Table des matières

AK::SoundFrame::ISoundFrame Member List

This is the complete list of members for AK::SoundFrame::ISoundFrame, including all inherited members.
AddRef()=0 AK::SoundFrame::ISFRefCount [pure virtual]
Connect(DWORD in_dwProcessID=0)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ConvertExternalSources(LPCWSTR *in_pszPlatforms, long in_cPlatforms, LPCWSTR *in_pszFileSourcesInput, long in_cFileSourcesInput, LPCWSTR *in_pszFileSourcesOutput, long in_cFileSourcesOutput)=0 AK::SoundFrame::ISoundFrame [pure virtual]
DialogueEventHasVoiceContent(LPCWSTR in_pszDialogueEvent) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
DnDType enum name AK::SoundFrame::ISoundFrame
EventHasVoiceContent(LPCWSTR in_pszEvent) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
ExecuteActionOnEvent(AkUniqueID in_eventID, AK::SoundEngine::AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)=0 AK::SoundFrame::ISoundFrame [pure virtual]
GenerateSoundBanks(LPCWSTR *in_pszBanks, long in_cBanks, LPCWSTR *in_pszPlatforms, long in_cPlatforms, LPCWSTR *in_pszLanguages, long in_cLanguages)=0 AK::SoundFrame::ISoundFrame [pure virtual]
GetAkUniqueID(const GUID &in_guid, AkUniqueID &out_uniqueID) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetArgument(AkUniqueID in_ArgumentID, IArgument **out_ppArgument) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetArguments(const AkUniqueID *in_pArguments, long in_cArguments, IArgumentList **out_ppArgumentList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetAuxBus(AkUniqueID in_AuxBusID, IAuxBus **out_ppAuxBus) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetAuxBus(LPCWSTR in_pszAuxBus, IAuxBus **out_ppAuxBus) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetAuxBus(const AkUniqueID *in_pAuxBus, long in_cAuxBus, IAuxBusList **out_ppAuxBusList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetAuxBus(LPCWSTR *in_pszAuxBus, long in_cAuxBus, IAuxBusList **out_ppAuxBusList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetAuxBusList(IAuxBusList **out_ppAuxBusList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetConversionSettingsList(IConversionSettingsList **out_ppConversionSettingsList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentProjectID() const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentProjectName() const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentProjectOriginalRoot() const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentState(AkStateGroupID in_stateGroupID, IState **out_ppCurrentState) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentState(LPCWSTR in_szStateGroupName, IState **out_ppCurrentState) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentSwitch(AkSwitchGroupID in_switchGroupID, ISwitch **out_ppCurrentSwitch, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetCurrentSwitch(LPCWSTR in_szSwitchGroupName, ISwitch **out_ppCurrentSwitch, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDialogueEvent(AkUniqueID in_dialogueEventID, IDialogueEvent **out_ppDialogueEvent) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDialogueEvent(LPCWSTR in_pszDialogueEvent, IDialogueEvent **out_ppDialogueEvent) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDialogueEventList(IDialogueEventList **out_ppDialogueEventList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDialogueEventOriginalFileList(LPCWSTR in_pszDialogueEvent, IOriginalFileList **out_ppOriginalFileList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDialogueEvents(const AkUniqueID *in_pDialogueEvents, long in_cDialogueEvents, IDialogueEventList **out_ppDialogueEventList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDialogueEvents(LPCWSTR *in_pszDialogueEvents, long in_cDialogueEvents, IDialogueEventList **out_ppDialogueEventList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetDnDType(IDataObject *in_pDataObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
GetEvent(AkUniqueID in_eventID, IEvent **out_ppEvent) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetEvent(LPCWSTR in_pszEvent, IEvent **out_ppEvent) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetEventList(IEventList **out_ppEventList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetEventOriginalFileList(LPCWSTR in_pszEvent, IOriginalFileList **out_ppOriginalFileList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetEvents(const AkUniqueID *in_pEvents, long in_cEvents, IEventList **out_ppEventList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetEvents(LPCWSTR *in_pszEvents, long in_cEvents, IEventList **out_ppEventList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetGameObjectList(IGameObjectList **out_ppGameObjectList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetGameParameter(AkUniqueID in_gameParameterID, IGameParameter **out_ppGameParameter) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetGameParameter(LPCWSTR in_pszGameParameter, IGameParameter **out_ppGameParameter) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetGameParameterList(IGameParameterList **out_ppGameParameterList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetGameParameters(const AkUniqueID *in_pGameParameters, long in_cGameParameters, IGameParameterList **out_ppGameParameterList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetGameParameters(LPCWSTR *in_pszGameParameters, long in_cGameParameters, IGameParameterList **out_ppGameParameterList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSoundBank(AkUniqueID in_SoundBankID, ISoundBank **out_ppArgument) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSoundBankList(ISoundBankList **out_ppSoundBankList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSoundObject(AkUniqueID in_soundObjectID, ISoundObject **out_ppSoundObject) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSoundObjects(const AkUniqueID *in_pSoundObjects, long in_cSoundObjects, ISoundObjectList **out_ppSoundObjectList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetStateGroup(AkUniqueID in_stateGroupID, IStateGroup **out_ppStateGroup) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetStateGroup(LPCWSTR in_pszStateGroup, IStateGroup **out_ppStateGroup) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetStateGroupList(IStateGroupList **out_ppStateGroupList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetStateGroups(const AkUniqueID *in_pStateGroups, long in_cStateGroups, IStateGroupList **out_ppStateGroupList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetStateGroups(LPCWSTR *in_pszStateGroups, long in_cStateGroups, IStateGroupList **out_ppStateGroupList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSwitchGroup(AkUniqueID in_switchGroupID, ISwitchGroup **out_ppSwitchGroup) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSwitchGroup(LPCWSTR in_pszSwitchGroup, ISwitchGroup **out_ppSwitchGroup) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSwitchGroupList(ISwitchGroupList **out_ppSwitchGroupList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSwitchGroups(const AkUniqueID *in_pSwitchGroups, long in_cSwitchGroups, ISwitchGroupList **out_ppSwitchGroupList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetSwitchGroups(LPCWSTR *in_pszSwitchGroups, long in_cSwitchGroups, ISwitchGroupList **out_ppSwitchGroupList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetTrigger(AkUniqueID in_triggerID, ITrigger **out_ppTrigger) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetTrigger(LPCWSTR in_pszTrigger, ITrigger **out_ppTrigger) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetTriggerList(ITriggerList **out_ppTriggerList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetTriggers(const AkUniqueID *in_pTriggers, long in_cTriggers, ITriggerList **out_ppTriggerList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetTriggers(LPCWSTR *in_pszTriggers, long in_cTriggers, ITriggerList **out_ppTriggerList) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
GetWwiseObjectPath(const AK::SoundFrame::ISFObject *in_pObject, const AK::SoundFrame::ISFObject *in_pParent, LPWSTR out_szBuffer, long in_lLength) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
IsConnected() const =0 AK::SoundFrame::ISoundFrame [pure virtual]
ListenAttenuation(const AkUniqueID *in_pSoundObjects, long in_cSoundObjects)=0 AK::SoundFrame::ISoundFrame [pure virtual]
PlayEvents(const AkUniqueID *in_pEvents, long in_cEvents, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
PlayEvents(LPCWSTR *in_pszEvents, long in_cEvents, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
PostMsgMonitor(LPCWSTR in_pszMessage)=0 AK::SoundFrame::ISoundFrame [pure virtual]
PostTrigger(AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
PostTrigger(LPCWSTR in_szTriggerName, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessAuxBusDnD(IDataObject *in_pDataObject, IAuxBusList **out_ppAuxBusList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessDefinitionFiles(LPCWSTR *in_pszPaths, long in_cFiles)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessDialogueEventDnD(IDataObject *in_pDataObject, IDialogueEventList **out_ppDialogueEventList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessEventDnD(IDataObject *in_pDataObject, IEventList **out_ppEventList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessGameParameterDnD(IDataObject *in_pDataObject, IGameParameterList **out_ppGameParameterList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessSoundBankDnD(IDataObject *in_pDataObject, ISoundBankList **out_ppSoundBankList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessStateGroupDnD(IDataObject *in_pDataObject, IStateGroupList **out_ppStateGroupList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessSwitchGroupDnD(IDataObject *in_pDataObject, ISwitchGroupList **out_ppSwitchGroupList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ProcessTriggerDnD(IDataObject *in_pDataObject, ITriggerList **out_ppTriggerList)=0 AK::SoundFrame::ISoundFrame [pure virtual]
RegisterGameObject(AkGameObjectID in_gameObjectID, LPCWSTR in_szGameObjectName=L"")=0 AK::SoundFrame::ISoundFrame [pure virtual]
Release()=0 AK::SoundFrame::ISFRefCount [pure virtual]
ResetRTPCValue(AkRtpcID in_gameParameterID, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ResetRTPCValue(LPCWSTR in_szGameParameterName, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SeekOnEvent(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SeekOnEvent(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetActiveListeners(AkGameObjectID in_gameObjectID, AkUInt32 in_uiListenerMask)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetAttenuationScalingFactor(AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetCurrentState(AkStateGroupID in_stateGroupID, AkStateID in_currentStateID)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetCurrentState(LPCWSTR in_szStateGroupName, LPCWSTR in_szCurrentStateName)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetCurrentSwitch(AkSwitchGroupID in_switchGroupID, AkSwitchStateID in_currentSwitchID, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetCurrentSwitch(LPCWSTR in_szSwitchGroupName, LPCWSTR in_szCurrentSwitchName, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetGameObjectAuxSendValues(AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetGameObjectOutputBusVolume(AkGameObjectID in_gameObjectID, AkReal32 in_fControlValue)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetListenerPosition(const AkListenerPosition &in_rPosition, AkUInt32 in_uiIndex=0)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetListenerScalingFactor(AkUInt32 in_uiIndex, AkReal32 in_fAttenuationScalingFactor)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetListenerSpatialization(AkUInt32 in_uiIndex, bool in_bSpatialized, AkChannelConfig in_channelConfig, AkReal32 *in_pVolumeOffsets=NULL)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetMultiplePositions(AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, AK::SoundEngine::MultiPositionType in_eMultiPositionType=AK::SoundEngine::MultiPositionType_MultiDirections)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetObjectObstructionAndOcclusion(AkGameObjectID in_ObjectID, AkUInt32 in_uListener, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetPlayBackMode(bool in_bPlayback) const =0 AK::SoundFrame::ISoundFrame [pure virtual]
SetPosition(AkGameObjectID in_gameObjectID, const AkSoundPosition &in_rPosition)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetRTPCValue(AkRtpcID in_gameParameterID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
SetRTPCValue(LPCWSTR in_szGameParameterName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0 AK::SoundFrame::ISoundFrame [pure virtual]
ShowLocation enum name AK::SoundFrame::ISoundFrame
ShowLocation_Editor enum value AK::SoundFrame::ISoundFrame
ShowLocation_ListView enum value AK::SoundFrame::ISoundFrame
ShowLocation_MultiEditor enum value AK::SoundFrame::ISoundFrame
ShowLocation_ProjectExplorer0 enum value AK::SoundFrame::ISoundFrame
ShowLocation_ProjectExplorer1 enum value AK::SoundFrame::ISoundFrame
ShowLocation_ProjectExplorer2 enum value AK::SoundFrame::ISoundFrame
ShowLocation_ProjectExplorer3 enum value AK::SoundFrame::ISoundFrame
ShowLocation_ProjectExplorer4 enum value AK::SoundFrame::ISoundFrame
ShowLocation_ReferenceView enum value AK::SoundFrame::ISoundFrame
ShowLocation_SchematicView enum value AK::SoundFrame::ISoundFrame
ShowLocation_Transport enum value AK::SoundFrame::ISoundFrame
ShowWwiseObject(const GUID *in_pGuids, long in_cGuids, ShowLocation in_eLocation)=0 AK::SoundFrame::ISoundFrame [pure virtual]
StopAll(AkGameObjectID in_GameObjID=AK_INVALID_GAME_OBJECT)=0 AK::SoundFrame::ISoundFrame [pure virtual]
StopPlayingID(AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)=0 AK::SoundFrame::ISoundFrame [pure virtual]
TypeAuxBus enum value AK::SoundFrame::ISoundFrame
TypeDialogueEvent enum value AK::SoundFrame::ISoundFrame
TypeEvent enum value AK::SoundFrame::ISoundFrame
TypeGameParameters enum value AK::SoundFrame::ISoundFrame
TypeSoundBank enum value AK::SoundFrame::ISoundFrame
TypeStates enum value AK::SoundFrame::ISoundFrame
TypeSwitches enum value AK::SoundFrame::ISoundFrame
TypeTriggers enum value AK::SoundFrame::ISoundFrame
TypeUnknown enum value AK::SoundFrame::ISoundFrame
UnregisterGameObject(AkGameObjectID in_gameObjectID)=0 AK::SoundFrame::ISoundFrame [pure virtual]