Reflect is a geometry-informed plug-in that dynamically renders early reflections based on the proximity of the listener/emitter to reflective surfaces, such as walls, ceilings, and floors.

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Installation instructions

Sense of Presence and Immersion

  • Use dynamic early reflections to automatically add life to each of your sounds. Any slight movement or rotation from the emitter or listener renders a different audio output, which is much more realistic than standard static rendering.
  • Enrich the sense of space and physicality with surrounding materials using acoustic textures: A four band filter designed to simulate real world absorption of typical materials such as wood, concrete, drywall, and fabric.


  • Define custom distance attenuations for early reflections with volume, LPF, HPF, and spread curves.
  • Adapt quality and performance by defining the order of reflections each sound emitter generates.
  • Attach the Speed of Sound property to RTPC for creative slowdown or "bullet-time" effects.

Pricing for games

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Versions & platforms

This plug-in is compatible with the following Wwise versions: 2017.1 to 2023.1

This plug-in runs on the following platforms.

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