Table des matières

virtual bool AK::SoundFrame::ISoundFrame::PostTrigger ( AkTriggerID  in_triggerID,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) [pure virtual]

Send a trigger to the sound engine (using the trigger ID).

This function is thread-safe.

Returns:
True if the operation was successful, False otherwise
See also:
Parameters:
in_triggerID  Trigger ID
in_gameObjectID  Game object to which the trigger will be sent (optional)