Table des matières

virtual bool AK::SoundFrame::ISoundFrame::SetCurrentSwitch ( AkSwitchGroupID  in_switchGroupID,
AkSwitchStateID  in_currentSwitchID,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) [pure virtual]

Set the current switch for a given switch group (using IDs).

This function is thread-safe.

True if the operation was successful, False otherwise
See also:
in_switchGroupID  Switch group ID
in_currentSwitchID  Switch ID
in_gameObjectID  Game object on which the switch will be set (optional)