Table des matières

virtual bool AK::SoundFrame::ISoundFrame::RegisterGameObject ( AkGameObjectID  in_gameObjectID,
LPCWSTR  in_szGameObjectName = L""  
) [pure virtual]

Add a game object to the sound engine.

This function is thread-safe.

Caution.gif
Caution:
Parameters:
in_gameObjectID  Game object ID
in_szGameObjectName  Game object name (optional)