Baldur's Gate 3: Side-chaining - Frequency Based Clarity

The world of Baldur's Gate 3 is alive with music, ambience, and spells, but sometimes, these sound categories can clash. When traditional volume-based ducking led to a chaotic "EDM-like" mix where nothing felt clear, Matheus reveals how the team moved beyond simple volume manipulation, and to a frequency-based side-chaining approach. By carving out specific frequency ranges when critical sounds (like spells) needed to shine, they ensured moment-to-moment clarity, allowing players to fully experience what truly matters without losing the rich sonic tapestry of the game.

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This video is part of our special "Baldur's Gate 3: Rolling for Audio Alchemy" series. Learn more by visiting the blog: https://hubs.ly/Q03Fm4ZT0

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