Optimisation du rendement et considérations pour la plateforme mobile
Table des matières
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                         Lessons
 
Let’s demonstrate how to monitor voice activity using the Profiler.
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From the Unity Audiokinetic menu, go to Certification > 251 > Lesson 3 and select Understanding Virtual Voices.
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In Wwise, Remote Connect to the WAG game.
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In Unity, Press Play.
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In Unity, run to the Wwizard in the Village and press E one time to interact.

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Click Play to exit play mode.
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In Wwise, select Layouts > Profiler (or press F6).
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In the Advanced Profiler view, select the Voices tab.

 
In the Voices tab, you’ll find various information about all voices in the game.

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       Should the Voices tab be empty, drag the time cursor in the Performance Monitor backwards until the voices appear.  | 
Each row is a voice. Notice that there are multiple voices with the same Event name. This is either because an Event has been triggering multiple voices (like the Music_Enemies Event) or the Event has been triggered multiple times (like having multiple crystals, each with their own instance of a game object).
![[Note]](/images/wwise251/?source=wwise251&id=note.png)