Table des matières

virtual bool AK::SoundFrame::ISoundFrame::SetRTPCValue ( AkRtpcID  in_gameParameterID,
AkRtpcValue  in_value,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) [pure virtual]

Set an RTPC value in the sound engine (using the RTPC's ID).

This function is thread-safe.

Returns:
True if the operation was successful, False otherwise
See also:
Parameters:
in_gameParameterID  RTPC ID
in_value  RTPC value
in_gameObjectID  Game object on which the RTPC will be set (optional)