From PC to Mobile: Challenges & Breakthroughs in the Audio Development of Naraka: Bladepoint Mobile

How can we innovate in mobile audio development while building upon the vast content of the PC version? How do we overcome the limitations of mobile devices in terms of performance and memory without compromising the richness of the original game?s audio? These were the questions Wuxuan Wang and Lijie Xu asked themselves when porting Naraka: Bladepoint from PC to mobile.

This talk from Wwise Tour Shanghai 2024 covers three key aspects of audio porting for mobile: adapting the game?s audio for mobile devices, implementing real-time spatial audio solutions, and designing Dolby Atmos mixing strategies. Watch as they share technical approaches, solutions, and results in Naraka: Bladepoint Mobile.

00:00:00 Project introduction
00:02:12 Mobile audio porting
00:10:49 Spatial audio solution for mobile
00:28:11 Spatial audio technology implementation
00:50:29 Dolby Atmos on mobile
00:58:03: A little easter egg design
00:59:46 Q&A

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#GameAudio #Wwise #SoundDesign

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Tournée Wwise

Les événements ont lieu dans des villes différentes tous les ans. Les intervenants de l'industrie du jeu vidéo, et, plus précisément, les professionnels de l'audio, s'y réunissent pour faire part et tirer profit de leurs expériences et de leurs processus de création respectifs, ainsi que pour profiter de l'expertise des équipes de conception sonore les plus réputées du domaine du jeu vidéo.

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