How to Fix Wwise SoundBank Generation Errors in Unreal & Unity (Troubleshooting Tutorial)
Having trouble generating SoundBanks in Unreal or Unity with Wwise? Join Audiokinetic Software QA Tester Stevyn Vieville as he walks through the most common issues that can block SoundBank generation and how to fix them step-by-step.
You'll learn how to:
- Set the correct Wwise installation, project and root output paths
- Properly configure SoundBank settings in Wwise
- Add a license to your project (https://www.audiokinetic.com/en/register-project/)
- Fix problems caused by source control setups
- Deal with missing plug-in
- Clean missing media asset references
- Migrate your project after upgrading Wwise versions
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#Wwise #UnrealEngine #Unity #gameaudio
0:00 Intro
0:18 Incorrect Paths
1:18 Missing Json and Metadata files
1:33 Missing License
1:46 Files blocked by Source Control
2:17 Missing Plugins
2:49 Orphaned references
3:06 Project not migrated
3:24 Outro