Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.


More articles

Acoustic Simulation Using Wwise

In a recent project, our company got the chance to prototype simulating acoustics using Wwise for a...

26.2.2019 - By Egil Sandfeld

Game Audio Job Skills - How to Get Hired as a Game Sound Designer

14.8.2020 - By Brian Schmidt

Shaping the Soundscape of the Cyberpunk World | Part 1

As an art genre with unique aesthetics, cyberpunk has evolved from literature to film, and...

29.4.2022 - By Momo Zhao (赵茉茉)

Accelerate Your Strata Workflows | Part 1 - “Open In Strata”

Update as of January 27, 2023: As of Version 1.1, the Strata_Open associated Strata project from...

2.12.2022 - By Andrew Costa

State of the Wwise Unreal Integration

This post is a follow-up to my previous "Improving the Wwise Unreal Integration" published last...

13.10.2023 - By Guillaume Renaud

Inside the Mind of Alan Wake 2: The Role of Audio QA

Inside the Mind of Alan Wake 2: A Series Inside the Mind of Alan Wake 2 is a deep dive into the...

28.2.2025 - By Adam Butterworth

More articles

Acoustic Simulation Using Wwise

In a recent project, our company got the chance to prototype simulating acoustics using Wwise for a...

Game Audio Job Skills - How to Get Hired as a Game Sound Designer

Shaping the Soundscape of the Cyberpunk World | Part 1

As an art genre with unique aesthetics, cyberpunk has evolved from literature to film, and...