Version
menu_open
link

include/AK/SoundEngine/Common/AkSpeakerVolumes.h

Go to the documentation of this file.
00001 
00002 //
00003 // Copyright (c) 2006 Audiokinetic Inc. / All Rights Reserved
00004 //
00006 
00007 // AkSpeakerVolumes.h
00008 
00015 
00016 #ifndef _AK_SPEAKER_VOLUMES_H_
00017 #define _AK_SPEAKER_VOLUMES_H_
00018 
00019 #include <AK/SoundEngine/Common/AkTypes.h>
00020 #include <AK/Tools/Common/AkPlatformFuncs.h>
00021 
00022 // Multi-channel volumes/mix.
00023 // ------------------------------------------------
00024 
00025 // Platform-specific section.
00026 //----------------------------------------------------------------------------------------------------
00027 
00028 #if defined( AK_XBOX360 )
00029 
00030     #include <AK/SoundEngine/Platforms/XBox360/AkSpeakerVolumes.h>
00031 
00032 #elif defined (AK_PS3)
00033 
00034     #include <AK/SoundEngine/Platforms/PS3/AkSpeakerVolumes.h>
00035     
00036 #else
00037 
00038     #include <AK/SoundEngine/Platforms/Generic/AkSpeakerVolumes.h>
00039 
00040 #endif
00041 
00042 // Cross-platform section.
00043 //----------------------------------------------------------------------------------------------------
00044 
00045 namespace AK
00046 {
00048 namespace SpeakerVolumes
00049 {
00050     typedef AkReal32 * VectorPtr;               
00051     typedef AkReal32 * MatrixPtr;               
00052     typedef const AkReal32 * ConstVectorPtr;    
00053     typedef const AkReal32 * ConstMatrixPtr;    
00054 
00056     namespace Vector
00057     {
00059         AkForceInline void Copy( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels )
00060         {
00061             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00062             if ( in_uNumChannels )
00063                 memcpy( in_pVolumesDst, in_pVolumesSrc, in_uNumChannels * sizeof( AkReal32 ) );
00064         }
00065 
00067         AkForceInline void Copy( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels, AkReal32 in_fGain )
00068         {
00069             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00070             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00071             {
00072                 in_pVolumesDst[uChan] = in_pVolumesSrc[uChan] * in_fGain;
00073             }
00074         }
00075 
00077         AkForceInline void Zero( VectorPtr in_pVolumes, AkUInt32 in_uNumChannels )
00078         {
00079             AKASSERT( in_pVolumes || in_uNumChannels == 0 );
00080             if ( in_uNumChannels )
00081                 memset( in_pVolumes, 0, in_uNumChannels * sizeof( AkReal32 ) );
00082         }
00083 
00085         AkForceInline void Add( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels )
00086         {
00087             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00088             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00089             {
00090                 in_pVolumesDst[uChan] += in_pVolumesSrc[uChan];
00091             }
00092         }
00093 
00095         AkForceInline void Mul( VectorPtr in_pVolumesDst, const AkReal32 in_fVol, AkUInt32 in_uNumChannels )
00096         {
00097             AKASSERT( in_pVolumesDst || in_uNumChannels == 0 );
00098             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00099             {
00100                 in_pVolumesDst[uChan] *= in_fVol;
00101             }
00102         }
00103 
00105         AkForceInline void Mul( VectorPtr in_pVolumesDst, ConstVectorPtr in_pVolumesSrc, AkUInt32 in_uNumChannels )
00106         {
00107             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00108             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00109             {
00110                 in_pVolumesDst[uChan] *= in_pVolumesSrc[uChan];
00111             }
00112         }
00113 
00115         AkForceInline void Max( AkReal32 * in_pVolumesDst, const AkReal32 * in_pVolumesSrc, AkUInt32 in_uNumChannels )
00116         {
00117             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00118             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00119             {
00120                 in_pVolumesDst[uChan] = AkMax( in_pVolumesDst[uChan], in_pVolumesSrc[uChan] );
00121             }
00122         }
00123         
00125         AkForceInline void Min( AkReal32 * in_pVolumesDst, const AkReal32 * in_pVolumesSrc, AkUInt32 in_uNumChannels )
00126         {
00127             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || in_uNumChannels == 0 );
00128             for ( AkUInt32 uChan = 0; uChan < in_uNumChannels; uChan++ )
00129             {
00130                 in_pVolumesDst[uChan] = AkMin( in_pVolumesDst[uChan], in_pVolumesSrc[uChan] );
00131             }
00132         }
00133     }
00134 
00136     namespace Matrix
00137     {
00139         AkForceInline AkUInt32 GetRequiredSize( AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut ) 
00140         {
00141             return in_uNumChannelsIn * Vector::GetRequiredSize( in_uNumChannelsOut );
00142         }
00143 
00145         AkForceInline AkUInt32 GetNumElements( AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut ) 
00146         {
00147             return in_uNumChannelsIn * Vector::GetNumElements( in_uNumChannelsOut );
00148         }
00149         
00151         AkForceInline VectorPtr GetChannel( MatrixPtr in_pVolumeMx, AkUInt32 in_uIdxChannelIn, AkUInt32 in_uNumChannelsOut ) 
00152         {
00153             AKASSERT( in_pVolumeMx );
00154             return in_pVolumeMx + in_uIdxChannelIn * Vector::GetNumElements( in_uNumChannelsOut );
00155         }
00156 
00158         AkForceInline ConstVectorPtr GetChannel( ConstMatrixPtr in_pVolumeMx, AkUInt32 in_uIdxChannelIn, AkUInt32 in_uNumChannelsOut ) 
00159         {
00160             AKASSERT( in_pVolumeMx );
00161             return in_pVolumeMx + in_uIdxChannelIn * Vector::GetNumElements( in_uNumChannelsOut );
00162         }
00163 
00165         AkForceInline void Copy( MatrixPtr in_pVolumesDst, ConstMatrixPtr in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00166         {
00167             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00168             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || uNumElements == 0 );
00169             if ( uNumElements )
00170                 memcpy( in_pVolumesDst, in_pVolumesSrc, uNumElements * sizeof( AkReal32 ) );
00171         }
00172 
00174         AkForceInline void Copy( MatrixPtr in_pVolumesDst, ConstMatrixPtr in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut, AkReal32 in_fGain )
00175         {
00176             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00177             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || uNumElements == 0 );
00178             for ( AkUInt32 uChan = 0; uChan < uNumElements; uChan++ )
00179             {
00180                 in_pVolumesDst[uChan] = in_pVolumesSrc[uChan] * in_fGain;
00181             }
00182         }
00183 
00185         AkForceInline void Zero( MatrixPtr in_pVolumes, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00186         {
00187             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00188             AKASSERT( in_pVolumes || uNumElements == 0 );
00189             if ( uNumElements )
00190                 memset( in_pVolumes, 0, uNumElements * sizeof( AkReal32 ) );
00191         }
00192 
00194         AkForceInline void Mul( MatrixPtr in_pVolumesDst, const AkReal32 in_fVol, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00195         {
00196             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00197             AKASSERT( in_pVolumesDst || uNumElements == 0 );
00198             for ( AkUInt32 uChan = 0; uChan < uNumElements; uChan++ )
00199             {
00200                 in_pVolumesDst[uChan] *= in_fVol;
00201             }
00202         }
00203 
00205         AkForceInline void Add(AkReal32 * in_pVolumesDst, const AkReal32 * in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut)
00206         {
00207             AkUInt32 uNumElements = Matrix::GetNumElements(in_uNumChannelsIn, in_uNumChannelsOut);
00208             AKASSERT((in_pVolumesDst && in_pVolumesSrc) || uNumElements == 0);
00209             for (AkUInt32 uChan = 0; uChan < uNumElements; uChan++)
00210             {
00211                 in_pVolumesDst[uChan] += in_pVolumesSrc[uChan];
00212             }
00213         }
00214         
00216         AkForceInline void Max( AkReal32 * in_pVolumesDst, const AkReal32 * in_pVolumesSrc, AkUInt32 in_uNumChannelsIn, AkUInt32 in_uNumChannelsOut )
00217         {
00218             AkUInt32 uNumElements = Matrix::GetNumElements( in_uNumChannelsIn, in_uNumChannelsOut );
00219             AKASSERT( ( in_pVolumesDst && in_pVolumesSrc ) || uNumElements == 0 );
00220             for ( AkUInt32 uChan = 0; uChan < uNumElements; uChan++ )
00221             {
00222                 in_pVolumesDst[uChan] = AkMax( in_pVolumesDst[uChan], in_pVolumesSrc[uChan] );
00223             }
00224         }
00225     }
00226 }
00227 }
00228 
00229 #endif  //_AK_SPEAKER_VOLUMES_H_

Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise