be played on different endpoints. This all-in-one Audio Device Effect plug-in provides four modules: Parametric EQ, Multiband Compressor, Master Volume, and Limiter. By adjusting these modules in accordance with the characteristics of the connected endpoints and the output environment, it is possible ...
3D Audio Bed Mixer
Wwise Help
(See the 3D Audio Bed Mixer properties below.) The 3D Audio Bed Mixer is a plug-in that can reduce the number of Audio Objects passing through a bus by mixing some of them. This, in turn, reduces the amount of CPU resources consumed by Audio Object processing. The plug-in is typically inserted on an Audio Objects bus and generates three possible outputs: a Main Mix, a Passthrough Mix, and a ...
Matrix Reverb
Wwise Help
To simulate the sound reflections in an acoustic space effect in game, you can use the Matrix Reverb plug-in. This plug-in effect has been created specifically for game developers who need optimized performance and great quality. Its unique controls allow you to balance the quality of the reverb with the CPU and memory usage so that you can achieve the best results within the restraints of your game ...
Implementation
Meta XR Audio Plug-in
This section demonstrates the simplest possible setup of a Wwise project using the Meta XR Audio SDK plug-in for Wwise that supports mono object rendering, third-order (or lower) ambisonics, and passthrough (headlocked stereo) in your project, and that produces audible output from your computer's audio device. For more detailed information on Wwise, see Videos, Samples and the ...